Posts Tagged ‘Stardock’

Sorcerer King: Stardock’s Surprise New 4X Strategy

'Things are heating up around here,' says the fire demon. No one likes that guy.

Oh, those Stardock scamps! Skipping the post-announcement, pre-release build-up of people muttering how they hope new Stardock games are less buggy than Elemental’s initial release, they’ve jumped straight to release with their latest. Or Early Access release, anyway. Yesterday Stardock both announced and released Sorcerer King. It’s a 4X strategy, as you might expect and hope from Stardock, with the twist of pitting players against a Left 4 Dead-ish AI director. Rather than fighting similar AI civilisations doing similar things, it’s an asymmetric war against the mighty Sorcerer King.

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Impressions: Galactic Civilizations 3

Gal Civ 3 has warped from Early Access alpha to Early Access beta, and brought with it more (but not all) features to the famous, 4X strategy game. Is it worth your time or money yet? We sent Brendan to investigate.

Picture the scene. You are a peaceful, religious race of extra-terrestrials, but you are inexplicably at war with the three rival civilisations that surround you. Your people love you for your mindfulness but they are upset that they don’t have more money to spend. Your desert planet full of shopping centres is deeply unhappy. Your planet full of scorpions is booming. Huge lettering drops from the sky! GALACTIC CIVILIZATIONS III.

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All The Space You Can Handle: Gal Civ 3 Enters Beta

You’ve gotta hope space isn’t the final frontier or we’re going to run badly out of places to set games once the current crop are released. Galactic Civilisations III took to Early Access in March in alpha and has now progressed to the beta stage. Along with a star cruiser’s worth of changes and additions, this means it’s come down to a more reasonable price. Space-joy all round. Stardock have put out a surprisingly funny new trailer to celebrate the chunky new patch notes.

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Galactic Civilization 3’s Early Access Ships Ship Builder

You can design this, but it doesn't look very much like a penis so why would you.

Gal Civ 3 launched into Early Access in late March, but at the time the game was missing much of what made the 4X strategy game special, including diplomacy, colony management and ship building. Stardock are beginning to change that, and yesterday launched an update that added the freeform ship builder to the game. There’s a long, 40-minute archive livestream below showing exactly what you can do with it. Here’s the important part: you can now have animated parts on your phallic dong-vessels. Maybe it’s time to windmill into battle?

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Don’t Get Arcean: Gal Civ 3 Alpha Available March 27

I feel like I’ve spent much of the last few weeks in space, either in Elite: Dangerous’ alpha or in re-watching Star Trek: Voyager, and I am more than ready for some strategy set among the stars.

Galactic Civilization 3 seems poised to sate my appetite. GalCiv 2 was a game that effectively let you defeat its personality-rich AI by broadcasting better television than them, and as the new GalCiv 3 video below suggests, most or all of its best features are returning.

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All The Spaceships: Incredible (& Free) Star Swarm Demo

Okay, okay. God. OK. I will finally consider upgrading my processor after five years of this Core i7 920 being just fine. Between Steam Home Streaming needing to encode video eversoquickly and now Oxide/Stardock’s Star Swarm offering me the awesome sight of several thousand on-screen spaceships, I am ready to accept that my PC’s futureproofed days might at last be behind it. Fasterfasterfaster.

Star Swarm isn’t a game. It’s a benchmark for a game I want, a space RTS on a massive scale. We saw the video earlier this month, but the actual demo/bench is out now, and it wants to make your PC have a little cry.
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See A 10,000-Ship Battle In Oxide’s Insane New Engine

Space: the final frontier for serious overpopulation problems.

The Stardock-funded 64-bit Nitrous Engine was the talk of the shininess-obsessed town during CES – well, when everyone wasn’t yammering endlessly about Steam Machines and Oculus Rift, anyway. The engine is being created by a small company called Oxide, and it’s focused on strategy games, which aren’t dead despite being the new adventure games in terms of how often everyone tries to shove them into grasping graves. In its current state, it can display nearly 10,000 ships at once, each with its own individual AI, firing solutions, enemy tracking, physics – everything. The end result? Pretty darn impressive, even at this early stage.

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