Posts Tagged ‘Studio MDHR’

Cuphead patch squashes bugs, including one that should be a feature


Cuphead’s fetishisation of difficulty and the air of smugness perpetrated by some of the louder parts of its community unfortunately put me off the finger-gun platformer, but if anything could have made me give it another chance, it would have been the ability to summon an army of anthropomorphic cups. Lamentably, this bug, along with many others, has been squashed in the latest update.

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Why Cuphead’s simple mode shouldn’t cut content

cupbird header

In my review of Cuphead [official site], I praised the inclusion of a much easier ‘simple’ mode that also strips out some of the game’s content. It’s true that Cuphead could have just had a single difficulty setting, and the game is better for simple mode’s inclusion. But what would have been lost if simple mode included everything, and just made the game easier?

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Cuphead is now out. CUPHEAD!

Our cup runneth over, then it runneth away to shooteth enemies. The mighty Cuphead [official site], a shooty platformer with smooth jazz and a gorgeous hand-animated style using techniques of 1930s cartoons, is now out. After several years of shouting CUPHEAD at each other, we can finally play. Don’t mistake its fun style for an easy game, mind, as Cuphead will drink you up and spit you back out if you’re not careful.

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Cuphead devs entirely rebuilt the game after E3 2015

You probably recognise Cuphead [official site] because you’ve been hearing about it for years. The action platformer was first announced at E3 2014, and it’s finally out on September 29. In between, the developers at Studio MDHR quit their jobs, remortgaged their homes and essentially rebuilt the game.

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Cuphead runneth over and releases Sept 29th

On September 29th, Cuphead [official site] will cease to be the game that I most look forward to seeing at E3 every year because it’ll actually be released. Even though I’m looking forward to playing it, this makes me sad. Since its first appearance, it has become a reassuring presence, a cheeky wink from a place and time far removed from the regular trailer diet of sound and fury.

It’s all very cupsetting.

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Cuphead? Cuphead! Cuphead Delayed Into 2017

Flip me, Cuphead [official site] still looks gorgeous. The run ‘n’ gun platformer is styled after 1930s cartoons, see, with the beautiful bouncing hand-drawn style and horrific anthropomorphisation of everyday creatures and items that always unsettled me as a child. Always nice to revisit childhood horrors, yeah? Alas, we’ll need to wait a while longer. Cuphead was expected to launch some time this year but developers Studio MDHR have now delayed it into “mid-2017”. They want it to be finished and good, yeah?

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Runneth Over: Cuphead Is Now A Full Platformer

The last time we saw Cuphead it was at E3 2015 and the game, styled like an early 20th century cartoon, was all about defeating devious boss characters. Now E3 2016 looms and the game has returned, only now it’s not just about beating bosses but about jumping and bopping heads across traditional platformer levels. And it still looks amazing.

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Good, Strong: Cuphead Overflows With 1930s Cartoon Style

The game *actually* *looks* *like* *this*.

Cuphead splits me right down the middle. It’s a run-and-gun game about one-on-one fights, which means it’s about learning attack patterns, dodging enemies, and striking back through multiple waves to eventually destroy them. It’s inspired by the likes of Contra and Mega Man, games which aren’t really my thing.

It’s also using hand-drawn cel animation, watercolour backgrounds and live jazz recordings to mimic the style of early, 1930s cartoons. In its videos, it looks like a controllable, early Mickey Mouse cartoon with a lot more fighting. It’s exactly my kind of thing.

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