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Posts tagged “Steve Swink”

Scale returns with a physics puzzler update

Having spent the LONGEST time in the RPS treehouse establishing that a) Scale [official site] is not The Museum of Simulation Technology and b) I never wrote about either of them here despite having a clear memory of writing about The Museum of Simulation Technology and then finally finding John's byline on the piece and now worrying that I've started just having really vivid and…

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Feature: Big Ambition

Interview: Steve Swink On The Scale Of SCALE

Steve Swink is a man of damned good ideas. Thankfully, he also makes them into games. And from what I've played of an early build of SCALE, his latest is something pretty special. First winning crowds over at GDC this year, it's now in the very final days of a Kickstarter, topping its target late last night. We caught up with Steve to learn how…

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Scale Seeks To Grow Its Kickstarter, Become More Brilliant

Usually, guns are used to make other people feel small and weak. Mortal. In an ingenious twist, however, Scale introduces (kinda) the opposite: a gun that can make things huge. Or teensy tiny. Or any size, really. That's the central conceit of its semi-open-ended, Mario-64-inspired worlds, and there's quite a lot to like in them so far. For instance, let's say you've been swallowed up…

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30 New Indie Games By Known Devs For $15 For Good!

30 new experimental games from proven indie developers, for $15? Cripes. And it's not even a bundle. This is a Kickstarter-based fundraiser for something called LA Game Space, where developers like Steve Swink (Shadow Physics, Scale), Cactus (Hotline Miami), Pendleton Ward (Adventure Time), Bennett Foddy (QWOP, GIRP) and Santa Ragione (Fotonica) have contributed never before released games in a bid to raise funds for a…

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More Experimental Gameplay: Shadow Physics

Another fascinating video from the GDC 2009 Experimental Gameplay Workshop has turned up over the weekend. Programmer and designer Scott Anderson (who is developing the idea with Steve Swink) demoed Shadow Physics, in which a shadow character interacted with the shadows of objects within a puzzle, thus moving the "real" objects to complete his objectives. There's a podcast with Anderson over at IndieGamePod, and the…

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