Posts Tagged ‘Stardock’

By Jove! Offworld Trading Company expansion coming

Following a few wee DLC packs, Offworld Trading Company [official site] is getting its first proper expansion. Named Jupiter’s Forge, it’s due later in spring. The swell sci-fi economic strategy game’s expansion will visit the harsh Jovian moon of Io, where Martian rules of business don’t apply. Players will get to eke out a spaceliving with new factions, a new campaign, a new challenge mode, new events, new buildings, and no water. That’s the perils of spacecapitalism for you. Here, check out how much Io sucks in the Jupiter’s Forge announcement trailer: Read the rest of this entry »

Sins of a Solar Empire: Rebellion overhauls engine

Stardock and Ironclad Games have launched a surprise update for Sins of a Solar Empire: Rebellion [official site], their sparefaring RTS from 2012. The update brings engine improvements to let the game use more memory so it can crash less, it reduces stuttering in large battles, fixes AI bugs, supports modern high resolutions, adds options for higher-quality textures and shadows, and it generally makes Rebellion better. Not bad for a game that’s almost five years old. Rebellion is on sale for a few days too, with a hefty 75% discount. Read the rest of this entry »

Ashes of the Singularity merges with Escalation expandalone

Stardock’s standalone RTS expansion Ashes of the Singularity: Escalation [official site] is no longer an expandalone. Three months after launching Escalation, Stardock have rolled the original Ashes of the Singularity and Escalation into one game and pulled the original from sale. Having them separate was splitting the community, Stardock say. Better to realise that late than never. If you owned either of ’em, hooray! You now own both. If you bought both, well, you still have both (in one) and also a year of free DLC. Read the rest of this entry »

Ashes Of The Singularity: Escalation Expandalone Is Out

Stardock and Oxide’s Ashes of the Singularity did a lot of things right in its original April 2016 release. It was a decent traditional RTS experience at its core despite some niggling faults here and there. Ashes of the Singularity: Escalation [official site] is a meaty standalone expansion that rectifies both technical and gameplay issues alike. It also bolsters the unit count and makes everything bigger. Insert double entendre here. Read the rest of this entry »

Stardock Announce Star Control: Origins For 2017

Stardock today announced Star Control: Origins [official site], a prequel to the classic sci-fi RPG-o-adventure-a-action-ish games. It’ll put players in charge of Earth’s first starship, seeing what’s out there in The Big Black. Strange and wonderful things, is what. Do see Cobbo’s love for Star Control II before reading on. Okay, let’s continue.

We’ve known for years that Stardock were working on this, since they up the rights in Atari’s fire sale, but now Star Control: Origins has a name and a wee gameplay trailer. Point your space telescopes in this direction: Read the rest of this entry »

Ashes Of The Singularity’s Escalation Due In November

Stardock’s gorgeous-but-very-plain RTS Ashes of the Singularity [official site] is getting its first standalone expansion with on November 3rd. Yes, the name sounds very much like it could be a new mode or expansion in nearly any other game, but that’s the name they went with. Read the rest of this entry »

Sorcerer King: Rivals Brings Expandalone Godhood

Winter is coming - keep feeding gold pieces into the meter.

Stardock today released Sorcerer King: Rivals [official site], a standalone expansion to 2015’s fantasy turn-based strategy game Sorcerer King. While that was about stopping a dark overlord from ascending to godhood and killing all the fluffy kittens, or whatever it is dark gods get up to, Rivals lets players be y’know rivals. Players get to seek godhood too this time, and I’m sure you have a lot of ideas about what you can do to fix up the world. Maybe magically fix all vending machine so no one ever again ends up on an icy train platform at 2am weeping and shouting at a wonky wire spiral which has cruelly imprisoned their Twix. For starters, anyway.

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We Spoke To Developers About Steam User Reviews

Recent changes to Steam reviews, which filter out reviews from keys that weren’t purchased directly through Valve’s digital store, have caused all sorts of worry and concern. The intent is to remove false positives in the form of reviews exchanged for keys and the like, but legitimate reviews are also affected. Games that were Kickstarted no longer have their backers’ assessment contributing toward the rating Steam displays at the top of the page, and people buying through Humble Bundles or elsewhere are similarly excluded by default.

We contacted a variety of developers and publishers, including Larian, Stardock and Mode 7, to hear if they thought the move might stamp down on unfair practices, or whether it would end up hurting rather than helping.

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Sorcerer King’s Rivals Standalone Expansion Announced

Stardock have announced a standalone expansion for their turn-based strategy ’em up Sorcerer King. Named Rivals [official site], it’ll give players a chance to go toe-to-toe with the Sorcerer King by collecting magic to ascend to godhood themselves. Our Adam quite liked Sorcerer King, saying it “deserves plaudits for being something altogether different rather than yet another iteration of a game we’ve been playing for decades.” Rivals may sound like it’s returning to more familiar territory but hey, we’ll have to wait a bit – until “late summer” – to see how it turns out.

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8 Years On, New Sins Of A Solar Empire DLC

I remember when it were all Sins of A Solar Empire [official site] ’round these parts. Couldn’t move for Rossignols and Gillens talking about spaceship real-time strategy/4X games. Over eight chuffing years later, oh God I am so old, Ironclad and Stardock’s space management’n’war-em’up is still going strong. It was reinvigorated with the shinier Rebellion expandalone in 2012, which has just now received new, criminal empire-focused DLC that also includes a slew of new maps.

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Offworld Trading Company Launches Map Editor DLC

Our Adam was awfully fond of Offworld Trading Company [official site], making kissy faces as he called the real-time financial strategy game “an exceedingly intelligent game” and “one of the smartest strategy games I’ve ever played.” Smitted. If you also sent a big fluffy teddy bear to designer Soren Johnson (formerly of Firaxis) and his studio Mohawk Games, you may well like to know that it now has a map editor. You might be a touch less pleased to hear it’s paid DLC. But what do I know about you?

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Wot I Think: Offworld Trading Company

Offworld Trading Company [official site], the new game from Civ IV lead designer Soren Johnson and his team at Mohawk Games, is a strategic simulation of a sci-fi Martian economy. It’s also one of the smartest strategy games I’ve ever played.

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Wot I Think: Ashes of the Singularity Singleplayer

Ashes of the Singularity [official site] was released last week after months in early access, promising huge Supreme Commander-style battles and furious tactical decision-making. But is it simply walking in the giant robot footsteps of its predecessors? Brendan tells us wot he thinks.

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Megawar! Ashes Of The Singularity Properly Released

Oxide and Stardock have properly launched their sci-fi RTS Ashes of the Singularity [official site], after five months on Steam Early Access and a few more before that in a paid ‘Founder’s Program’. It is, I’ll explain for those who missed the gentle murmuring or Alec’s impressions of an early version, a Total Annihilation sort of an RTS with hundreds, even thousands, of units romping across the map in massive battles producing a great many explosions.

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Ashes Of The Singularity Is Near, Arrives On March 31st

Ashes of the Singularity is aiming to walk in the footsteps of Total Annihilation. The thousands of enormous robot footprints of Total Annihilation, since it’s an RTS about flinging hundreds of fighting machines at your enemies across each of its missions. There’s a new trailer below which brings with it the game’s release date, March 31st.

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Emerging Markets: The Brilliant Complexity Of Offworld Trading Company

Last week I visited Mohawk Studios to speak to Soren Johnson. His short but impressive CV has one standout entry – he was the lead designer of Civilization IV, a game which I hold in very high regard. His latest project is a short-form sci-fi strategy game with no military component and, in fact, no combat whatsoever. Offworld Trading Company [official site] is an economic strategy game and it’s about as far from Civ as a strategy game could be.

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Galactic Civilizations III: Mercenaries Expansion Is Out

Lawks, has Galactic Civilizations III [official site] really been out for nine months? With early access blurring the lines, part of me feels like it’s both been out for ages and only just come out. Anyway, nine months is long enough for an expansion (that’s not- this isn’t some baby joke), so here we go! Mercenaries launched last night, adding two new factions and mercenaries who’ll do duffing for you.

GalCiv III is also now fancier for people who don’t have the expansion, as the latest update has brought things like improved AI and graphics to the base game.

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Trump Card: The Political Machine 2016 Released

When we sent Marsh in to prematurely evaluate Stardock’s election sim The Political Machine 2016 [official site], Donald J. Trump won the presidency in a landslide victory. It’s purely a coincidence that Marsh is no longer our Premature Evaluator, that our new chap is someone who knows better than to tempt fate.

Three months later, with the presidential race picking up, The Political Machine has left Early Access and properly launched. I’m interested by how its model has changed issues since that first release to reflect developments.

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The Political Machine 2016 Sims Presidential Pratfalls

Half the fun of politics simulators is that you get to mess about and see how silly you can be without your head ending up atop a pike. Every four years, Stardock simulate the US presidential election with their Political Machine, but I don’t know if it’s worth the effort this time. What a lineup of jokers, eh? Games couldn’t be sillier than the real race, right? Yeah? Little bit of politics there ladies and gentlemen, little bit of politics.

If you fancy hitting the campaign trail, The Political Machine 2016 [official site] is out… in Early Access? Ooh, this modern world!

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Ashes Of The Singularity Interview: “It’s Total Annihilation Meets Company of Heroes Meets Kohan”

Ashes of the Singularity [official site] can let you build, control, and display thousands of units in the course of a single battle, but that enormous scale is in some ways an attempt to make manifest the technical progress that Oxide and Stardock’s 64-bit, DirectX 12 RTS represents. There are a lot of things happening under the hood that Stardock’s Brad Wardell is happy to tell you about, things that will make Ashes a unique achievement compared to all of its predecessors, but they are things that programmers and developers would appreciate the most. For the rest of us, there are these vast armies clashing across miles and miles of terrain, a graphical feat that shows us progress we can appreciate.

For all that Ashes is an attempt to usher RTS games into the future of programming and gaming hardware, however, its design is rooted in some of the most important and promising moments in the genre’s past.

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