Posts Tagged ‘Staring Eyes’

Call of Duty: WW2 is real, obvs

Cor blimey, love a duck, and stone the crows: Activision have announced that the next Call of Duty game will be Call of Duty: WWII [official site]. Their official announcement says about as much as the leak which gave this away four weeks ago. Another supposed leak has sprung with unconfirmed babbling about unsurprising things like D-Day and a co-op mode. But what’s most important is that ↑ teaser artwork up there. What’s going on with the man we shall assume is named Robert Gunnington? Read the rest of this entry »

The RPG Scrollbars: Before Mass Effect Andromeda

Since the original trailers, some players have had questions about Mass Effect Andromeda [official site] and some of its details. In the name of answers, we present this snippet from the official prequel novel. Available March 28th from all good bookshelves.

From where Director Tann stood, the curves of the Nexus stretched out like the wings of an angel, embracing Andromeda and all its potential. He winced at the thought. Human thought. Sentimental. Shameful. A thought most unbecoming of a salarian, who should have seen nothing but steel and forceshields, aluminium and plastic.
        The buzzer rang. Ah. Distraction. How welcome.
        “Send him in.” Read the rest of this entry »

Crusader Kings II Monks and Mystics: The joy of sects

What is Crusader Kings II [official site] missing? I’ve been playing again recently, drawn back in by The Reaper’s Due and its perfect simulation of the general snotty sickness of an English winter. I’d never have thought of disease as such an important addition, which is a bit silly really considering the historical impact of the Black Death, and the fact that entire military campaigns could be undone by infection and illness. Disease is important.

So too are religious societies and cults, and that’s what the next expansion, Monks and Mystics, will bring. Read the rest of this entry »

Wot I Think: Quantum Break

Quantum Break [official site] has finally received a proper PC release via Steam (although sadly only Steam so far), rather than the ridiculous Windows Store. (A store that hides where it installs games on your PC, which isn’t something you’ll want with a 70GB game!) I’ve played it through for the very first time this week, and can tell you wot I think of this time travelling multimedia caper.

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Quake Champions Has Familiar Voices & Big Eyeballs

I do not believe that I shall ever come to terms with the fact that Quake III’s announcer was not, in fact, voiced by Michael Dorn. I believed that to be the case for so long, having been told it was so by someone at university. Watching this trailer for upcoming online shooter Quake Champions [official site], my heart leaped when I heard the familiar refrain in that familiar bass voice: “Excellent.” Worf! You’re back! No. It was never Worf, Meer. It is not Worf now. But maybe it is the original Q3A announcer returned. That would be something. You can hear Not-Worf for yourself in this first in-game footage of Champions, which rather looks like Quake III and Unreal Tournament had a baby. The speed of the former, the more vibrant palette of the latter.
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Battleface: New Battlefield Game Teaser-Trailed

At 9PM BTS/4PM ET, we’ll find out whether the new Battlefield game is Battlefield 5, Battlefield: More Uncomfortable Police Brutality Allusions, or something else entirely. I’m wondering if it could be something a little science-fictional, in order to go toe-to-toe with what COD is up to. Also, wild speculation funtimes: the seconds-long teaser trailer below suggests that its Big Face Man is looking up at something enormous and maybe a little scary. Maybe a mech? We’re overdue a return to 2142. Although the rest of the internet seems to think we’re going back to 1942 at long last.

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My Eyes Hurt, Or: Should I Be Scared?

I’ve been using VR a lot lately. More for movie and TV-watching than for games – partly because little Vive-specific software had been released until a few days ago, partly because I haven’t got quite enough floorspace – but nonetheless, I’ve had a a plastic box strapped onto my face for a few hours every day for the best part of a month.

And I don’t feel so good. I’ll be damned if it’s stopping me, though.
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