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Posts tagged “Steam VR”

Feature: Shoeing the VR goose?

Cybershoes’ err… Cybershoes let me run around in Doom VFR from the comfort of a wheelie chair

VR treadmills are possibly one of the daftest things on the planet. Yes, they sort of avoid that classic virtual reality hazard of tripping over headset cables and falling flat on your face, offering a way for TRUE VR immersion seekers to feel like they're really 'in the game', so to speak, but a) they're crazy expensive, b) take up mountains of room, and c)…

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Feature: Is it really 78% better?

Vive Pro tested: the visual upgrade VR desperately needed, but is it enough?

A short while ago, I got to stick my sweaty face into HTC's second generation PC VR headset, the Vive Pro, which was on show in the UK for the first time. The headset boasts a higher resolution and OLED displays, among other upgrades, and so the question is whether or not this can overcome VR's visual shortcomings and give the medium a much-needed second…

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The Vive Is Out: Here’s What’s Available & Wot We Think

Today marks the release of the HTC Vive [official site] virtual reality headset and associated games. That means headsets are starting to be shipped and should arrive with pre-order-ers soon. We have imprisoned Alec in virtual reality to play everything and see what happens/write reviews but while he does that I would like to point out a glaring inaccuracy on the dedicated Vive website before…

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Feature: Desktop Theater mode makes standard games massive

What It’s Like To Play Non-VR Games In Steam VR

We already knew that Valve was planning something called Steam Desktop Theater, in which non-VR games could be used within their Vive headset (and, indeed, any other headsets which end up supporting the SteamVR APIs), but I wasn't expecting to see it until the first giant boxes full of matte-black hardware arrived at pre-orderers' houses. Turns out that Valve snuck out a beta update to…

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