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Posts tagged “Stephen Lavelle”

Feature: A meaty puzzler

Stephen’s Sausage Roll review

Right now I am probing cautiously at a tower of sausages occupying the centre of a little grassy patch of land. I have been doing variations of this all morning because I am stuck on the second island of Stephen's Sausage Roll [official site]. You've probably heard sausage chat on the sausage vine over the last week as Stephen Lavelle's meaty tile-based puzzler has garnered…

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English Country Tune Dev Serves Stephen’s Sausage Roll

English Country Tune and PuzzleScript developer Stephen 'increpare' Lavelle today released his latest block-pushing puzzler, Stephen's Sausage Roll [official site]. It's a push 'em up about rolling sausages around to cook them properly under increasingly tricky circumstances. He's also the Stephen 'increpare' Lavelle who's released squillions of fascinating free games like Subway Adventure and Slave of God, of course, but strewth, don't go thinking his…

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Feature: Yes, but what do you do?

Have You Played… Activate the Three Artefacts And Then Leave?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Activate the Three Artefacts and then Leave [official site] is a name and an imperative. Fly into the giant angular sphere, navigate the twists and turns of seemingly disordered corridors and hidden passages, then get out before the white noise and buzzing bore…

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Ride A Surreal Metro In Subway Adventure

Leaving from the hospital, I hopped on the metro's blue Trek line, planning to change at College. A passenger rudely blocked me from getting off, so I had to continue on to Climbing Wall then double back, dashing down to the dock to catch the boat connection to the green Apollo line, awkwardly barging past a weeping man holding a bouquet of red roses, and…

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Increpare’s Bedrooms Is A Slightly Creepy Slumbertime Trip

Bedrooms [official site] is Stephen 'Increpare' Lavelle's most recent game (well, it was this morning, he might have released another three in the intervening hours). It's a curious experience which as you floating around various bedrooms and other spaces in which people are sleeping. You're at a weird angle as you drift around, finding out what there is to do.

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Increpare’s Shower Game Makes Bath Time Very Strange

My avatar won’t stop pooping on the shower floor. Each time it squats, it releases another suspicious brown shape. Unsanitary? I know. Fortunately, Increpare's Shower Game [official site] allows you to smash your faeces into nothingness with just a click of your right mouse button. (I don’t know what is happening. Tell me what is happening.) It's not all heeling poo down the drain.

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Feature: The aesthetics of puzzle game design

A Good Puzzle Game Is Hard To Build

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them. Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and…

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Moving Stories Tells Tales Through Your Suitcase

Moving Stories by Terry Cavanagh (him off Super Hexagon and VVVVVV) and Stephen Lavelle (Puzzlescript, English Country Tune) is a satisfying little snack of a game I've been prodding at for about 20 minutes. The idea is you're moving house and only have a limited amount of space in your suitcase so you must choose the things you wish to take with you. Once the…

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Increpare: Indie Developer Needs Cash, Badly

You know Increpare? Aka Stephen Lavelle? He's one of the hyper-prolific game creators on the British indie scene. We've blogged about a couple of his games before (The historian game Opera Omnia and the Mass Effect 2 parody Starfeld), but he does a whole lot more. His presentation at World of Love basically involved him just talking to everyone in the audience about what they…

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