Posts Tagged ‘Strategy’

Impressions: Game of Thrones: Genesis

The throne seems sturdy, at least

There has been interest in Genesis, this game of A Game of Thrones, mostly because people like the source material, whether in book or telemotion format, but after a few hours of play I can confidently say that this is not the experience to do the license justice. An initially refreshing sense that I might be playing something boardgamey and diplomatically enthralling was soon replaced with a sense of almost complete apathy. And I tried, I really did.

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Sengoku: Diary Of A Nobutoki #3

THAT IS SUPPOSED TO BE BLOOD!!!

(See here for the story so far.)

“We live on the promise that we will not inherit the problems of our fathers in this time of Sengoku but will instead be Lord of the new worlds they have wrought, able to take pride in their works and in turn grant our own children the honour of a name and the produce of rich and stable lands. It is the dream of every generation to improve the lot of the next, to elevate their position in society and their power over the weak and the wanting. We live on the promise that our fathers are not fools and some of us will die on the empty, rotten nature of such a promise. Screw you dad. Screw you with a shinai.”

Nanbu Akifusa, January 1478

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Fallen Earth: Fate Of The World Tipping Point

If only someone had prevented this. I mean you. It's your fault. All of it.

Edited to correct pricing details – thanks for pointing it out, folks!

It’s been a while since I’ve played Fate of the World, the game that tasks you with saving the world from mankind and itself in a terrifyingly realistic fashion. Quinns wrote a fine summation of it here, summed up by the phrase “You find out you’re an idiot”, which is precisely what I found out when playing as well. And for a while I played it far too much, so that every news report of a real life catastrophe I read would make me roll my eyes at the futility of all possible solutions. It might be time to go back and give it another go with the release of Fate of the World: Tipping Point, which adds new scenarios, cards, features and UI enhancements. It’s available at a 20% discount at present and can be purchased either through Steam, GamersGate or direct from Red Redemption. Both Steam and GamersGate are currently offering large discounts to owners of the original. There’s even a trailer!

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Mods And Ends: Prophesy Of Pendor

They're mounted. They have blades.

Mount and Blade: Warband is about as fine a Mount and Blade game as I’ve played to date. I prefer it to With Fire and Sword but that may be partly because I’ve not really given the newer title a chance because I’m playing Warband with two lovely mods that I can’t imagine doing without. The first is the simplest of mods, all it takes is a rejigging of configuration files, so if you like flames to go with your swords, you’re in luck. The second is Prophesy of Pendor, which is far from simple and altogether brilliant.

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A Clot Of Colons: Game of Thrones: Genesis

there are a lot of smiths in the world
From what I can gather, people waited decades for the most recent book in the Song of Ice and Fire series. In comparison, Cyanide Studios’ RTS take on Mr R R Martin’s world, A Game of Thrones: Genesis, has burst into existence with stunning alacrity. Screenshots have emerged, showing glowering men in armour and maps with recognisable landmarks on them, such as The Wall, which isn’t a prog rock album but an actual wall that’s covered with ice. I know that because I’ve read the first book. Now, just one week before release, there’s a trailer for the game. Watch it below.
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Sengoku: Diary Of A Nobutoki #2

these belong in a museum

“Security is to surround oneself with friends and then to surround those friends with heavily armed men willing to commit brutal acts for a mere pittance, or preferably because they are also surrounded by heavily armed men who are glowering and sharpening their swords with purpose and intent. Diplomacy is to be history’s forgotten man, so obscure in your actions that your enemies do not know you are a danger until you strike. Honour is to present a smiling face to the world but, at night when alone, to weep for all the blood that must be spilled. This is the path of conquest. This is my path.”

Nanbu Nobutoki, 1470

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Castles Made Of Sand: Stronghold 3

weakhold

After peasant-pleasing and/or poking comes castle crashing. Firefly promised to show more of the militant aspect of Stronghold 3 and here’s a video which does just that. See castle walls crumble and tiny men topple from them, reduced to nothing more than ragdolls. Hear a polite British man explain that the medieval era is an ideal showcase for physics. I was hoping they’d be using a Buridanian impetus model but they’ve gone for Havok. I’m more interested in the castle building than the castle destruction, some of which is briefly shown at the end. Have a gander.

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Wot I Think: Star Ruler

Space is roomy
Before I get into the nitty-gritty, yes, we do know when long-zoom 4X indie spectacle Star Ruler was originally available to buy. However, anyone who has followed the game can tell you that what you get for your money now is a different beast to what you got at that nascent time. What could be regarded as the actual launch is now here. We are all familiar with the terror of unfinished games and the horror of 0-day patches. It is easy to believe the entire global computing infrastructure has been put in place so that developers could ship as soon as they got tired and wanted a holiday. Star Ruler did turn up in that sort of unsatisfactory state, but the developers admitted that and they put out a representative demo as well. Since then, their support of the product has been exemplary. While I may not agree with everything they’ve done, the fact that they continue to listen and improve the game is exactly what we so often demand and so rarely receive. But the play’s the thing, so here’s wot I think.

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Masters Of The Broken World “Revealed”

Oh dear, hexagons.

Dragon Commander isn’t the only turn-based game to be announced today. Along comes Masters Of The Broken World. Funded by the same organisation that gave us Mount & Blade: With Fire & Sword – Snowberry Connection – this was originally the creation of one man, Russian Alexey Bokulev. His force was combined with that of Unicorn Games Studio, and they received the funding to do a complete remake. That’s what it says here, anyway. Which is what we’re talking about now.

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Dots of War… Supreme Ruler: Cold War

Hey, I can see my house from up here. And nuke yours. So watch it!

Giving me control over either the US or USSR in the middle of the Cold War would probably be a bad idea. Not only am I the worst RTS player in the history of the universe, I just don’t think I’d be able to resist the temptation of launching a few nukes to see if I could draw a big smiley face in the middle of Utah. If you’ve got the patience and tactical thinking required to take the job on though, Paradox’s Supreme Ruler: Cold War is out today. Very scary trailer follows.

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DYSWTDT? Armoured & Dangerous Demo

It's not quite World In Conflict, is it?

In case you were wondering how to identify a slow news day in the world of PC gaming, it’s when you find me posting about a strategy game demo. Armoured And Dangerous is such a thing. It’s a game. It’s a strategy game. I don’t want to understand it. There’s a video of it below. It looks a bit dodge. But it’s super-cheap, and it does have tanks in it.

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Hey, That’s My Hexagon! Castle Vox Released

Only Asia is big enough for them to run around.

Here is what I have learned about World War II: Hitler’s Revenge from the Castle Vox trailer. World War II was fought by about 20 giant men, rolling around on their sides across the colour-coded landmasses of Earth. America was invaded by Germany, and lost. It was a war fought by hitting each other with castles. The good news is, I can learn not just about the Second Mega War, but also the Crusades, the Holy Roman Empire, the Iran-Iraq war, tribal Africa, the space war of Cosmic Clash, and 45 others. Sillysoft’s distinctly not-silly-looking strategy wargame is all about big scale turn-based battles, but rather splendidly comes with a squillion different ways to play its combination of Axis & Allies and Diplomacy.

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Bolshy: Revolution Under Siege Demo

Where's the gun?

Set in post-World War One Russia, Revolution Under Siege is a strategy game in which you’re challenged to “save Holy Russia from the Red peril”. And it comes out tomorrow. Promising extraordinary realism in its historical detail, upon a very accurate map of Russia, it’s about taking the broken remains of the ruined army and rebuilding them into a powerful force. It’s looking like some hardcore strategy, using the AGEOD engine, and the sort of thing that requires a full-blown Tim Stone to understand. If you want to find out if you’re one of those, there’s a demo right here. The completely uninformative teaser trailer is below.

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Victoria II: Demo I

Tim Stone! Come quickly!

Paradox’s Victoria II – the 19th century political strategy game – is out in three days. In the meantime you can find out if you’re interested in industrialisation, political reforms, military conquest, and colonization, by checking out the demo. And because you’ve been good, there’s a trailer below.

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