Posts Tagged ‘Staxel’

Staxel brings more farm-o-craft antics to early access

It’s typical, eh: you wait ages for a Stardew-o-Harvest-a-Crossing crafty farming daily life sim, then two come along to early access at once. My Time At Portia today delivers a cheery vision of the post-apocalypse, while Staxel here has more of a fairytale vibe and Minecraft-y style, not to mention online multiplayer. Yes, it is weird that neither crafty farmy miner has flinched in this game of chicken. But hey, they’re here now. Let’s peek at Staxel. Read the rest of this entry »

Humble launches own publishing label with solid lineup

It’s still weird to me that the Humble empire was spawned by folks who started out (and quickly returned to) making games about kicking rabbits in the face. Humble is becoming even bigger now, this week announcing the launching of an initiative to fund and publish games. They’ve announced an initial lineup of seven games, including ooh! Scorn! That FPS-adventure where everything’s guts and gristle. The one where Pip chatted with the devs about its look. Grand. I’m glad to hear that’s still coming. The rest of the lineup is interesting and varied too. Read the rest of this entry »

Staxel: A Grow-o-Explore-a-Decorate-y-Social RPG

Nice, innit?

Wait no stop, don’t scroll past! Yes, I know that screen may look like just another Minecraftbut and yes, finding out the game’s named Staxel [official site] does nothing to help that perception, but Staxel is not quite what you may think. It’s a sandbox RPG of small town life, with gardening and crafting and socialising and exploring and farming and decorating and collecting bugs and… I do like the sound of that. Planning to launch the game in 2016, the developers have now dropped the first trailer. See:

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