Posts Tagged ‘Stephen’s Sausage Roll’

The Bestest Best Games Of 2016 So Far

We usually do our enormous GAMES OF THE YEAR posting fest at the end of the year (as would seem logical) but because it seems silly to reserve praise for special occasions we’re doing a Games Of The Half Year collection to tell you about everything we’ve loved playing so far. It can double as a summer holiday recommendations list too!

We’ve listed ours in alphabetical order to prevent genre-based punch-ups in the staff chatroom. We’d also invite you to list any gems we haven’t mentioned or might not have played in the comments below.

Just hit the left and right arrow keys to navigate the Games Of The Half Year or click on the arrows next to the images to get started!

Wot I Think: Stephen’s Sausage Roll

Right now I am probing cautiously at a tower of sausages occupying the centre of a little grassy patch of land. I have been doing variations of this all morning because I am stuck on the second island of Stephen’s Sausage Roll [official site].

You’ve probably heard sausage chat on the sausage vine over the last week as Stephen Lavelle’s meaty tile-based puzzler has garnered praise from the likes of Jonathan Blow (him off The Witness and Braid) and Bennett Foddy (QWOP, GIRP). It’s worthy praise from what I’ve experienced so far but given that’s only two islands of puzzling and I can see whole other sections tantalisingly close on the edge of my overworld map I’m going to talk about the puzzling process so far.

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English Country Tune Dev Serves Stephen’s Sausage Roll

English Country Tune and PuzzleScript developer Stephen ‘increpare’ Lavelle today released his latest block-pushing puzzler, Stephen’s Sausage Roll [official site]. It’s a push ’em up about rolling sausages around to cook them properly under increasingly tricky circumstances. He’s also the Stephen ‘increpare’ Lavelle who’s released squillions of fascinating free games like Subway Adventure and Slave of God, of course, but strewth, don’t go thinking his fondness for vignettes means his puzzles aren’t fiendish/delightful/bastard-hard.

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