Posts Tagged ‘STASIS’

STASIS Gets Free, Prettier Semi-Sequel Cayne

I thought Stasis [official site] was a mostly excellent gothic sci-fi pointer-clickerer, a few frustrating mid-game puzzles and its lack of support for high resolutions aside. My first world problems couldn’t hold an eerily flickering candle to those faced by protagonist John Maracheck in his nightmarish bio-horror trek across a System Shockish spaceship, of course. Unsurprisingly, South African devs The Brotherhood are working on a follow-up. Surprisingly, it’s going to be free. And also has full resolution support, which my monitor would be delighted about, in the event it somehow achieved sentience and didn’t then decide to kill me.
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Sci-Fi Scares: Stasis’s Prequel Chapter Is Coming

I enjoyed two sci-fi point and click adventures last year: Technobabylon and Stasis [official site]. This post concerns the latter – a grimy adventure game analogue to Soma – and the post-release plans of developers The Brotherhood. They’d listed a prequel chapter as a stretch goal during the crowdfunding campaign, and have now begun work on that new slice of horror. Rather than taking the relatively easy route of building the Cayne chapter using the tools and techniques used for the base game, The Brotherhood are taking things to the next level, like some kind of extreme sports personality. This post explains all.

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Wot I Think: STASIS

Stasis [official site] is a traditional point and click adventure game with a sci-fi horror theme. Successfully Kickstarted by tiny South African studio The Brotherhood in 2013, it was released yesterday. Join me for some space-screaming.

Perhaps the main reason adventure games and I broke up is that I found them too arbitrary to take seriously. The puzzles were so often at odds with the setting or theme, necessitating a suspension of disbelief (either that there really only are three usable objects in this room, or that the protagonist is simply too stupid to try anything else) that I was increasingly unwilling to provide in order to commune with some designer’s lateral thinking, or some writer’s gags. Even Grim Fandango, the last adventure game I loved, was guilty of this: that wonderful sense of journey regularly disrupted by an inherent illogic. I don’t enjoy puzzling for puzzling’s sake – but when it’s a puzzle which propels a game’s events onwards, that’s a different matter entirely. STASIS is all about momentum rather than stop-start headscratching. The majority of its puzzles act as natural stepping stones along its journey into body-horror darkness, not obstacles. It flows.

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Stasis Comes Out Of Stasis On August 31st

Alec has been fascinated by isometric adventure-horror Stasis [official site] for a few years now with its bleak, foreboding atmosphere. A Kickstarter success story, it’s about a man coming out of the titular time-pause to discover the space station he’s on is broken in about seventeen different ways. Naturally it was being used for illicit research by an evil mega-conglomerate but it’s also now falling out of the sky in a decaying orbit. Around Neptune. Plus, of course, the various gribblies the facility has created are loose. Fun. All that and more in the launch trailer for the just-announced August 31st release date.

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Sanitawesomium: STASIS Isn’t Standing Still

There's me rhapsodising about the look then illustrating it with a picture of vending machines. This is why I don't work in marketing

Sanitarium-inspired space-horror adventure game STASIS impressed me even before it had any money in the bank, but based on its most recent videos it appears to be spending its Kickstarter funbucks wisely. Specifically, on making its haunting environments all the more detailed, animated, lavish and sinister. More ichor, too. More ichor always helps in any game. Yes, even the My Little Pony ones. Don’t try to tell me I’m wrong.
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STASIS Digs For Maybe, Possibly Kickstarter Victory

Update – well, that was quick. ‘Tis funded.

It’s going to be a highly stressful four days for Christopher and Nicolas Bischoff, who are presumably right now staring at the big $98,927 number on the STASIS Kickstarter page and praying it’ll tick just a little higher, up to the magic $100,000 that will secure the gothic sci-fi pointerclicker’s funding and future. 56 more people backing the entry-level Digital Edition tier would do it, according to my calculator. Having done some perfunctory maths, I am now exhausted and must sleep for a while. I’ll return later.
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I Have No Money But I Must Pledge: STASIS

Sci-fi/horror pointer-clickerer STASIS might feature gratuitous use of the Inception Button in its trailers but it does look very mmmmmmm indeed. (That’s ‘mmmmm’ as in ‘lip-smacking’ rather than ‘Jeremy Paxman encouraging a duplicitous politician to keep on digging his own hole’, by the way.) It cites the likes of The Dig, Dead Space and Sanitarium among its influences , but it’s the hauntingly lavish isometric art which really makes it stand out and, perhaps, give it a shot at Kickstarter superhappytimes. The release of an impressive demo is only going to help with that.
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