LOOK! I made a pun! That will only make sense to people in the USA! Snowbird Games have announced the second beta test for their fantasy-worldy turn-based strategy thingy.
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Posts Tagged ‘Strategy’
Endless Space is free to download and play on Steam until 9pm GMT this Sunday and its strategic turn-based space-conquering is fantastic, so you’re going to have to cancel your plans to do some Christmas shopping, hunt sharks or play with your new Nintendo-Box. There are so many space games in the crowd-funding mixer at present but it would be very foolish to forget that this year has already seen such a stellar release. To sonically celebrate the free weekend, the ace soundtrack is also available on a ‘name your price’ basis.
I wonder what it’s like being the Master of a Broken World. Probably quite difficult I’d imagine, but some folk would probably argue it’s better than serving in a fully functioning world. Snowbird are offering a chance to find out how you’d cope as just such a master with their upcoming strategy game, Eador: Masters of the Broken World. The world has been shattered and there are now separate shards of land scattered through the skies, which makes the setting look a bit like Bastion. But the game itself is apparently more like Age of Wonders as the gameplay overview video below communicates quite clearly. The video has been released to coincide with the game’s presence on Greenlight. Take a look.
The correct way to garner my attention is not with stupid publicity stunts, over-the-top PR, nor draping your game in scantily clad models. It’s to call it something really, really odd, like Frost Wars: The Rise Of Fatty Sparkles. This is a Unity-based turn-based strategy from first time developers, Lantern, and has been created using crowd-sourced ideas. And features a murderous polar bear.
RPS Feature Universal, European, And Four Of It
If there was no Europa Universalis there almost certainly wouldn’t be a Victoria, a Hearts of Iron or a Crusader Kings. There probably wouldn’t be a Paradox, at least not in its current form. The success of the game, with all its complexities and oddities, led to sequels, expansions and Caesarean spin-offs. Earlier today, the company announced that Europa Universalis IV is in development and we’ll hopefully find out much more at Gamescom next week, but through skilled diplomacy we have managed to secure some early details and screens. Click those screens to see maps so large you can read the words on ‘em.
Endless Space, the 4X spacy strategy is now out on Steam, and has a launch trailer with lots of pretty explosions. It also explains that in the end, it’s a game about dust. I am bemused by the role that dust appears to play in fiction. From Philip Pullman’s His Dark Materials trilogy, to CCP’s EVE spin-off, it’s hard to think of a more innocuous object to take such an important role. Where are the stories about fluff? And lint? Where are my games about loose bits of thread? I have been sidetracked. You can see the launch trailer below.
My plan is to release a 7X game. eXplore, eXpand, eXploit, eXterminate, eXasperation, eXboyfriend, eXit ab urso actus. But until my great day reaches us, you’ll have to put up with just the four Xs, and as soon as the 4th July. That’s the date that’s just been put on Endless Space, Amplitude’s scifi strategy that’s looking rather good.
RPS Feature A home for Horace?
Maybe the joy isn’t quite infinite and maybe the space isn’t endless in the sense that might be imagined on first exposure to the title, but turn-based space conquest game Endless Space is already the second great entry in my 2012 feast of strategy gaming. If Crusader Kings II was a roasted hog with a side order of roasted hog, washed down with a keg of mead containing roasted hogs as booze-croutons, Endless Space is a vacuum-packed futurepill of a meal: nutritious, filled with flavour, perfectly formed. And it’s only just reached beta.
Strategic corporations-at-war simulation, Fray, could be one of June’s hexiest releases. In fact, it could be one of the games that defines my summer. Using a turn-based system to allow planning and then letting the consequences play out in realtime, a We-Go state of affairs like Frozen Synapse, the game pitches player-controlled squads against one another and lets them duke it out using all sorts of fancy future tech. Given how much I want to play this every time I see it the fact that I haven’t taken advantage of alpha or beta access probably speaks ill of my intelligence. Or time management. Perhaps both! Anyway, here’s a new trailer. Release date is June 19th.
June 2012 will bring the Sword of Islam expansion to Crusader Kings II, allowing players to select any Muslim dynasty at the beginning of the game and “delivering a wealth of specific new mechanics distinctive to these rulers, creating a whole new gameplay experience. Laws, marriage, holding, traits, titles and more will work completely differently.” Equally exciting is the news that a major patch will be arriving at the same time as the DLC, expanding the map into Mali-Songhay, and adding more complexity to claims, a new plot and expanded combat. The actual DLC will set you back $9.99 or an equivalent of your local coinage. A trailer of maps below.