Ashes of The Singularity [official site] is the Stardock-published, Oxide-developed uber-RTS in which you control thousands of units. I can barely keep control of one toddler and one cat, so I’m already scared. Apparently the trick is to “build “meta-units” that act together as a single, coherent, massive unit” though, so I guess I’ll try a cut’n’shut on my household’s junior lifeforms and see if it works out. Anyway, this ‘first 64-bit RTS’ looks pretty spectacular, but the finished version is a long way off and specs look a little scary to anyone with a humbler PC. A paid alpha’s been available for a couple of months, but it’s now joined by a benchmarking tool with which you can a) splatter pretty scenes all over your screen and b) compare genital sizes.
Posts Tagged ‘Stardock’
RPS Feature Post-War Strategy
Stardock’s latest finds the sweet spot between boardgame-inspired strategy design and the Elemental series’ traditional 4X roots, and it mostly manages to stay within that sweet spot during its post-conquest play sessions. “Post-conquest?” you might be thinking. It’s unusual for a strategy game to start anywhere but the beginning – be that the beginning of a war, of history or of a new age of exploration – and Sorcerer King’s [official site] unusual setting is integral to an understanding of how and why it works.
Like Firaxis’ upcoming XCOM 2, Sorcerer King is the sequel to a game that you lost. Here’s wot I think.
That there Galactic Civilizations III [official site] is pretty good, our Adam thought, though he noted it could do with an expansion or two under its spacebelt. It may have launched out of Early Access two months ago, but that doesn’t mean development’s done. Yesterday brought a patch adding two new difficulty levels (high and low: Incredible and Easy) along with Steam Workshop support for sharing your custom factions and ship designs and easily downloading others. Good news: people have already created almost heaps of sci-fi movie and TV ships and factions for you.
In other, slightly less warm news, a map editor has arrived, but as part of a £4 map pack DLC.
Stardock’s turn-based strategy game Sorcerer King [official site] has been hanging around in Early Access for a while now. But now it is taking the next step. It’s growing up. It’s graduating. It’s getting a mortgage and losing its childlike innocence in favor of grown-up cynicism. It’s finally doing that thing all the big games are doing: it’s getting a release date. (July 16th, in case you were wondering.)
RPS Feature Stellar?
Galactic Civilizations III [official site] is the long-awaited sequel to the 24th best strategy game of all time. I’ve spent a week looking to the stars and planting my flag in every planet in sight in order to understand the changes that have been made, and the improvements and failures at the heart of this behemoth. Here’s wot I think.
If I’m going to blast off into the far reaches of the galaxy, I’d probably rather the technology be perfected first. There’s a lot to be said for going up in a multi-billion dollar fireball and raining ashes over the Pacific, but perhaps that’s not for everyone. By the same token, you might not be willing to attempt galactic conquest while a game’s on Steam Early Access.
If so, good news: Galactic Civilizations III now has a launch date for blasting out of Early Access and becoming a proper fancy full video game, whatever that is. Start a countdown: t-minus 22 days. Or May 14th, if you find that easier to understand; you probably do.
Tch, why conquer space for anyone else? Why march under the banner of the Krynn Syndicate when you could be The Confederacy of Ian? Who could stand up to the economic power of The Michael Empire? And imagine the terror enemies would feel lining up against the Aliciance fleet.
You can now make that happen in Galactic Civilizations III, as the latest update on its way through Early Access added custom factions, not to mention mod support.