Posts Tagged ‘stealth’

Twin Souls Is Now Called Aragami, Out This Year

Remember Twin Souls: The Path of the Shadows? You know, that Tenchu-inspired stealth ‘em up that first surfaced in 2014 and used a teleport mechanic similar to the one found in Dishonored? Well its back. Only it’s called Aragami [official site] now, and has a cool shadow dragon summoning combat mechanic thing going on. It’s also out this year, developers Lince Works have announced, and has a brand spanking new trailer.

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Hitman: The Joy Of Cocking Up

Any time a new Hitman [official site] game rolls around, I need to know the answer to one question: can I royally screw basically everything up and get away with it? Not for me the Silent Assassin, but more a series of pratfalls, murders performed inadvertently in plain sight, panicked costume changes and awkward scuffles, inevitably culminating in a desperate sprint to the exit with a chain of armed and extremely angry guards pursuing me. So I am delighted to discover that the new Hitman game supports this kind of rolling disaster.

I even managed to complete a mission which began with me choking a man unconscious in front of roughly 200 people who I somehow hadn’t realised were watching me.

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Procedural Cult Infiltration: The Church In The Darkness

Newly-announced top-down stealth game The Church in the Darkness [official site] will see a former cop infiltrating a suicide cult’s Jonestown-y compound – by stealth, by persuasion, by force – to rescue his nephew from the influence of charismatic leaders played by Ellen McLain and John Patrick Lowrie (Portal’s GLaDOS and TF2’s Sniper).

Or maybe it won’t. Maybe they’re not a suicide cult. Maybe they’re fine and happy, and you’re a monster. The Church in the Darkness is procedurally generated, see, and each run will change people’s allegiances and beliefs as well as obvious things like the camp layout. Sounds interesting, dunnit?

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Cooperative Stealth Game Clandestine Is Out Now

Clandestine [official site] has been tickling my fancy since Alice first brought it to my attention. Then in Early Access, it has now launched as a full release with a complete story line rather than a few standalone missions. While it can be played singleplayer, switching between the two characters, the concept requires two players for full effect. One plays the actual agent infiltrating various facilities and the other takes on the role of a hacker, watching via a screen and doing what they can to assist.

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Wot I Think: Volume

Volume [official site] is a third-person, sci-fi stealth game, in which you direct a little dude around VR-styled, maze-like levels, dodging guards with wits and with gadgetry, with the aim of grabbing all the loot and getting out again. It’s out now.

I hope Mike ‘Thomas Was Alone’ Bithell’s new game wasn’t hoping to pre-empt any ‘turn down the…’ gags by hiring a celebrity voice cast, because sadly it wasn’t long before I started muting things.
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Twin Souls: The Path Of Shadows Has Pretty Dead Things

“The stealth looks too easy, but these murders sure do look pretty,” declare news overlord Alice, as she strokes a cat made out of pale, white bytes. We all nod. In the interstitial place that is the RockPaperShotgun headquarters, all hearts are one. Lince Works’ Twin Souls: The Path of Shadows [official site] is an interesting beast. For a stealth game, the stealth-y parts of this Japanese-flavored work-in-progress don’t look terribly difficult. But the kill sequences, at least in this gameplay video, seem quite elegant.

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Freeware Garden: Teddy Tea Leaf

Teddy is the yellow thing.

Do you remember how the awkward controls enhanced the atmosphere of ZX81 classic 3D Monster Maze? Well, probably not, but you can happily find out just how effectively tense controlling Teddy Tea Leaf via your keyboard’s Q,A,O and P keys can be by, shockingly, actually playing the thing.

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