Posts Tagged ‘Stephan Hövelbrinks’

Takume is a five minute parable with beautiful pixel art

One of the finest strengths of the tiny game is their potential to evoke the narrative structures of fables, parables or fairy tales. The larger the game, the more explicit plots tend to get, with a player’s patience for ambiguity or esotericism stretched too far over multiple hours. But when a game last five or ten minutes there’s, ironically, more room to be vague, elusive, and open to interpretation.

Takume [official site] by Death Trash developer Stephan Hövelbrinks is a fine example of this realised, a five minute game rendered in beautifully animated chunky pixels, a fable of two sisters. Read the rest of this entry »

Befriending The Fleshkraken: Death Trash

Death Trash [official site] is the distant relation to Fallout that went for a walk on the wild side of the Wasteland and never came back. Grungy, dirty, sexy and sweary, it’s an RPG that pushes pixels so hard that they become pukey fleshpiles and frien-seeking fleshkrakens. I’d only seen mini animated gifs and screenshots until now but the first extended footage of the game is below, showing combat, the map, inventory management, a shoot-out in a bar, and some dialogue with the afore-mentioned fleshkraken. It’s surprisingly sweet.

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Death Trash Is A Grimier, Scarier, Nastier Fallout

Death Trash [official site] might be the Fallout game for people who wish Bethesda’s post-nuclear world were a whole lot grimier, scarier, and swearier. I’ve been following development for a while but a couple of nights ago I had a nightmare featuring images from the devblog and that means it’s probably time to bring the post-apocalyptic RPG to your attention. It’s a game in which giant bleeding heads make dire predictions, Lovecraftian entities lurk beneath the surface and in which “Fuck off” seems to be a common dialogue option.

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