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Posts tagged “Stress Level Zero”

Feature: Hands on. Also legs, elbows and head on.

Boneworks is one of the best VR games – and still kind of broken

Though everyone has their HMD cameras trained on Half-Life: Alyx as VR’s killer app, I’ve been staring creepily at Boneworks' gif-rammed Steam page and saying “soon” over and over. Having spent a few hours working my way through its meta game-within-a-game world, I’m not quite in the position to review it as a whole. It’s exhausting and sweaty, and if I didn’t take some breaks…

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Duck Season launches a cheaper but still spooky non-VR version

I've always wanted to play Duck Season. I've heard it described as the Pony Island of virtual reality - a cute VR Duck Hunt clone that unfurls into something far more sinister. Unfortunately, due to my lack of future-tech headgear I've not had the chance to play it. Duck Season PC is a version of the game re-worked by Stress Level Zero for the mouse…

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Boneworks looks like the next step for VR interactivity

Climbing a ladder seems like such a mundane thing to be excited about, but think about how complex it really is. You need both hands, feet, coordination, balance and power - something that seemed nigh impossible to simulate in VR with limited head and hand tracking until Boneworks surfaced today. As a game, I'm not sure what to make of it, but as a showcase…

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Halo Wars: Definitive Edition heads up a handful of Steam free weekends

It's the weekend for a lot of you already, so here's a little something free for the next few days. Four somethings, even. Five, if you've got a VR setup. There's probably a few more lurking around that I've missed, but there's a bundle of free weekends running concurrently on Steam right now: RTS spinoff Halo Wars: Definitive Edition, baseball fighter Lethal League, physics puzzler…

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Feature: VR not taking this seriously

6 exciting VR games we saw at GDC

The blessed boys and girls of Valve were showing off some VR games for the upcoming Vive Pro at the Game Developers Conference last week. They were encamped near the press room in a large chamber split up into little shacks, each running a game such as the robot-avoiding comedy stealth of Budget Cuts, or the sunbathing relaxation of Vacation Simulator. I went on a…

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