Posts Tagged ‘Stardew Valley’

Yonder looks a bit Zelda, a bit Stardew Valley, all lovely

Oh sure, Yonder: The Cloud Catcher Chronicles [official site] might look Legend of Zelda-y and okay, it is about a hero roaming the land to save it from evil, but get this: no combat. It’s Zelda filtered through Stardew Valley, a game where you save the world by helping people with your talents for farming, fishing, crafting, and such. No combat! Developers Prideful Sloth this week announced that they’ll release Yonder on July 18th and, while I’m a little hazy on quite what it is, this new trailer has me charmed: Read the rest of this entry »

A year in Stardew Valley: life, labour and love

Paul Dean spends a year in Stardew Valley [official site], ahead of the game’s one year anniversary later this month, and reflects on the work that goes into building a life, virtual or otherwise.

The farm I’ve inherited is a mess. It’s nothing more than a small house at one corner of an overgrown tract of land, set away from a tiny riverside village of complacent, mostly white people in large, embellished houses. It’s springtime and I’m a stranger. As a welcoming gift, a local passes a dog off to me that I think is a stray they have no desire to deal with. The farm comes with a big old television set, a handful of cheap tools and a stagnant pond.

I’ve abandoned a pointless desk job in some soulless town and now I have no income. I have no friends. I have decided that this is my life now. It’s how I’ll come of age.

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IGF finalists include Stardew Valley, Inside and Event[0]

And so this cosmic dance begins anew. The finalists for the Independent Games Festival awards 2017 have been announced. Out of 650 games examined by the giant gang of 340 judges, a final 30 have been selected for a bunch of categories. There’s plenty of familiar names among them, including Inside, Stardew Valley, Virginia, Hyper Light Drifter and Event[0]. But also some other boyos worth giving some attention. Come on over here and let’s take a look at them all.
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Steam’s Autumn sale has begun – here’s some picks

Aside from starting a new tradition of unusually-named Steam Awards, Valve have also pulled out their worn and adored bargain bucket and have begun to fill it with games you’ll enthusiastically buy and probably never play. Yes, it’s their Autumn Sale. In the streets, the apocalyptic jockeying for TVs and blenders has started. The moon has turned blood red. And I looked and behold a pale horse, and his name that sat on him was Black Friday, and sales followed with him.
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Stardew Valley 1.11 Tweaks New Farm Maps

Stardew Valley [official site] received a big ol’ update last Monday, adding everything from new farm landscapes to new farm buildings and new farm divorces. A new patch followed up on Friday afternoon and while it’s not massive, it is worth pointing out. If you’ve been considering starting a new farm on one of the new plots, see, you might be interested to hear that they’ve been fiddled with a bit. Not huge, but useful to know. Read the rest of this entry »

Stardew Valley’s Version 1.1 Open Beta Is Live

The sprawling Stardew Valley’s [official site] Version 1.1 has entered its beta phase, and creator ConcernedApe (Eric Barone to us normies) has a whole slew of new features to test out including new marriage options, divorce, construction and more. If you’re interested in taking the plunge, ready your bug spray and hop right in.

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When Is It Acceptable To Look Up A Wiki?

We’ve all been there. When a puzzle is so obtuse you can’t even begin to work out how to solve it. When you’ve been searching for the next bonfire in a Dark Souls game for hours on end. When you’ve committed to finding a game’s scattered collectibles and one proves a bit too well hidden. Wikis and guides can replace hours of frustration with a few seconds of Googling, making up for an oversight on the part of a game dev or the occasional brain fart on the part of the player.

They can also leach the fun out of games. Looking up solutions can quickly devolve into a paint-by-numbers experience, with almost as much time spent alt-tabbed as playing a game. The moment that door is opened, there’s a danger that any sense of challenge or discovery will be lost. So, how do you decide when turning to external sources such as guides, FAQs, Wikis and search engines is worth the risk?

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