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Posts tagged “stealth tactical heisting”

Feature: Up To Eleven

Stealth Tactical Heisting: Mike Bithell’s Volume

The maker of successful geometrical emotions simulator Thomas Was Alone, Mike Bithell, has revealed today that his next game will be Volume, a Metal Gear Solid-style stealth tactics game. The game is designed, coded and written by Mike and scored by David Housden. Based on burgling futuristic trinkets from behind the backs of tall intimidating AI types, the unnamed hero of Volume wants to steal…

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