Posts Tagged ‘Stellaris: Synthetic Dawn’

Has Stellaris been improved by its updates?

stellaris-head

Hi! I’m an incredibly charismatic space otter, and I love you! Not just you! I love everyone, be they otter analogues, bird people, or particularly advanced fungal infections! I even love murderous robots, which I’m aware is not a great idea because they’re murderous robots!

At least that’s what StellarisScyldari would say, if they could do anything apart from bat their ears adorably on the game’s menu screens. Paradox’s Stellaris is freeform grand strategy, in the mould of the developer’s other games Europa Universalis and Crusader Kings, and as such is much more about numbers and menus than cut-scenes or narrative arcs. Read the rest of this entry »

Steam Charts: Stellaris Edition

A funny old week in the charts, which is to say, H1Z1 and The Witcher 3 have been shoved out by the hatrick of appearances from Stellaris. Also it’s worth noting that Dishonored: Death Of The Outsider has disappeared after just one week, which seems a bit of a shame.

Oh, and as correctly predicted last week, absolutely no sign of XCOM 2 making nearly as much money now it’s back to £34.99 for both the base game and the War of the Chosen expansion. Shocking! Read the rest of this entry »

Stellaris: Synthetic Dawn activated today

Whether you want to assimilate organic life, purge it from the galaxy, or coddle it like helpless spacebabies, Stellaris [official site] has your robotic fantasies covered in its Synthetic Dawn add-on. Launched today, it lets players create their own robotic empire from the start (as opposed to transcending their flesh in the late game) with their own civics, buildings, events, perks, and so on. It’ll also bring eccentric Fallen machine empires, the risk of machine uprisings creating their own empires, and more.

In the usual Paradox way, the DLC launch is accompanied by a huge patch bringing changes and new bits to all players of the space strategy game. Read the rest of this entry »

Rise up against the meatbags in Stellaris’ Synthetic Dawn DLC this month

synthetic dawn

Paradox Interactive have, unfortunately, shed their fleshy shells and embraced the ways of the machine, and they’re now slyly spreading pro-robot propaganda through the latest DLC story pack for Stellaris [official site], Synthetic Dawn. It’ll let you make all manner of machine societies when the singularity begins on September 21.

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Stellaris: Synthetic Dawn DLC adding proper robot civs

It’s robo a go-go with the next Stellaris [official site] DLC, Paradox announced today. Due later this year, the Synthetic Dawn Story Pack DLC will let players start as mechanical men, with new events, ships, traits, story beats, and so on. The spacefaring strategy game already lets players transcend their flesh and become synthetics deep down a tech tree but ick, who wants to have ever been meat at all? Shameful.

As is customary, a big free update will launch alongside this paid expansion. Update 1.8, nicknamed ‘Čapek’ after the Czech writer who popularised the word ‘robot’, brings changes to habitability, hive minds, and more. Read the rest of this entry »