Posts Tagged ‘steam box’

Week in Tech: AMD On The Up, NVIDIA Game Streaming

It’s a funny old world when losing $20 million is a cause for moderate rejoicing. But then $20 million’s worth of bleeding is a hell of a lot better than $146 million. I speak, of course, of the never ending saga (going-on soap opera) that is AMD’s fortunes. Thing is, we are all of us much better off if AMD remains in the game and at the very least things are looking up. So, its worth tuning in for this latest episode. Meanwhile, it looks like the range and choice of LCD panels for PC monitors might just be ready to explode, Nvidia adds remote access to its game streaming tech and small-form factor bricks with proper gaming grunt are popping up. Hurrah and huzzah.
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Week in Tech: The Case for a New PC

Today, gentlefolk of RPS, I intend to make a case for a new PC. Case for a new PC, geddit? Sigh. Anyway, the other day I was aboard the good ship PC Format Magazine, still steering a firm and true course through the marketing-infested waters of PC hardware and gaming and like all worthy vessels, er, unapologetically made of wood. Or maybe it’s pressed peanut sweepings these days. Whatever, I happened upon none other than the latest revision of BitFenix Prodigy, the Prodigy M, a PC case I’ve always liked the look of but never had the chance to poke around. Turns out it’s a very nice little item indeed. There’s been plenty of talk about Steam Boxes and ultra small-form-factor rigs round these parts, but less on the arguably more practical topic of cases in general and what makes for the best compromise in terms of form factors. So, let’s talk. Read the rest of this entry »

Valve Shows Off Steam Hardware, Promises No Exclusives

Lookit! A box! Isn’t that just the most exciting thing? The Internet is, of course, in a tizzy over Valve’s big reveal of a Steam Machine prototype, and – yep – it sure looks like one of them newfangled VCRs that can play those dang dern gametapes we never stop talking about. The bigger news, however, is that you need not worry about being required to own one – or even running SteamOS, for that matter. Nope, not even for Half-Life 3. Valve, happily, is philosophically opposed to the idea of platform exclusives.

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Indies On SteamOS, Pt 2: Linux, The Controller

Valve? Making its own OS for living rooms? Madness. Pure, coldly calculated and entirely premeditated madness. But SteamOS’ success is far from guaranteed, and it’s got some serious hurdles to overcome before it can establish a New World Order. Last time around, I gathered developers of games like Project Eternity, Gone Home, Mark of the Ninja, The Banner Saga, and Race The Sun to discuss who SteamOS/Steam Boxes are even for and the relative “openness” of Valve’s platform in light of, er, Greenlight. Today, we dig even deeper, into the strange, nebulous guts of Linux and what sorts of challenges and opportunities Valve’s crazy, newfangled controller presents. There are even some hands-on impressions from Dejobaan and Paradox. Read on for THE FUTURE.

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Week in Tech: Ultra-SFF Gaming FTW?

Could it be true? That here in my mortal hand I do hold a nugget of purest gaming? Not exactly. It’s the latest and tiniest NUC, Intel’s so-called ‘Next Unit of Computing’. It’s a full-function PC with Intel’s best graphics ever. And it’s claimed to sport pukka gaming chops. Meanwhile, Valve has been punting SteamOS, the whole Steam Box thang is still on – as far as I know – and Xi3’s Piston has been priced up at a preposterous $1,000. Chuck all that into the mix and you might wonder whether the NUC looks a lot like a entry-level Steam Box, on the hardware side at least. And if so, does the small-form-factor gaming thing add up? Read the rest of this entry »

Nvidia Working With Valve, Linux Community For SteamOS

Nvidia‘s history of Linux support has been – to put it very, very lightly – rocky at best, but apparently that’s all about to change. The hardware manufacturer is now throwing its considerable weight behind both SteamOS and Linux as a whole, even going so far as to promise it’ll release documentation on its GPUs to the Linux community so as to help ease compatibility issues. Meanwhile, the meaner, greener side of the graphicsability wars boasts of engineers “embedded at Valve” to hammer SteamOS into rip-roaring, console-busting shape. Which, I suppose, makes sense, given that AMD is supplying innards for both Microsoft and Sony.

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Valve’s Steam Box Still Happening, Showing Next Week

To hear Valve tell it, the mega-developer’s Seattle lair is a boundless, endlessly blossoming field of creativity – not some rigidly structured hive of hirings and firings. People clamber into the top secret treehouse, and then they affix themselves to whatever project strikes their fancy, or so the story goes. But it’s a bit tougher to bite those claims hook, (company) line, and sinker when not-so-good-old-fashioned layoffs strike. Earlier this year, Valve let go of around 30 employees, many of whom were allegedly involved in hardware and Steam Box endeavors. Rumblings suggested the sudden turn of events signaled a change of focus for Valve, but all we got beyond that was the world’s longest “no comment” from Gabe Newell. As it turns out, however, Valve’s Steam Box survived the Great Valve Purge of ’13, and now some sort of reveal is just around the corner.

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