Posts Tagged ‘Staring Eyes’

Six New Witcher 3 Screenshots And A Trailer For You

You like The Witcher 3: The Wild Hunt screenshots. I know you. You can’t resist them! Six new ones have emerged from Gamescom, which is a small gathering of gaming enthusiasts in Germany. Because you’ve been good, if you click on the pictures, they’ll get extra-big. Big enough that you could use them as a desktop background, and pretend you’re playing The Witcher 3: The Wild Hunt on your PC right now! For the complete inexperience, you could lay the words “INSERT COIN” over the image, and then bash at your mouse and keyboard constantly imagining that you’re having some notion of control.

There’s also a trailer of old Mr Witchy completing a mission, but one thing at a time.

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Kingface – Grand Ages: Medieval Announced

He cleaned my suede shoes with WHAT?

“The E3 of PC!” I sorely hope no one calls Gamescom. But the German show going on this week definitely has more of a PC slant, what with being in Germany and all. You’re unlikely to see serious kings with serious brows and serious beards at E3 unless they’re warrior-kings cleaving skulls. No, the serious kings of Gamescom plot and strategise and command others to do the messy stuff.

All of which is to say that real-time strategy sequel Grand Ages: Medieval has been announced.

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Reborn: Dreamfall Chapters Split Into Five Episodes

Fun fact: when it was first conceived, Dreamfall Chapters was going to be an episodic series. Thus, the name Dreamfall Chapters. Before long, however, man of so many yarns that cats are magnetically drawn to his face, Ragnar Tornquist, decided the plot necessitated “one big meaty game with a fully story and a full conclusion.” Apparently, though, the game outgrew that model too, so now it’s back to episodic. I know, I know. Let Tornquist explain it below. It makes a lot more sense when he says it, that linguistic Viking demigod.

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Crytek Claims It’s Doing Fine, But Rumors Say Otherwise

Crytek are doing great. They’re walking on sunshine, turning invisible, sneaking up behind the sunshine, and using their nano-powered cybersuit to fling the sunshine 30 feet in the air. Also they’re making a surprisingly decent-looking Homefront sequel, co-op monster mash Hunt: Horrors of the Gilded Age, and fairytale MOBA Arena of Fate. All of that would seem to bode well, except that goings-on behind-the-scenes are – according to a series of rumors – not so rosy. Crytek have categorically denied them, but questions still remain.

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XCOM Who? – Xenonauts Officially Complete

We're not actually feeling skeptical right now. Our faces are just stuck this way from being skeptical so much in the past.

I am glad. Against all odds, Firaxis’ XCOM revival was actually a great turn-based strategy that captured the spirit of the original Gollop games. It wasn’t entirely bereft of blindspots, though. The art style wasn’t super menacing and didn’t allow imagination to fill in the gaps, the game sort of got easier as time went on, tension dissipated over time, etc. Sometimes, you just need a straight-up remake in order to account for everything. In the case of classic X-Com, that game is Xenonauts. Alec has both written and blathered as much before, and really, is there any greater endorsement? Alec hates everything, even rainbows and my youthful naivete. Someday I’ll earn his approval. Maybe if I become turn-based and prominently feature permadeath, he’ll finally love me too.

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Wot I Think – Wolfenstein: The New Sequel

Wolfenstein: The New Sequel Order is part-reboot, part-sequel to the 21st century Wolfenstein games. Primarily set in an alternate 1960, this big, brash, violent, occasionally moving, singleplayer-only first-person shooter tells the story of a fight-back against a hitherto undefeated, planet-conquering Nazi empire wielding otherworldly technology. Despite having to downgrade graphics card to play it, I’ve spent the last few days with its remarkably long campaign.

I’m fascinated by William Joseph “B.J.” Blazkowicz’s eyes. Someone’s put an awful lot of work into those eyes. His is the quintessential first-person soldiermanhero’s face (indeed, it’s based upon the archetype of that grizzled beefcake design, from his first appearance in 1992’s Wolfenstein 3D), but the eyes come from someone else. Haunted, sad, soulful, sometimes tender – they reveal that this mass of muscle is also a walking wound, and in that they represent the anachronism at the heart of this latest, surprisingly excellent Wolfenstein game.
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Meet Watch_Dogs’ Cast: Hacker Girl, Angry Man, Explosion

Up to this point, Watch_Dogs has been all about trench-coat-clad, vigilante-justice-dispensing hatman Aiden Pearce, but the game’s no one-man show. It’s positively brimming with colorful characters like–[KABOOOOOOOOOM]. Sorry, what I meant to say is, there’s this rebellious hacker girl and–[BLAAAAAAAAAMWOOOOOOOOSH]. Argh, my ears won’t stop ringing. Let me just find a solid wall to duck behind so I can tell you about the arms dealer who–[CRASHSMASHWHOOOOOMBOOOM, sounds of glass clattering in slow-mo]. I guess I’ll just let the weirdly action-packed character trailer speak for itself.

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Wot I Made: Sir, You Are Being Hunted V1.0

We’re not going to be publishing a Wot I Think of the game Sir, You Are Being Hunted because one of the principle people behind it – although secondary in overall accomplishment to the mercurial Tom Betts and the incendiary James Carey – is me. I started a small game design company (just the three of us) back in 2010, and in November 2012 we Kickstarted our first big project, which was the open-world stealth and survival game, Sir, You Are Being Hunted. Today, after just over eight months of Early Access, that project hits V1.0. This means that we’ve done what we promised we’d do in the Kickstarter, and the game is superb shape. It’s out and you should play it. That’s my objective analysis of the situation, anyway.

Oh, and there’s a Professor Elemental video below to celebrate the release. You should watch that.
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Secrets Of Raetikon Launches From The Nest

Staring eyes

I won’t be celebrating the unholy union of the letters ‘a’ and ‘e’ in Secrets of Rætikon. Ugh. Look at it, flaunting alphabetical law. There’s a full three letters between you two in the alphabet, and you’d do well to remember your place! I’ve been reminded of this horrendous vowel mixing because Secrets of Rætikon has felt the warmth of Spring, and is emerging from its Early Access nest next week. The odd and lovely (and immoral) physics puzzler charmed the pants off that John Walker, and I enjoyed my time with it as well. It’s worth adding to your Steam Wishlist if you’re in the mood for an atmospheric Alpen avian action thing. Trailer is beneath.

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John Carmack Speaks Out In Support Of Oculus/Facebook

Working for id funded my space ship projects, but Facebook will give me enough to establish my own planet.

Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook’s $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus’ most recognizable faces – all of which now presumably sport company-mandated books – are quite pleased, but what of the notoriously opinionated (if not exactly outspoken) John Carmack? The former id Software tech guru has always marched to the beat of his own drum, so a corporate overlord like Facebook might not seem like his cup of perfectly optimized (for both flavor and caffeination) tea. But if there’s one thing Carmack is always good for, it’s surprises.

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Valve’s VR Expert Moves To Oculus, Embraces Facebook

You may or may not be super jazzed about Oculus VR’s decision to sell to Facebook for a monetary total so big it’s nearly fictional, but a number of virtual reality luminaries sure are. Count former Valve VR mastermind Michael Abrash among them, as he’s taken the Facebook deal as a sign that it’s time for him to hang up his crowbar and practice a new kind of science: chief science, at Oculus, of course. But why now of all times – especially when Valve is loved by all many some for its free-thinking, open mentality and Facebook is, well, not? Details below.

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Another Crack in Windows: GOG Lines Up Linux Support

Paul Rudd.

Linux is like the “unattractive” person in a movie who eventually becomes desirable just by hanging about for a bit. People were all over Windows, cooing over its icons and ease of use and the way it could form a cherry stem into a mobius strip, while poor Linux was in the corner, smelling of penguin puke and requiring root access. But Windows starts BSODing on a night out, and we then realised that Linux is actually Paul Rudd. Which exactly explains why GOG is about to support Linux.

It’s early days, but the plan to support Ubuntu and Mint (and probably others), starting in the coming Autumn. GOG expects to launch with at least 100 games, though we won’t know what they are for a while.

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Microsoft Has A New Boss, Tragically Not Called Mike O’Soft

First there was the nerdly Gates, then there was the terrifying Ballmer, and now there is Satya Nadella. What will be the brand new CEO of Microsoft’s ‘thing?’ Perhaps he’ll present keynotes dressed in a lion-themed onesie. Perhaps he’ll have the Windows Vista logo branded onto his chin in order that the company never forgets its past mistakes. Perhaps he’ll cry softly throughout board meetings. Or perhaps he’ll be quietly capable and manage to set the great, barnacle-clad ship Microsoft back on course after its triple-whammy of big commercial wobbles, Windows 8, Windows Phone and the Surface RT tablet*. Perhaps he’ll suddenly make the company interested in PC games again. Or perhaps he’ll oversee some new version of Windows so misjudged that Steam OS finds it has an open goal.

Who knows? But change for a company that, outside of its consoles, has been facing an uphill battle for home computing relevancy of late, is in principle a good thing. And hey, who’da thunk it: he only scores two out of three in Middle-Aged White Guy CEO bingo. Progress of a sort!
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Loadout Bringing 44 Billion Guns Out Of Early Access

Raaaaaaaaaaaaaaaawwwwrrrrrrrrrrrmouth

Loadout is one of those mangun shootythorpes we see far too many of these days, but of those sorts of games it looks like a rather nice standout. The style is eye-catchingly cartoony, the humor is zany, and an emphasis on weapon customization means there’s apparently a possible 44 billion gun combinations. It’s not quite Borderlands… or maybe it is since 87 bazillion is a made-up number. I don’t know. Bottom line: that’s a lot of guns, and Loadout has personality to back them up. It’s about to go from Early Access to final release, too, so soon you won’t have to pay a single sent to try it out.

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Saints Row IV, COH 2 Get Free Weekend On Steam

Have a great weekend!

The weekend’s just over the horizon and I couldn’t be happier. Well… except for one thing. I’m terribly afraid, actually, that my Friday, Saturday, and Sunday are going to be too tonally consistent. No wild mood swings. No spine-separating ups and downs. What a drag, right? So thank goodness that both Company of Heroes 2 and Saints Row IV will be free all weekend on Steam. The silliest game of 2013 and the most brutal front of the most serious war, er, possibly ever. I can’t wait to cross all of my emotional wires – to giggle out world-weary tears and give stirring, morale-boosting war speeches laden with dick jokes.

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Valve Not Releasing VR Hardware, Giving Tech To Oculus

The Valve news can’t stop, won’t stop, will never stop. Until tomorrow, at which point Steam Dev Days will conclude and Valve will clamber back under its Cone Of General Silence (Except During Very Specific Circumstances). Today, though, we get one last blast of information – namely, that Valve does, in fact, have its own “holodeck“-level virtual reality tech, but it doesn’t plan on releasing it to the public. Instead, the Newellian empire has decided to collaborate with Oculus Rift in order to further its goals for a VR-powered future in which PC is king.

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Plants Vs Zombies: GW Goes Battlefield In New Mode

These are staring eyes so potent that, even when they're not looking right at you, they're totally looking right at you.

I sure do love the fact that Plants vs Zombies: Garden Warfare is suffering an arbitrary delay on PC. Makes savoring each promotional morsel all the sweeter, yes indeed. Who needs dumb anchors like a release date and payoff when you can praise the heavens for every little crumb that tumbles your way instead? Wait, no, the other thing: ugggggggggggggggggggghhhhh.

Oh but Garden Warfare’s Battlefield-inspired Gardens and Graveyards mode looks kinda neat I guess.

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The Legolation Of Smaug: Lego The Hobbit

They should probably turn around.

Someday, we will all probably be made of Lego bricks. Based on the ceaseless, inevitable march of Traveler’s Tales’ “Lego The Thing” (not a Lego version of The Thing, which is something that absolutely needs to happen) franchise, it’s only a matter of time. We may as well cherish what little time we have left as easily popped flesh balloons, given that we will soon be born again in jaundiced plastic. For now, though, The Hobbit is next under the Legofication Ray, and it’s looking, well, like The Hobbit, only sillier and made of blocks. Watch the first trailer of Lego The Hobbit below.

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Wolf Among Us Ep 2 Won’t Be Among Us Until 2014

'I am a person who is inordinately upset by hands.'

YOU GUYS, YOU GUYS, you’re not going to believe this: there are already wolves among us. Right now. They’re called “dogs,” and we bred them into blind subservience over the course of a few generations. Many of them, however, are capable of reducing humans to blubbering piles of incoherent baby babble with a simple wag of the tail or awkward pawing attempt at a handshake. Who, in this equation, is really man, and who is beast? It’s a chilling thou– oh man look at this puppy! Was I talking about something? Oh hm, episode two of Telltale’s Fables series, The Wolf Among Us, won’t be out until sometime early next year. Bummer.

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Sax And Violins: Arranger

Sorry.
Whatever Arranger is, and it appears to be many things, it has something in it called a “Turpato Peeler”. That is such a beautiful mangling of the term that I laughed for about a minute. The rest of this strange adventure game seems no less silly and wondrous: it’s set in a world of music and inspired by classic point and clickers, and a game where you fight not with swords or guns, but with the musical instruments that you’ve collected in your adventures. Your goal is to become the best music arranger the world of Musica has ever seen. The trailer below is quite the thing.
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