Posts Tagged ‘Stillalive studios’

Drone Swarm is about controlling 32,000 units at once

Wow. It’s not often a game impresses me with graphics or technology anymore, but Drone Swarm [official site] is immediately a thrill just to look at. It’s a space-set singleplayer RTS in which you control a swarm of 32,000 drones. You click to direct them and they swirl as an undulating mass, each little ship individually simulated. You must watch the 11 minutes of video below, which shows exactly what you can do with such a swarm.

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Bus Simulator 16 Launch Trailer Arrives Early, Leaves Without Waiting For You

I confess, the Truck Simulator thing has passed me by. I know they must be great, because my colleagues are so delighted by them, but having suffered early on in the onslaught of silver bold, italicised simulator titles, I struggle to believe. Alice already donned her straw hat, straw dungarees and straw hanging out of the side of her maw to tell us about Farming Simulator 17 today, and now we receive news of Bus Simulator 16‘s [official site] new trailer. And I can’t help but wonder, is it all a weird joke?

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Bus Simulator 16 Will Let You Manage The Buses

My love of driving simulators – including bus simulators such as OMSI – isn’t ironic. I resent living in a world that thinks my interest in the just announced Bus Simulator 16 [Facebook page] anything but sincere. German many-sim publisher Astragon have declared that the game will be out before the end of the year and it sounds like it may be taking a cargo-load of inspiration from Euro Truck Simulator, by letting you not only drive the buses but build a bus business empire.

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The Lighthouse Customer: Son of Nor

I'm like Magneto, but with sand. There's also a giant butt.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, terraforming sand and terrorizing villagers with Son of Nor.

I lift my hands and the sand at my feet forms into a towering pillar. I point my palms down and the sand retreats, creating a deep sinkhole. I am a Son of Nor, a mystic imbued with telekinetic powers and charged with the protection of my village. And I’ll totally get around to protecting my village at some point. For reals, you guys, I will. Right now, though, I’m trying to raise a sand pillar high enough to cover the buttcrack of the giant nude statue that looms over the town. Why? I have my reasons, and those reasons are: I have sand powers and there’s a giant elevated stone butt.

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Black & White Brawler: Son Of Nor

I’m playing Crysis 3 at the moment, more on which soon, but one of the thoughts pinballing around my head is that it’s made so much world, with so much detail, then provided almost no purpose for of memorable interaction with it. Watching the latest alpha footage of physics combat game Son Of Nor made for a timely comparison: a stark desert setting, unfinished art, but a world you interact with and deform dramatically. Rather than just jump over bits of.
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