Posts Tagged ‘Stardock’

Emerging Markets: The Brilliant Complexity Of Offworld Trading Company

Last week I visited Mohawk Studios to speak to Soren Johnson. His short but impressive CV has one standout entry – he was the lead designer of Civilization IV, a game which I hold in very high regard. His latest project is a short-form sci-fi strategy game with no military component and, in fact, no combat whatsoever. Offworld Trading Company [official site] is an economic strategy game and it’s about as far from Civ as a strategy game could be.

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Galactic Civilizations III: Mercenaries Expansion Is Out

Lawks, has Galactic Civilizations III [official site] really been out for nine months? With early access blurring the lines, part of me feels like it’s both been out for ages and only just come out. Anyway, nine months is long enough for an expansion (that’s not- this isn’t some baby joke), so here we go! Mercenaries launched last night, adding two new factions and mercenaries who’ll do duffing for you.

GalCiv III is also now fancier for people who don’t have the expansion, as the latest update has brought things like improved AI and graphics to the base game.

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Trump Card: The Political Machine 2016 Released

When we sent Marsh in to prematurely evaluate Stardock’s election sim The Political Machine 2016 [official site], Donald J. Trump won the presidency in a landslide victory. It’s purely a coincidence that Marsh is no longer our Premature Evaluator, that our new chap is someone who knows better than to tempt fate.

Three months later, with the presidential race picking up, The Political Machine has left Early Access and properly launched. I’m interested by how its model has changed issues since that first release to reflect developments.

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The Political Machine 2016 Sims Presidential Pratfalls

Half the fun of politics simulators is that you get to mess about and see how silly you can be without your head ending up atop a pike. Every four years, Stardock simulate the US presidential election with their Political Machine, but I don’t know if it’s worth the effort this time. What a lineup of jokers, eh? Games couldn’t be sillier than the real race, right? Yeah? Little bit of politics there ladies and gentlemen, little bit of politics.

If you fancy hitting the campaign trail, The Political Machine 2016 [official site] is out… in Early Access? Ooh, this modern world!

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Ashes Of The Singularity Interview: “It’s Total Annihilation Meets Company of Heroes Meets Kohan”

Ashes of the Singularity [official site] can let you build, control, and display thousands of units in the course of a single battle, but that enormous scale is in some ways an attempt to make manifest the technical progress that Oxide and Stardock’s 64-bit, DirectX 12 RTS represents. There are a lot of things happening under the hood that Stardock’s Brad Wardell is happy to tell you about, things that will make Ashes a unique achievement compared to all of its predecessors, but they are things that programmers and developers would appreciate the most. For the rest of us, there are these vast armies clashing across miles and miles of terrain, a graphical feat that shows us progress we can appreciate.

For all that Ashes is an attempt to usher RTS games into the future of programming and gaming hardware, however, its design is rooted in some of the most important and promising moments in the genre’s past.

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Impressions: Spiritual Supreme Commander Sequel Ashes Of The Singularity

There are this many things on my screen: lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots.

And most of them are exploding.

Ashes of the Singularity [official site] isn’t made by the same people as Supreme Commander (or, for that matter, its forebear Total Annihilation), but there’s no denying what it’s trying to be.

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Ashes Of The Singularity Joins Early Access Oct 22nd

Ashes of the Singularity [official site] is best described as one of two things: Stardock doing a land-based version of Sins of a Solar Empire; or Stardock doing their own take on Supreme Commander’s formula. That is to say, it’s an RTS that operates on a vast scale. You’ll be have more methods to see a part of that bigness when it hits Steam Early Access on October 22nd.

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