Posts Tagged ‘Steel Division: Normandy 44’

Eugen Systems strike is over but the fight continues

Employees at Eugen Systems, the French studio behind strategy games including R.U.S.E. and Steel Division: Normandy 44, have ended their strike after seven weeks. After more than a year of disputes with management over alleged problems including unpaid contributions and ignoring conditions of contracts, half of the studio went on strike in February. But negotiations have stalled and the strikers don’t think continuing will change much, so they’re ending the strike and taking the fight to a labour tribunal. Read the rest of this entry »

Nearly a month on, Eugen Systems staff remain on strike

Picket lines intensify outside Eugen's offices, yesterday.

Tensions remain high between a large percentage of Eugen Systems’ (Steel Division, Wargame) developers and company management, as the strike that we reported on last month shows no sign of ending. In a lengthy statement released (and this time translated from French) via industry union site STJV, the developers involved detailed their growing list of grievances with the company, including the fact that it took two full weeks before management would even talk to their rebellious staff.

Read the rest of this entry »

Wargame & Steel Division devs Eugen go on strike

Heavily armored picket lines square up.

It was only just last week that I was remarking at how pleasantly consistent Eugen Systems’ support of Steel Division and their Wargame series has been over the past few years. Sadly, it seems that constant stream of fresh new content may have come at great human cost.

Immediately after the release of the Back to Hell expansion for Steel Division, nearly half of the studio went on strike to protest sub-minimum wages, excessive crunch-time hours not fully compensated for and a failure to adhere to contractual agreements, according to this (French language) post on an industry union site.

Read the rest of this entry »

Steel Division: Normandy 44’s Back To Hell DLC launches

Steel Division

Even though it never caught on quite as strongly with the multiplayer crowd as the Wargame series, Eugen System‘s Steel Division: Normandy 44 was an easy recommendation, at least according to our resident strategy boffin Tim Stone. Using the same wildly scaleable engine tech first seen in RUSE, Steel Division allowed RTS battles to play out on almost any scale, from ultra-detailed vehicular skirmishes to operational overviews as abstract pieces move across the map, battle-lines shifting around them.

Eugen and publisher Paradox have supported the game well since its original release with a good mix of free and paid addons, despite online player-counts being lower than hoped. Today, the second major DLC pack for the game – Back To Hell – has rolled out, dense with shiny new tanks and scenic European hedgerows just waiting to be bombed into iron filings and ashes.

Read the rest of this entry »

Steel Division: Normandy 44 Back to Hell DLC announced

steeldivisionbacktohell

As Meat Loaf sang, “Like a bat out of hell, I’ll be promptly returning to hell when the morning comes.” Not one for sticking around to clean up the flat or make a fry-up after a night of partying, Mr Loaf.

Steel Division: Normandy 44, the rather spiffy WWII RTS developed by Wargame and R.U.S.E. studio Eugen, is also going back to hell. The hell of war. The next expansion is due on February 13th, and it adds seven new historical missions, five of which support multiplayer, and four new divisions for use in solo and multiplayer skirmish, with 58 new units. Perhaps most exciting of all, a free update will be released alongside the DLC, as is the Paradox way, and that extends co-op play beyond the Skirmish mode. If I can have a friend alongside me, I might actually be able to win a battle. Perhaps even an entire war.

Read the rest of this entry »

Steel Division: Normandy 44 due boatload of free content

steel division

The team behind World War II RTS Steel Division: Normandy 44 [official site] recently detailed everything that’s coming to the game before the end of the year, including its first DLC – which will arrive this month – and a boatload of free stuff.

On the free side, a new game mode, two ace units (special, historical personalities that replace units of a similar type), four regular units, and two co-op missions are in the works. These will be added in updates that might stretch into early next year, developers Eugen Systems say.

Read the rest of this entry »

Wot I Think: Steel Division – Normandy 44

There are two wars raging within Steel Division [official site]. While the Axis and Allies are going at it hammer and tongs in the très jolie fields and lanes of NW France, behind the scenes ‘Plausibility’ and ‘Populism’ – or ‘Wargame’ and ‘RTS’ if you prefer – are scrapping just as energetically for control of the soul of Eugen’s latest offering. Most of the time the fight is close and the game is great as a result. It’s only when Populism/RTS starts gaining the upper hand – something that happens most noticeably during the three short singleplayer campaigns – that things go awry for the mostly excellent Steel Division. Read the rest of this entry »

The Flare Path: What are they all playing this weekend?

April showers filling my gutters, May blossom spangling my hedge, June bugs headbutting my window… Mother Nature seems to have muddled her months this year. I’m not one for idle gossip as you well know but Mr Valentine at the sweet shop reckons she’s back on the gin. Apparently she reeked of the stuff when she came in for her sherbet lemons on Monday. Just to be on the safe side I recommend everyone stays in this weekend and plays personal computer games about war and aeroplanes. That’s what me and the six FOFPs* below are planning to do.

*Friends of Flare Path Read the rest of this entry »

The Flare Path: Get Knotted

Happy Eggmas! As this Steel Division/MaSzyna Flare Path may end-up lingering longer than usual on the front page, I’ve been asked to preface it with a quality intro rather than the usual nonsense. Apparently, a list of my Top Ten Knots (10. Sheepshank, 9. Highwayman’s hitch, 8. Dutch bunch, 7. Cream splice, 6. Inverted Medusa, 5. Double Windsor, 4. Sir John Knot, 3. Pixie snare, 2. Quarter Lincoln, 1. Bee-and-thistle) or my Ten Favourite Sexual Positions (10. Sheepshank, 9. Highwayman’s hitch, 8. Dutch bunch, 7. Cream splice, 6. Inverted Medusa, 5. Double Windsor, 4. Sir John Knot, 3. Pixie snare, 2. Quarter Lincoln, 1. Bee-and-thistle)  won’t cut it today.  Read the rest of this entry »

Steel Division: Normandy 44 advancing on May 23rd

“If Steel Division’s tactical cleverness and smart phase structure work as well as this initial demo suggests they might, this’ll be a winner,” our Adam said after seeing Steel Division: Normandy 44 [official site]. Oh, because he’s so special he deserves an early look at the new RTS from Wargame and R.U.S.E. devs Eugen Systems. Tch! No matter. We plebs don’t have too long to wait to achieve equality with Adam, as publishers Paradox have announced that Normandy 44 will launch on May 23rd. Then we’ll see who’s so flipping special. Read the rest of this entry »

Paradox are bringing devs and games to Rezzed

in my experience, paradox always arrive by blimp

As long-time readers will know, I don’t believe there’s any possibility of a party unless someone brings a strategy game to the dancefloor. This year, EGX Rezzed is going to be party central. For the first time, Paradox will have a presence at the show, in the form of three playable games (including the just-announced Steel Division: Normandy 44’s multiplayer) and two developer sessions. They’re both on the Friday, with Cities: Skylines up first at 12PM and Stellaris following at 2PM. In the former, you’ll hear Colossal Order’s CEO on continuous development post-release, and working with a large community, and in the latter Stellaris’ game director will talk about the first year post-release, and the major expansion, Utopia.

Read the rest of this entry »

Steel Division brings fresh tactical ideas to the battlefield

I can appreciate a carefully crafted digital tank rolling into combat as much as the next war game fan, but there are few things I enjoy more than a visible front line. Not the actual troops huddling beneath hedgerows as explosions tear up the dirt, but an actual line, drawn onto the map, bendling, flexing and breaking as the battle plays out.

Steel Division [official site] has authentically modeled units and detailed rules of engagement controlling their clashes, but it’s the front line that got me all excited when I saw a demo last week at GDC.

Read the rest of this entry »

Eugen team with Paradox for tactical RTS Steel Division

Paradox have announced a new strategy game, Steel Division: Normandy 44. Created by Eugen Systems, the studio behind clever clogs WWII game R.U.S.E. and the Wargame series, it contains “400 different real-world vehicles and units designed with careful historical detail and accuracy” and maps based on aerial recon photos of 1944 Normandy. Mmmmm. Lovely authenticity. It’s the tactical tricks that make it sound so appealing though.

Read the rest of this entry »