Hi! I’m an incredibly charismatic space otter, and I love you! Not just you! I love everyone, be they otter analogues, bird people, or particularly advanced fungal infections! I even love murderous robots, which I’m aware is not a great idea because they’re murderous robots!
At least that’s what Stellaris’ Scyldari would say, if they could do anything apart from bat their ears adorably on the game’s menu screens. Paradox’s Stellaris is freeform grand strategy, in the mould of the developer’s other games Europa Universalis and Crusader Kings, and as such is much more about numbers and menus than cut-scenes or narrative arcs. Read the rest of this entry »