Posts Tagged ‘Strategy’

Heroes That Meander: Towns

In my towns, the farm animals are probably either on fire or starving to death

I spent most of last night and this morning punching things so hard that their skin had no option but to fall off. Most of the time I don’t actually want to play the murderous hero though, even when that hero is a monk who thinks the path to holiness is a fist-inflicted form of trepanning. Sure, that guy’s got chutzpah, but I’d rather be watching him go about his business, perhaps tactically teasing the best out of him instead of steering him around in a more hands-on fashion. If you like the idea of visiting Tristram but don’t have an internet permanently plugged into your face, or simply don’t care for Diablo III, it’d be a fine idea to play Towns instead.

Read the rest of this entry »

Regal Counsel: Crusader Kings II Interview

Having fathered both bastards and imperial legacies, Adam still refuses to release his grip on Crusader Kings II. To learn more about his latest love, he communed with project lead Henrik Fåhraeus and asked about future plans, the difficulty of incorporating RPG elements into an epic historical strategy game and the features that didn’t make the cut. Upon learning that one of those features was ‘relics and other loot’, Adam sheds a solitary tear for what might have been, and then goes on to learn that the shape of a beard is not genetically inherited, causing him to reconsider the sorry state of his own chin furniture.

Read the rest of this entry »

Orion’s Belter: Endless Space

The amount of developers that seem happy to revive our favourite things from times gone by is something recently discussed in the breezy parapets of Castle Shotgun. A few days later a game appeared on Steam, taking preorders that gave access to its alpha. That game is Endless Space and if it were a farmyard animal it would be plodding around a field saying ‘MOO’ quite a lot. It’s a space-based 4X game and although I need to spend more time with it before I say too many more words, it’s already caused me to miss one night’s sleep and that just doesn’t happen enough anymore. Trailer and brief excited key-tapping below.

Read the rest of this entry »

Conscripted Events: Heroes & Generals

A bridge to war

The dynamic, strategic multiplayer European campaign at the heart of Heroes & Generals ensures that scripted events aren’t necessary, but let’s pretend the headline is at least vaguely appropriate. John provided millions of details on how the first person shooting, cycling and strategising will work together, but if you refuse to believe a word that comes out of his keyboard you could watch the developer diary below instead. Campaign selection, faction choice and spawning are all covered, as are the number of graphics being added as development progresses, and the uses for purchasable credits.

Read the rest of this entry »

Caribbean Quarter Pounder: Port Royale 3

I thoroughly enjoyed Port Royale 2 and if your idea of buckling swash and living the life of an outlaw on the high seas involves cargo management and financial ledgers, there’s every chance that you enjoyed it as well. While the combat was about as much fun as scurvy, the economic simulation was deep enough to create a compelling experience and taking up quests across the Caribbean made it feel more like a place than a spreadsheet. Port Royale 3 looks handsome in this trailer, which also contains the greatest press quote in the history of press quotes. Observe.

Read the rest of this entry »

Naval War: Arctic Circle Ships Out On April 10th

An eggshell with several hammers

If you’re a budding naval commander who was planning to blow all his ready money on chocolate ovoids in celebration of a resurrected rabbit, I’d suggest you keep your wallet sealed just a little longer. Rising from the waters as if preparing to sink all of your battleships, Naval War: Arctic Circle will be released surprisingly soon. Consulting various charts and staring at a sexton for a while has led me to the conclusion that April 10th is the date the waters will be troubled by this accessible game of high stakes tactical hide and seek. Tim Stone describes it as a game “that teaches you to be afraid of little crimson arrows”. Read his thoughts here, an interview here and see explosions below.

Read the rest of this entry »

Got Space For Another F2P MMO? Here’s Nexus Conflict

SPACE!SPACE!SPACE!SPACE!SPACE!SPACE!SPACE!SPACE!
If a game doesn’t have a connection to my favourite dark matter infused vacuum, I’ll usually take the time to write a letter to the publishers, developers, neighbours, suggesting a rethink. Sometimes it works, sometimes I get my door kicked in by a SWAT team and taken to a ‘facility’ for a rest and a cup of tea. Take Gamigo’s Nexus Conflict: It was originally a fighting game about two phones, a classic in the making you might think? But upon hearing about the burgeoning international movement known as SPACE!, they reworked the game according to my themes: it’s now a strategic MMO in the Black Prophecy universe. You know, in SPACE! Beta details and trailer are below.
Read the rest of this entry »

Wot I Think: Crusader Kings II

I have never had a ruler this handsome or beardless.

I’ve counted my plots before they hatched, I’ve duked it out with my brothers and sons, and I’ve lorded over an entire continent. Now, having lost more than I’ve gained and suffered more than I’ve succeeded, I’m finally ready to share Wot I Think about the majestic Crusader Kings II.

Read the rest of this entry »

King For Two Days: Crusader Kings II

I haven't actually been a king at all, not even for an hour.
As many of you will have noticed, Crusader Kings II came out on Valentine’s Day. This, as it turns out, was a good thing. I’d already played the beta extensively and have only emerged from the full version when the fact of being a biological entity has demanded that I do so, or when the necessity to write about other things has arisen. I’m not ready to write extensively about wot I think yet – it’s a big game and I’ll be thinking lots about it – but it would be remiss not to acknowledge the release and the hours I’ve already enjoyed.

Read the rest of this entry »

Rig Or Mort Is The Choice: Oil Rush

There's a whole ocean of oil under that carnage. No one can get at it except for me.

Naval strategy game Oil Rush is now available direct from developers Unigine, and on Steam and Desura. Rather than being powered by burning up the planet’s lifeblood, it runs on the studio’s own Unigine Engine, which seems capable of producing some attractive visuals. It’s a fast-paced take on strategy, focusing around the capture of platforms, nodes scattered around each map that produce either units or oil. Unit-producing nodes can be defended with various sorts of turret while oil platforms have no such protection and must be defended by the various warcrafts churned out. Observe.

Read the rest of this entry »