Posts Tagged ‘Steam VR’

Vive Pro tested: the visual upgrade VR desperately needed, but is it enough?


A short while ago, I got to stick my sweaty face into HTC’s second generation PC VR headset, the Vive Pro, which was on show in the UK for the first time. The headset boasts a higher resolution and OLED displays, among other upgrades, and so the question is whether or not this can overcome VR’s visual shortcomings and give the medium a much-needed second wind.

Well, it’s definitely a big improvement – but that’s also something of a double-edged sword.
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The Vive Is Out: Here’s What’s Available & Wot We Think

Today marks the release of the HTC Vive [official site] virtual reality headset and associated games. That means headsets are starting to be shipped and should arrive with pre-order-ers soon. We have imprisoned Alec in virtual reality to play everything and see what happens/write reviews but while he does that I would like to point out a glaring inaccuracy on the dedicated Vive website before pointing you to all of our Helpful Insights and so forth.

The cat.

Look at this cat:

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What It’s Like To Play Non-VR Games In Steam VR

We already knew that Valve was planning something called Steam Desktop Theater, in which non-VR games could be used within their Vive headset (and, indeed, any other headsets which end up supporting the SteamVR APIs), but I wasn’t expecting to see it until the first giant boxes full of matte-black hardware arrived at pre-orderers’ houses.

Turns out that Valve snuck out a beta update to Steam over the weekend, part of which was an early version of Desktop Theater. In like Flynn, me. The good news: it works. The bad news: I’m now more certain than ever that the hardware needs another generation or two before it’s truly ready for the world.

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