Posts Tagged ‘Steve Jackson’s Sorcery!’

The RPG Scrollbars: The Scrolls Of Honour 2016

As mentioned last week, it’s been one of those years. Lots of the biggest RPGs that we were expecting decided to spend a few more months in bed, or simply skip 2016. Can’t blame them! It’ll mean an awesome 2017, even if looking back there’s only been a few big names to pick from. Still, tradition is tradition! This week, another year marks another set of the RPG genre’s most fiercely fought-over fictional awards.

(Disclaimer: Actual fighting may also be fictional, all awards are based on the incredibly scientific principle of Wot I Think, awards cannot be exchanged for money, goods or services unless they too are entirely fictional. Please write all questions or complaints onto the back of a Myst CD using a Sharpie, break it into four pieces and bury them in interesting points around the globe for future treasure hunters to encounter, reforge, and then gag “Oh, god, Myst…” Or indeed, not. Completely your choice!)

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The RPG Scrollbars: Avoiding Adventures In Sorcery!

Last week saw the release of Sorcery 4 [official site], the final part of what’s technically Inkle Studios’ conversion of the hit-80s books, but in practice is easily the most crazily advanced, ambitious CYOA ever put to page or screen. I won’t go into too much detail here, because you can read John’s WIT of the series as a whole, or maybe my own interview with the devs from the start of the year. Suffice it to say that it’s been one hell of a ride, and I for one can’t wait to see Inkle’s next game – hopefully, like the masterful 80 Days, something else that breaks the mould harder and faster than Smash Mouth fleeing the Mystery Men in favour of the big green Shrek dollar.

But something I’ve been wondering about for a while. With all these choices… what if your choice is not to play? To refuse the adventure. Onwards! Reluctantly!

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Sorcery! Part 4 is Out This September

It’s been a long and winding road, but Sorcery!’s [official site] fourth and final chapter, The Crown of Kings, is out September 15 on both Windows and Mac, bringing the epic journey to a close. Developers Inkle (80 Days) promise that Sorcery! Part 4: The Crown of Kings is “the longest, most complex, and most devious installment of Inkle’s acclaimed narrative series.”

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2016’s Most Promising RPGs

We’re almost half-way through the year, and it’s not been a bad one. The finale of The Witcher 3. Dark Souls III, for those players who consider it an RPG. A couple of late-arrivals, like Dragon’s Dogma. But as the nights again start to draw darker, what’s up next? Here’s some of the big quests still promised for 2016. As ever, don’t be too surprised to see a few more jump from A to B.

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Wot I Think: Sorcery! Part 3 – The Seven Serpents

Earlier this week I allowed myself to catch up on the Sorcery! series, learning wot I think of the first two games. And since then I’ve been mainlining the third, released just last week. Inkle’s latest, Steve Jackson’s Sorcery! Part 3: The Seven Serpents [official site], makes some significant advances on what were already fantastic games – is it for the good? Here’s wot I think:

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Wot I Think: Sorcery! Parts 1 And 2

Three games into Inkle’s four-part video game conversion of Steve Jackson’s legendary choose-your-own-adventure (CYOA) Sorcery! books, I decided I should catch up on the first two, and review them. Before noticing Richard already did. Oops. So, anyway, I’m covering the first two today, having chosen my own adventure through both. Then I’ll come on to the latest entry released last week. Of Sorcery! Parts 1 and 2 [official site], here’s wot I think:

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Sorcery! Part 3 Catching Up With PC In April

Sorcery! [official site] hasn’t received quite as much attention as its Inkle Studios sibling 80 Days around these parts. It’s mostly been Richard Cobbett praising this new and more open choose-your-own-adventure, which is based on Steve Jackson’s gamebook from the ’80s but has matured into its own thing.

The first two parts have landed on our bigger screens in February, after starting on pocket telephones. Part 3: The Seven Serpents, the largest and most complex yet, will join them on April 5th, bringing PC up to date with the Android and iOS releases. Part 4 should be released within 2016, simultaneously on all platforms. You have the choice of clicking past the break.

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Wot I Think: Steve Jackson’s Sorcery! (Parts 1 and 2)

Steve Jackson’s Sorcery! [official site] has been showing the mobile world what modern gamebooks can be since 2013, and now they’re following 80 Days onto the PC. The first two chapters come as a bundle, with two more on the way. If you’ve played them on iOS, they’re exactly the same games, only you can finally click on things instead of using your filthy sausage-fingers. If not, here’s Wot I Think.

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Inkle’s Sorcery! Adaptation Finally Hits PC In February

Ever since I played globetrotting adventure 80 Days I’ve been looking forward to Inkle’s other adaptation, Sorcery! [official site], finally hitting PCs. Earlier this week we said parts one and two were on the way “very, very soon.” Now we can amend that to a real date: February 2nd.

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The RPG Scrollbars: Inkle Studios On Sorcery!

Inkle Studios’ Sorcery! [official site] has been one of the biggest surprises to hit the iPad in recent years, not simply converting the old Steve Jackson gamebooks like most companies working in the field would have done, but completely redesigning them for the modern era. Finally, they’re on their way to PC – the first two very, very soon, the second two later this year. I had a chat with studio founders Jon Ingold and Joseph Humfrey about turning a very 80s series into a shockingly modern adventure.

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The RPG Scrollbars: The RPGs Of 2016

The holidays are now over, and it’s time to get back to what matters – saving a million accident-prone fantasy realms from their own past mistakes, evil gods on the rampage, and all that pesky loot that they clearly don’t have anything better to do with than stick it in barrels at the bottom of dungeons. This is why so many of them have no choice but to have bandit-driven economies. Shameful. Someone should Do Something There.

Here’s some of the most exciting RPGs due in 2016. I suspect a couple may not actually make it to final release this year, but never mind – ’tis the season to be generous. In no particular order, then, some of the ones I’m looking forward to…

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