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Posts tagged “Steel Division 2”

Feature: Alphabetised sim and wargaming news

The Flare Path: A2Z

A is for Apology. Sorry. Wordblind and weary after two weeks of non-stop battle narration I very much doubt I'll get as far as Z today. Please spend the time you would have spent Flare Path perusing doing something equally worthwhile such as finishing that design for a solitaire board game about swallow migration you've been working on for the past seven years.

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Feature: Tasty Bagrations

The Flare Path likes Steel Division II

If the dazzlingly different duplex wargame I've been enjoying this past week was a debut release from a small, impoverished specialist studio that few had heard of, the paragraphs that follow would radiate enthusiasm. Because it's actually the work of a big (though not quite as big as it used to be) well-heeled company with a long history of producing well-received military strategy titles, the paragraphs that…

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Feature: Alphabetised sim and wargaming news

The Flare Path: A2Z

A is for Another Automobilista. Automobilista, the sim that stormed to victory in the single-player portion of the inaugural Flare Path Grand Prix (a popularity contest for race sims) is to get a sequel in December and interestingly the sequel will rely on an engine last seen in Project CARS 2. As Reiza explained to www.racedepartment.com, the graphical prowess and “smooth as butter” fluency of…

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Feature: Alphabetised sim and wargaming news

The Flare Path: A2Z

A is for Additional ants. Covered regularly in The Flare Path's outdoorsy sister column The Garden Path, Empires of the Undergrowth has sufficient hexagons, realism, and warfare to feature in this one from time to time too. Yesterday's update certainly warrants a mention. The largest content injection since Slug Disco's myrmicine management RTS entered Early Access, the Leafcutter Update adds a new ant species, numerous…

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Feature: A Steel Division 2 scrap described

The Flare Path: Tiger Feat

Paks&Jabos? BirchBehemoth? BridgeOfWoe(vclose)? I was planning to base today's Steel Division II tussle tale on one of the hand-titled skirmish replays in my profile folder, but as my aide-mémoires are proving nowhere near as effective as I'd hoped, perhaps it would be better to start from scratch instead. The SD2 beta has a happy knack of producing electrifying engagements abuzz with historical echoes so I'm confident that whatever unfolds…

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Feature: Wolfpack, Steel Division 2, Radio General

The Flare Path: April Cowers

By next Friday I should have answers to all these questions... How do AI-controlled Steel Division II attackers react to player-deployed obstacles like barbed wire and trenches? Are new commands like Quick Hunt (unit uses roads while stalking) and Efficient Shot (unit will only open fire when hit and penetration chance is over 40%) as useful as they appear? Is the new radio mechanic (units…

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