Posts Tagged ‘Stardock’

Stardock’s Sorcerer King Launches On July 16th

Stardock’s turn-based strategy game Sorcerer King [official site] has been hanging around in Early Access for a while now. But now it is taking the next step. It’s growing up. It’s graduating. It’s getting a mortgage and losing its childlike innocence in favor of grown-up cynicism. It’s finally doing that thing all the big games are doing: it’s getting a release date. (July 16th, in case you were wondering.)

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Wot I Think: Galactic Civilizations III

Galactic Civilizations III [official site] is the long-awaited sequel to the 24th best strategy game of all time. I’ve spent a week looking to the stars and planting my flag in every planet in sight in order to understand the changes that have been made, and the improvements and failures at the heart of this behemoth. Here’s wot I think.

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T-minus 22 Days: Galactic Civilizations 3 Gets Release Date

If I’m going to blast off into the far reaches of the galaxy, I’d probably rather the technology be perfected first. There’s a lot to be said for going up in a multi-billion dollar fireball and raining ashes over the Pacific, but perhaps that’s not for everyone. By the same token, you might not be willing to attempt galactic conquest while a game’s on Steam Early Access.

If so, good news: Galactic Civilizations III now has a launch date for blasting out of Early Access and becoming a proper fancy full video game, whatever that is. Start a countdown: t-minus 22 days. Or May 14th, if you find that easier to understand; you probably do.

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GalCiv III Adds Custom Factions & Mod Support

Tch, why conquer space for anyone else? Why march under the banner of the Krynn Syndicate when you could be The Confederacy of Ian? Who could stand up to the economic power of The Michael Empire? And imagine the terror enemies would feel lining up against the Aliciance fleet.

You can now make that happen in Galactic Civilizations III, as the latest update on its way through Early Access added custom factions, not to mention mod support.

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Interview: Offworld Trading Company

Offworld Trading Company [official site] is a competitive, multiplayer RTS set on Mars, but instead of fighting with lasers, players compete to dominate a fluctuating commodities market. The winner is the person who buys low, sells high and uses their gains to launch hostile takeovers of their opponent’s companies.

At GDC, I spoke to designer Soren Johnson (formerly of Civilization IV) and artist Dorian Newcomb (formerly of Civilization V) about Early Access, how player’s had surprised them in the months since its initial release, why they wish the game was hidden on Steam, and what small companies can do that big .

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Ashes Of The Singularity Looks Beautiful (And Expensive)

A rather impressive Ashes of the Singularity screenshot

Footage of the so-recently-announced-we’ve-not-yet-covered-it Ashes of the Singularity [official site] has emerged from GDC and gosh, does it look impressive.

Ashes of the Singularity is a forthcoming RTS from Oxide Games. It’s apparently aiming to wow us in the same way that Supreme Commander did all the way back in 2007: with impressive scale and gorgeous sci-fi warporn.

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Early Impressions: Offworld Trading Company

Offworld Trading Company is a combat-free, sci-fi real-time strategy game from the lead designer of the sumptuous Civilization IV.

A great concept with a great pedigree – can it possibly be as good as it sounds? But enough about Snickers More Nuts, let’s talk about Soren Johnson’s new game, an Early Access version of which was released this week.
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