Posts Tagged ‘Streum On Studio’

Bing bong! Space Hulk: Deathwing now boarding

Space Hulk: Deathwing [official site], the new squad-based FPS adaptation of Games Workshop’s tabletop Warhammer 40,000 spin-off, is now out. Our Alec is currently busy polishing his crotchskull but, once he’s done with that and made himself decent, he’ll load Deathwing and play so he can tell us all Wot He Thinks. For now, he sends initial word that “the environments look like concept art and it has the requisite thumpy metal sound effects, but do brace yourself for a whole lot of stomping down long, twisty corridors.” Sounds like Space Hulk all right. Read the rest of this entry »

SPACE HALT! Space Hulk: Deathwing delayed five days

Space Hulk: Deathwing [official site], the Warhammer 40k squad-based FPS about Space Marines shooting oh so many nasty aliens, has been delayed a few days. It was expected this Friday, the 9th, but publishers Focus Home have pushed it back until Wednesday the 14th for a little more polish. Untrue rumours started by me suggest that our own Alec Meer has been in the recording booth for a special mode replacing every single sound effect with him shouting “SPACE HULK” with various intonations. Read the rest of this entry »

Watch 17 minutes of Space Hulk: Deathwing singleplayer

The best way to play Space Hulk: Deathwing [official site] will surely be its cooperative multiplayer mode, with you and three of your closest warpals yelling over Skype as you stomp around mowing down hordes of aliums. The FPS will also do singleplayer with AI squadmates, mind, and that’s on display in a new gameplay video. It shows seventeen minutes of uncut gameplay, seventeen minutes of Terminators stomping around a space cathedral, whacking Tyranids with swords inscribed with slogans like “I am wrath. I am steel. I am the mercy of angels.” No subtlety, those Space Marines. Read the rest of this entry »

Space Hulk: Deathwing Stomping Into December

Space Hulk: Deathwing [official site] finally has a release date, announced today by publisher Focus Home: December 9th. Deathwing is a new FPS adaptation of Games Workshop’s Warhammer 40k spin-off, with Space Marines tromping onto colossal warped spaceships to salvage ancient treasure and smash aliens. You’ve got a month to prepare, so draw up a schedule for the essentials: plug in storm hammer for a deep charge; polish helmet; doodle “Aetius Maximianus Caelius ♡ The Emperor” in Sharpie on armour; check Urban Dictionary for cool new names that hip initiates call aliens. Read the rest of this entry »

Space Hulk: Deathwing Trailer Reveals Bits O’ Gameplay

'Brother, the alien filth keep coming - remind me to draw a bigger skull on my crotch when we get home, they don't seem to be getting the message.'

Space Hulk: Deathwing [official site] is due to launch this year, last we heard, and I’m pretty keen to see more of the Warhammer 40,000 spin-off FPS. Wandering around the ridiculous gothic architecture of mutated Imperium spaceships is very much My Bag as a video game tourist, of course, but I’m fascinated to see what developers Streum On Studio will do after their wonky but pleasing unconventional FPS-RPG E.Y.E.: Divine Cybermancy. So ooh, come on, gather round, crack open a box of Soylens Viridians, and let’s watch this first gameplay trailer.

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Dakka’s Delight – Space Hulk: Deathwing Trailer

I am hopeful that Warhammer 40K FPS-RPG Space Hulk: Deathwing [official site] will be, at the very least, a weird game. Developers Streum On Studio were behind E.Y.E.: Divine Cybermancy, another FPS-RPG about an order of warrior monks stomping around a dystopian future in ornate power armour. It was hugely ambitious, baffling and wonky yet fascinating and endearing, which I’ll take over mediocre any day. So a new trailer choosing a soundtrack with mariachi-tinged rap from a Swiss pop band, well, that’s certainly unconventional for a 40K game. I’m quietly hopeful.

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Smashing Hulks: Space Hulk – Deathwing

Whee! A new Space Hulk game that converts the claustrophobic tension of the boardgame into some sort of action-packed shooty-punchy experience. I’m not deeply versed in 40K lore, although I could have told you a thing or two about the Codex Imperialis when I was a teenager. I made an army of chaos marines by gluing bits of toy animals onto my Space Wolves because I wanted a change of pace. Unfortunately, I’m not the most gifted person when it comes to modelling so the height of my achievements was a heavy weapons chap with a hoof for a codpiece. Let’s look at Deathwing.

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