Posts Tagged ‘Street Fighter IV’

Wot I Think: Street Fighter V

With any long-running series, there’s a delicate balance between retaining the things that people love and refreshing the decor. With Street Fighter V [official site], Capcom have come close to hitting a reset button marked ‘1991’ when it comes to fighting systems and yet this is the most forward-looking game in the series, with one eye fixed on the world of esports. It’s a streamlined entry in the mighty fightin’ series, for better and for worse, and we sent fisticuffs expert Andi Hamilton into the fray to see how it all works. He returned with these words of judgement.

Read the rest of this entry »

Ultra Street Fighter IV’s Long Road To Becoming The World’s Greatest Fighting Game

A month or so ago there was a Capcom weekend on Steam, where some of the publisher’s finest cuts were free to play for a few days. Out of curiosity as to whether my old 360 arcade stick would work with it I downloaded Ultra Street Fighter IV [official site]. I have a long history with Street Fighter IV and thought I knew what to expect – but the World Warriors blew me away again, and that once-dusty stick is now part of the furniture. Here’s why.

Read the rest of this entry »

Free Honda: Ultra Street Fighter IV Free Weekend

There was a period in the mid-nineties when Rise of the Robots and One Must Fall: 2097 were the only beat ’em ups available on PC. Believing robotic participants to be the future of combat sports, Colin Computer, CEO of PC Incorporated, banned all fighting games containing living combatants. When it became clear that people might accidentally play Rise of the Robots in a two-game market, Colin was chased out of town.

Times have changed. Now you can play the latest Dead or Alive< ! and Mortal Kombat games and a whole lot more. And this weekend, starting right now, you can play Ultra Street Fighter IV for free through Steam.

Read the rest of this entry »

Super Street Fighter IV Ditching Games For Windows Live

This image is a metaphor. I'll let you work it out for yourself though.

SSFIVAE is breaking free from GFWL! What does that mean? It means that Super Street Fighter IV Arcade Edition is snapping the shackles of Games For Windows Live and switching to Steamworks this coming Friday.

This is good news, because Games For Windows Live may soon vanish (though given this is Microsoft, it’s not quite that simple) and it’s not yet clear which games will make the transition to other multiplayer-enabling services. Unfortunately there’s also some bad news for people who bought SSFIVAE DLC through GFWL.

It’s a good day for people who love acronyms. Or GDFPWLA, as we like to call it.

Read the rest of this entry »

Combo Breaker: Ultra Street Fighter IV Trailer

What? The Easter holiday is over!?

In another life, I didn’t spend the entire Easter weekend managing virtual football teams, but instead spent it practicing fighting game combos. I like to think that this dimensional doppelgänger has enough good taste to make Street Fighter his puncher of choice. I’ve never been good at it, but I’ve read enough to know that it’s good. And the trailer below for Ultra Street Fighter IV, due out early June August, makes me wish I could trade places with my other self for a while. Check out the stage with the dinosaurs in the background.

Read the rest of this entry »

C-c-c-combo Trainer: Street Fighter IV Tool Teaches Timing

I still have no idea what's happening here though.

I’ve button-mashed many a fighting game character just to watch them die, but recently I’ve been trying roll my fighting game knowledge-train a little further down the line. As reported by Wired, the Street Fighter IV Combo Trainer looks like a good way of doing that. It’s a fan-created mod that helps you practice the timing of combo attacks.
Read the rest of this entry »