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Posts tagged “Stardock”

Star Control fellas crowdfund defence for Stardock battle

Fred Ford and Paul Reiche, the lead developers of the first two Star Control games from the 90s, have launched a crowdfunding campaign to help pay legal fees in their battle with Stardock. Both sides are claiming to hold varying rights to the sci-fi RPG-o-adventure series, and scrapping to secure rights the other believes they hold. Ford and Reiche are currently making Ghosts Of The…

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Star Control lead devs fire back at Stardock lawsuit

Fred Ford and Paul Reiche III, the lead developers of the original Star Control games, have sent their lawyers into the fight Stardock started over the series and filed a counterclaim of their own. Stardock are currently making a reboot-o-prequel to the sci-fi RPG-o-adventure, named Star Control: Origins, after buying Star Control assets from Atari in 2013 and want to make quite clear who's in…

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Stardock and the original Star Control developers are brawling over the series rights

Up until this month, it was easy to get excited about the future of Star Control. After 20 years of false starts, we were getting not one but two successors to the classic space romp. The original designers, Fred Ford and Paul Reiche, were working on a direct sequel to Star Control 2, Ghosts of the Precursors, while Stardock was working on a prequel, Star…

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By Jove! Offworld Trading Company expansion coming

Following a few wee DLC packs, Offworld Trading Company [official site] is getting its first proper expansion. Named Jupiter's Forge, it's due later in spring. The swell sci-fi economic strategy game's expansion will visit the harsh Jovian moon of Io, where Martian rules of business don't apply. Players will get to eke out a spaceliving with new factions, a new campaign, a new challenge mode,…

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Sins of a Solar Empire: Rebellion overhauls engine

Stardock and Ironclad Games have launched a surprise update for Sins of a Solar Empire: Rebellion [official site], their sparefaring RTS from 2012. The update brings engine improvements to let the game use more memory so it can crash less, it reduces stuttering in large battles, fixes AI bugs, supports modern high resolutions, adds options for higher-quality textures and shadows, and it generally makes Rebellion…

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Ashes of the Singularity merges with Escalation expandalone

Stardock's standalone RTS expansion Ashes of the Singularity: Escalation [official site] is no longer an expandalone. Three months after launching Escalation, Stardock have rolled the original Ashes of the Singularity and Escalation into one game and pulled the original from sale. Having them separate was splitting the community, Stardock say. Better to realise that late than never. If you owned either of 'em, hooray! You…

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Ashes Of The Singularity: Escalation Expandalone Is Out

Stardock and Oxide's Ashes of the Singularity did a lot of things right in its original April 2016 release. It was a decent traditional RTS experience at its core despite some niggling faults here and there. Ashes of the Singularity: Escalation [official site] is a meaty standalone expansion that rectifies both technical and gameplay issues alike. It also bolsters the unit count and makes everything bigger. Insert double entendre here.

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Stardock Announce Star Control: Origins For 2017

Stardock today announced Star Control: Origins [official site], a prequel to the classic sci-fi RPG-o-adventure-a-action-ish games. It'll put players in charge of Earth's first starship, seeing what's out there in The Big Black. Strange and wonderful things, is what. Do see Cobbo's love for Star Control II before reading on. Okay, let's continue. We've known for years that Stardock were working on this, since they…

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Ashes Of The Singularity’s Escalation Due In November

Stardock's gorgeous-but-very-plain RTS Ashes of the Singularity [official site] is getting its first standalone expansion with on November 3rd. Yes, the name sounds very much like it could be a new mode or expansion in nearly any other game, but that's the name they went with.

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Sorcerer King: Rivals Brings Expandalone Godhood

Stardock today released Sorcerer King: Rivals [official site], a standalone expansion to 2015's fantasy turn-based strategy game Sorcerer King. While that was about stopping a dark overlord from ascending to godhood and killing all the fluffy kittens, or whatever it is dark gods get up to, Rivals lets players be y'know rivals. Players get to seek godhood too this time, and I'm sure you have…

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Feature: Don't Panic?

We Spoke To Developers About Steam User Reviews

Recent changes to Steam reviews, which filter out reviews from keys that weren't purchased directly through Valve's digital store, have caused all sorts of worry and concern. The intent is to remove false positives in the form of reviews exchanged for keys and the like, but legitimate reviews are also affected. Games that were Kickstarted no longer have their backers' assessment contributing toward the rating…

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Sorcerer King’s Rivals Standalone Expansion Announced

Stardock have announced a standalone expansion for their turn-based strategy 'em up Sorcerer King. Named Rivals [official site], it'll give players a chance to go toe-to-toe with the Sorcerer King by collecting magic to ascend to godhood themselves. Our Adam quite liked Sorcerer King, saying it "deserves plaudits for being something altogether different rather than yet another iteration of a game we've been playing for…

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8 Years On, New Sins Of A Solar Empire DLC

I remember when it were all Sins of A Solar Empire [official site] 'round these parts. Couldn't move for Rossignols and Gillens talking about spaceship real-time strategy/4X games. Over eight chuffing years later, oh God I am so old, Ironclad and Stardock's space management'n'war-em'up is still going strong. It was reinvigorated with the shinier Rebellion expandalone in 2012, which has just now received new, criminal…

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Feature: Partial annihilation

Ashes of the Singularity Singleplayer review

Ashes of the Singularity [official site] was released last week after months in early access, promising huge Supreme Commander-style battles and furious tactical decision-making. But is it simply walking in the giant robot footsteps of its predecessors? Brendan tells us wot he thinks.

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Megawar! Ashes Of The Singularity Properly Released

Oxide and Stardock have properly launched their sci-fi RTS Ashes of the Singularity [official site], after five months on Steam Early Access and a few more before that in a paid 'Founder's Program'. It is, I'll explain for those who missed the gentle murmuring or Alec's impressions of an early version, a Total Annihilation sort of an RTS with hundreds, even thousands, of units romping…

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Ashes Of The Singularity Is Near, Arrives On March 31st

Ashes of the Singularity is aiming to walk in the footsteps of Total Annihilation. The thousands of enormous robot footprints of Total Annihilation, since it's an RTS about flinging hundreds of fighting machines at your enemies across each of its missions. There's a new trailer below which brings with it the game's release date, March 31st.

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Feature: Nasty, brutish, short

Emerging Markets: The Brilliant Complexity Of Offworld Trading Company

Last week I visited Mohawk Studios to speak to Soren Johnson. His short but impressive CV has one standout entry - he was the lead designer of Civilization IV, a game which I hold in very high regard. His latest project is a short-form sci-fi strategy game with no military component and, in fact, no combat whatsoever. Offworld Trading Company [official site] is an economic…

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Galactic Civilizations III: Mercenaries Expansion Is Out

Lawks, has Galactic Civilizations III [official site] really been out for nine months? With early access blurring the lines, part of me feels like it's both been out for ages and only just come out. Anyway, nine months is long enough for an expansion (that's not- this isn't some baby joke), so here we go! Mercenaries launched last night, adding two new factions and mercenaries…

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