Posts Tagged ‘staring eyes’

Warframe’s new trailer bids us prepare for The Sacrifice

warframe

While it’s primarily known for its space-ninja action, hideously compelling grind and a vast number of suits of space-armour to collect, Warframe‘s fans speak of its central story arc with hushed reverence, which features a rich Dune-like universe and one of my favourite plot-twists in any game. The story has been dangling on a cliffhanger for a while, but this month it’s all wrapping up. Within, an ominous teaser trailer and plenty of spoilers if you’ve not played through at least the Second Dream quest.

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Unknown Pleasures: Ten new games you could play

Rap won't save you.

Hello and welcome to the source of all digital joy. It is, of course, Unknown Pleasures, where you can find some good games you may not have heard about.

Screeching a colourful stream of profanity this week: memory divers, demonic invasions, and solving a murder by killing hundreds of other people. Oh, games.

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Battlefield V wants you to shut up, or touch its mouth?

With the glitz and glamour of Eurovision fading into memory, it’s almost time for That Other E Event, the Electronic Entertainment Expo. E3’s marketing blitz seems to begin earlier each year, and I’ve a sneaking suspicion I’m already in it but haven’t fully realised yet, and now here come Electronic Arts teasing the formal announcement of Battlefield V. Coming ahead of a big livestreamed event on Wednesday, the wee teaser video shows a steampunk gesturing for us to shut up. Or maybe inviting us to put our fingers in his mouth? I’m not quite sure. At the very least, it lends credence to rumours that developers Dice are taking the series back to World War 2 with this year’s game. Read the rest of this entry »

Review In Progress: Pillars Of Eternity II: Deadfire

Pillars Of Eternity II is seemingly infinity hours long. Despite a week of playing, I’m still going, so here’s my in-depth thoughts about the game excluding the impact of its ending. I will update later.

What a lot Pillars Of Eternity II feels like it has to do. It needs to be a completely new dozens-of-hours-long RPG, while it also needs to be a sequel to 2015’s stunning first outing, while it needs to feel like it’s evolved from then, while it needs to feel like it’s faithful, while it… In many ways, it succeeds despite being tugged in all these directions. And in others, it feels wearily stretched from the process. Read the rest of this entry »

A Total War Saga: Thrones Of Britannia out now

Bright and early at 8 o’clock this morning, The Creative Assembly released A Total War Saga: Thrones Of Britannia. Perhaps you started ordering soldiers around while dipping soldiers in your eggie. Swelled your coffers while sipping coffee. Had your forces spread like butter on your crumpet. Ordered a full retreat while gulping tea. Burnt your toast like Alfred and them cakes, then razed Winchester for good measure. Breakfast jokes. No matter what you’re eating, the first game in Total War’s new line of focused ‘Sagas’ is now out, travelling back to Britain in the year 878 to see who gets their face on the money. Read the rest of this entry »

The Pillars of the Earth’s third and final book is out now

The Pillars Of The Earth

The Pillars of the Earth is a historical novel (the real kind, with pages and everything) dense with intrigue, murder and revenge centered around a fictional 12th century English town’s plans to erect a cathedral. Adapted to digital, interactive format in a style not entirely unlike Telltale’s choose-your-own-adventures by experienced point-and-clicker creators Daedalic, by all accounts, this is something I would have deeply enjoyed, having eagerly consumed every episode of Cadfael and a few of the novels, but I’m sadly late to this party. Fashionably so, at least.

Today, the final part of The Pillars of the Earth was released, completing the 21-chapter digital adaptation of Ken Follett’s novel. Perfectly timed for a spot of lazy Easter weekend reading.

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Snake Pass adds a juicy new high-pressure arcade mode

Snake Pass

Last year’s Snake Pass was a truly lovely thing. What happens when you take the platformer genre, and remove jumping, running, or even legs? Good times, that’s what. Alec reckoned it was rather brill, too.

A year on, and Sumo Digital haven’t forgotten their beautiful little experiment, even if it didn’t sell quite as much as it should have. Today, all versions of the game have been updated with a new score-chasing Arcade mode, providing a solid reason (as if it were needed) to take another peek at the game.

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Horror game Bvoid draws out the PlayStation’s demons

Bvoid

While some would dismiss the concept of the ‘walking simulator’ as a modern development and a sign of the medium losing its edge, the roots of the genre go almost as far back as 3D environments themselves. One of the most memorable of the old trailblazers was LSD: Dream Emulator for the original PlayStation. Years before its time, it used procedural generation to construct strange, unique and occasionally unsettling little worlds to explore.

The currently-crowdfunding horror exploration game Bvoid is more than a little heavily inspired by LSD (no snickering over there in the back), and is the latest project from Toni Kortelahti, better known for his work under the 98Demake banner; deconstructions of modern games, reimagining them as they would have been in the early 32-bit console era.

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Parting is such sweet sorrow in Life Is Strange: Before The Storm’s bonus final chapter, Farewell, out now

Life Is Strange: Farewell

It’s time to say goodbye to Chloe and Max again, at least for a while. They’ve had their ups and down over the course of episodic adventure Life Is Strange and its prequel, and today they’re getting a final send-off in one extra episode, out now for owners of the Deluxe edition of Before The Storm.

Expect heartstrings to be tugged on with great gusto. While the stakes may be low this time around, heartbreak seems inevitable as the two childhood friends take one last adorably dorky walk down memory lane before they have to go their separate ways, as Max’s family moves away from Arcadia Bay.

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Unknown Pleasures: This week’s pick of new Steam releases

What's the difference between a good butler and a bad rhinologist? One leaves a turban next to me, the other leaves a turbinectomy.

Winter has finally arrived in force in London, bringing with it some questions. Whose idea was it to live on the surface? Why would anyone wear a fleece without arms? What kind of monster thinks it’s okay to make a coat with fake pockets, and why didn’t everyone immediately kill him with spears?

Alas, these are not questions that Unknown Pleasures can answer. But if your local mountaintop hermit has no idea what the best new Steam releases are, you’re in luck.

Lining our inexplicably porous gloves this week: liminal AIs, invisible mines, and gender critical spies.

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Final Fantasy XIV’s next update gets down with the clown on a ghost train

Final Fantasy XIV

Final Fantasy XIV‘s update trailers continue to surprise and impress me. To call these ‘patches’ sells them short. Every few months in-between major expansions, the revived and highly successful story-driven MMO receives a good slab of episodic content continuing both the main plot arc, as well as expanding outwards into various side-stories and crossover events.

The next such episodic adventure, entitled Rise Of a New Sun (officially ‘patch 4.2’) is due at the end of the month, and looks set to be a nostalgic trip for Final Fantasy 6’s fans, as you can see in the video after the jump.

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Hollow Knight’s second free expansion out next week

Grimm

One of my greatest gaming regrets of this year is getting about halfway through Team Cherry’s excellent metroidvania Hollow Knight, then getting sidetracked by a pile of work. In order to get properly back up to speed, I reckon that I’ll have to start fresh, although with the rate at which they’re pumping out free DLC I might just wait a little while longer.

We have previously mentioned upcoming expansion The Grimm Troupe, but now it has an official release date: October 26th, and it’s bringing a lot of exciting new stuff to the already densely-packed game.

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Valve loses its fourth writer in two years, as Jay Pinkerton leaves the company

We tease Valve for not making games any more, what with their not making games any more, but it’s really starting to look most peculiar as the company loses its fourth big-name writer in less than two years. According to a Facebook update on Jay Pinkerton’s timeline, he left the company last night. Read the rest of this entry »

Call of Duty: WW2 is real, obvs

Cor blimey, love a duck, and stone the crows: Activision have announced that the next Call of Duty game will be Call of Duty: WWII [official site]. Their official announcement says about as much as the leak which gave this away four weeks ago. Another supposed leak has sprung with unconfirmed babbling about unsurprising things like D-Day and a co-op mode. But what’s most important is that ↑ teaser artwork up there. What’s going on with the man we shall assume is named Robert Gunnington? Read the rest of this entry »

The RPG Scrollbars: Before Mass Effect Andromeda

Since the original trailers, some players have had questions about Mass Effect Andromeda [official site] and some of its details. In the name of answers, we present this snippet from the official prequel novel. Available March 28th from all good bookshelves.

From where Director Tann stood, the curves of the Nexus stretched out like the wings of an angel, embracing Andromeda and all its potential. He winced at the thought. Human thought. Sentimental. Shameful. A thought most unbecoming of a salarian, who should have seen nothing but steel and forceshields, aluminium and plastic.
        The buzzer rang. Ah. Distraction. How welcome.
        “Send him in.” Read the rest of this entry »

Crusader Kings II Monks and Mystics: The joy of sects

What is Crusader Kings II [official site] missing? I’ve been playing again recently, drawn back in by The Reaper’s Due and its perfect simulation of the general snotty sickness of an English winter. I’d never have thought of disease as such an important addition, which is a bit silly really considering the historical impact of the Black Death, and the fact that entire military campaigns could be undone by infection and illness. Disease is important.

So too are religious societies and cults, and that’s what the next expansion, Monks and Mystics, will bring. Read the rest of this entry »

Wot I Think: Quantum Break

Quantum Break [official site] has finally received a proper PC release via Steam (although sadly only Steam so far), rather than the ridiculous Windows Store. (A store that hides where it installs games on your PC, which isn’t something you’ll want with a 70GB game!) I’ve played it through for the very first time this week, and can tell you wot I think of this time travelling multimedia caper.

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Quake Champions Has Familiar Voices & Big Eyeballs

I do not believe that I shall ever come to terms with the fact that Quake III’s announcer was not, in fact, voiced by Michael Dorn. I believed that to be the case for so long, having been told it was so by someone at university. Watching this trailer for upcoming online shooter Quake Champions [official site], my heart leaped when I heard the familiar refrain in that familiar bass voice: “Excellent.” Worf! You’re back! No. It was never Worf, Meer. It is not Worf now. But maybe it is the original Q3A announcer returned. That would be something. You can hear Not-Worf for yourself in this first in-game footage of Champions, which rather looks like Quake III and Unreal Tournament had a baby. The speed of the former, the more vibrant palette of the latter.
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Battleface: New Battlefield Game Teaser-Trailed

At 9PM BTS/4PM ET, we’ll find out whether the new Battlefield game is Battlefield 5, Battlefield: More Uncomfortable Police Brutality Allusions, or something else entirely. I’m wondering if it could be something a little science-fictional, in order to go toe-to-toe with what COD is up to. Also, wild speculation funtimes: the seconds-long teaser trailer below suggests that its Big Face Man is looking up at something enormous and maybe a little scary. Maybe a mech? We’re overdue a return to 2142. Although the rest of the internet seems to think we’re going back to 1942 at long last.

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