Posts Tagged ‘Steel Beasts Pro’

The Flare Path: Faustian Packed

How does this sound? I describe my last Steel Beasts Pro Personal Edition battle then show you the emails that three publishers sent me following last week’s “old wargames are too expensive” rant. In return you give me ten minutes’ worth of a substance more precious gram for gram than saffron, platinum, or petrified rainbow. Deal?

Ah, the old walking away gambit. You win! Fine, I’ll also throw in a picture puzzle so fiendish no individual can solve it unaided. Read the rest of this entry »

The Flare Path: Toad Array

Toady in Flare Path: brief thoughts on the latest Matrix Games/Slitherine pricing controversy, Ilya Shevchenko reflects on the DCS WWII Kickstarter campaign, the Foxer is renamed the Fuchser in honour of Steel Beasts 3.0, and ‘today’ and ‘misspelled’ are mispelled. Read the rest of this entry »

Sim News: SPADs, SPADs and Autocannons

This week, surrounded by the pale primroses, fluttering brimstones and murmuring bumble-bees of a burgeoning English spring, my thoughts have naturally turned to simulated killing machines. eSim, the makers of the superb if depressingly shadow-free Steel Beasts Pro armour sim, have been sharing details of an imminent upgrade pack. Preview footage of the lyrically titled 2.460 expansion shows-off a bevy of new playable vehicles including a UAV and several unfamiliar European IFVs modelled originally, one would imagine, for the dev’s various military customers.

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