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Posts tagged “statistics”

Ukie report shows the UK games industry has an overwhelming lack of diversity

The first ever detailed report on diversity in the UK games industry has been published, showing some pretty eye-opening statistics about the industry's inclusivity, as well as the mental health of people working in games.Conducted by Ukie (the UK Interactive Entertainment trade body), the census revealed that female representation in the games industry "is significantly under the national average" - with 70% of people working…

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Feature: Digital Sales Riding High

What’s Going On? PC Gaming Trends 2011

Photo by NASA/Goddard Space Flight Center Scientific Visualization StudioThere's change afoot in the games industry, as a recent survey suggests the shift towards digital in full swing right now, with £330m coming in for downloads, compared to £450m at retail. First spotted over at MCV, market research firm Newzoo have revealed some of the results of their extensive survey of over 20,000 people across 12…

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250m Gaming On Facebook, 19% Addicted?

Sometimes I wish I could just walk past a story that makes some daft claim about addiction or gaming violence. I'm trying with this one, because it's about Facebook. But then again, it's rubbish, so I should say so. All Facebook, an unofficial fansite, has produced what it describes as "10 Mind Blowing Facebook Games Statistics". Some of which are indeed mind blowing. One of…

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Feature:

The Harm Of Gaming: We Present The Facts

The perennial questions of the harm that games may be causing us and our children are extremely troubling. Every week seems to bring a new survey or study that demonstrates links between gaming and problematic behaviour, with renowned psychologists, sociologists and publicists explaining to us what it is we need to be scared of. Over the last fifteen years I have been studying this data…

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85% Of Online Gaming On PC

A new NPD survey, published yesterday, suggests the average amount of time spent in online gaming grew by 10% in 2009. The number of digitally downloaded games purchased also grew for the third year in a row. Well, duh. Perhaps the most interesting statistic, however, is that the PC still dominates online gaming: "The PC is still the most-used system for online gaming, with 85%…

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What Is The PC Good For?

Interpret found that, during 2007, casual games reached over 145 million people aged 12-65. Of that figure over 71 million play casual games for one or more hours per week.There's a new media research firm on the block, and they've done their homework. (Or, more accurately, they've interrogated 8000 people said to be representative of a cross sections of American society. That's interesting because it…

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