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Posts tagged “stealth”

Feature: Sir You Are Being Stunted

We Happy Few review

We Happy Few has an enormous amount of ambition, a game that sets out to join the pantheon of sneak-based grandchildren of Looking Glass, but in a more open world. And while it keeps looking like it's going to deliver, it really serves to demonstrate just how astonishingly good the games on whose shoulders it wobbles really are.

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Feature: Shadowy

Aragami’s Stealthy Shadows Contain Few Thrills

As a professional ninja, I'm constantly frustrated by the representation of my noble traditions in video games. There is so much more to our art than teleportation and sneaky backstabs. Where is the game that shows our penchant for wicker work? When shall I see the portrayal of every ninja's natural instinct for Polynesian cookery? Yet again, this is all ignored in Aragami [official site].

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Twin Souls Is Now Called Aragami, Out This Year

Remember Twin Souls: The Path of the Shadows? You know, that Tenchu-inspired stealth 'em up that first surfaced in 2014 and used a teleport mechanic similar to the one found in Dishonored? Well its back. Only it's called Aragami [official site] now, and has a cool shadow dragon summoning combat mechanic thing going on. It's also out this year, developers Lince Works have announced, and…

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Feature: Getting Away With Botched Murder

Hitman: The Joy Of Cocking Up

Any time a new Hitman [official site] game rolls around, I need to know the answer to one question: can I royally screw basically everything up and get away with it? Not for me the Silent Assassin, but more a series of pratfalls, murders performed inadvertently in plain sight, panicked costume changes and awkward scuffles, inevitably culminating in a desperate sprint to the exit with…

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Procedural Cult Infiltration: The Church In The Darkness

Newly-announced top-down stealth game The Church in the Darkness [official site] will see a former cop infiltrating a suicide cult's Jonestown-y compound - by stealth, by persuasion, by force - to rescue his nephew from the influence of charismatic leaders played by Ellen McLain and John Patrick Lowrie (Portal's GLaDOS and TF2's Sniper). Or maybe it won't. Maybe they're not a suicide cult. Maybe they're…

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Cooperative Stealth Game Clandestine Is Out Now

Clandestine [official site] has been tickling my fancy since Alice first brought it to my attention. Then in Early Access, it has now launched as a full release with a complete story line rather than a few standalone missions. While it can be played singleplayer, switching between the two characters, the concept requires two players for full effect. One plays the actual agent infiltrating various…

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Feature: A stealth puzzler with delusions of grandeur.

Volume review

Volume [official site] is a third-person, sci-fi stealth game, in which you direct a little dude around VR-styled, maze-like levels, dodging guards with wits and with gadgetry, with the aim of grabbing all the loot and getting out again. It's out now. I hope Mike 'Thomas Was Alone' Bithell's new game wasn't hoping to pre-empt any 'turn down the...' gags by hiring a celebrity voice…

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Twin Souls: The Path Of Shadows Has Pretty Dead Things

"The stealth looks too easy, but these murders sure do look pretty," declare news overlord Alice, as she strokes a cat made out of pale, white bytes. We all nod. In the interstitial place that is the RockPaperShotgun headquarters, all hearts are one. Lince Works' Twin Souls: The Path of Shadows [official site] is an interesting beast. For a stealth game, the stealth-y parts of…

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Top-Down Tracy: Third Eye Crime

I've been playing Light, the top-down cyber-stealth game published by Team 17, and the art style has set me to thinking about the visuals of stealth. Light has a clean design, like a sedated and sanitised Monaco, which lends itself well to sneaky route-planning. I'll most likely write more about that game when I've completed it, but I mention it here because of its similarities…

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Pictures Of Stealth: Tangiers

I haven't played enough of new Thief to judge it fully one way or the other, but I can't imagine many people disagreeing with the sentiment that The City has seen better days. With the creative guidance of Looking Glass, The City was one of the weirdest and most distinct environments in fiction, embroidered with lore that gave it spiritual, social and political character. The…

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Is Mark Of The Ninja Sneaking Onto Steam?

If you remember Shank, you might also remember that he was less stealthy than Andre the Giant driving a monster truck across a minefield. Mark of the Ninja shares a developer and has a similar graphical style, but it is all about stealth, at least when it's not about beetles swarming over and consuming people. That can probably be quite noisy. Already out on XBLA,…

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A Snippet Of Sniper Elite V2 Footage

I still don't quite know if Sniper Elite V2 is as open and as stealthy as I'd like it to be. My hope is that it's a bit like Hidden And Dangerous, just sniper-centric, but then I wake up every morning hoping for that game. This new walkthrough video shows one mission, trying to get an angle to snipe Müller, sliced into tiny chunks, so…

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Feature: 47 Turns It Up To 11

Noisy Assassin – Hitman: Absolution

Hakan Abrak, lead producer of Hitman: Absolution, held a developer session at the Eurogamer Expo this weekend and I was there to see the game in action. The version we were shown was a pre-alpha build running on PS3 and only covered a single level but, notepad in hand, I managed to scribble down enough impressions to share the bits that made me excited and…

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Splinter Cell Conviction Co-Op Trailer

Splinter Cell: Conviction has been in development for quite a while. It seems hard to focus on this, Ubisoft having entered a phase of churning out their franchises once a year, saturating the market and our consciousness with too many games, multiple teams working on alternate sequels for each series. But then that madness stopped, and now Conviction is over two years late. Which all…

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