Dreadchase developer Stephen Wheadon feels like his game needs to be explained in a little more detail. To that end, he’s sent us a video, which you can see below. He also explains that his 6DoF space game – in which the player has a stealthed space base and sneaky combat ship thing at his disposal – is a cautious mix of stealth and violence: “You can infiltrate hostile bases via hacking, unlocking doors and disabling security systems etc. Alternatively given that you are armed with deadly weaponry you can simply blast through everything, as a rocket launcher acts as a pretty good keycard replacement. The entire environment is fully destructible.” The trade off, Wheadon explains, is scarcity – if you go in shooting you might destroy the stuff you need to steal.
Posts Tagged ‘Stephen Wheadon’
I mean, it’s a bit like FTL and a bit like Descent, but nothing like either of those games at the same time. Creator Stephen Wheadon describes it as: “It is a full 6 degrees of freedom shooter/stealth game that is a spiritual successor to classics like Descent. The player is assigned to escort a mobile base in a journey across space. A large fleet of warships is in pursuit, desperately searching for the base to prevent its escape.” And also this stuff: “The stealth gameplay allows for surprise attacks, evasion and hacking opportunities. Everything is 100% destructible, including large bases (which explode in a satisfying chain reaction of detonations).”