Posts Tagged ‘Styx: Master of Shadows’

Wot I Think – Styx: Shards Of Darkness

A few years ago, I probably would have forgiven Styx: Shards of Darkness [official site] a multitude of sins (and though there is not a multitude, there is one honking great sin). A proper stealth game that isn’t low-rent or poorly balanced, with a choice of paths and abilities but which doesn’t devolve into routine action – we didn’t used to get too many of them.

Recent times have given us new Dishonoreds and Deus Exes and Metal Gear Solids and Hitmen, endless Assassin’s Creeds and even a so-so Thief, the game Styx most resembles. Hell, even the new Zelda game has a functional stealth element to it. We are spoilt for stealth choice, and that makes this fantasy wall-hugging sequel a tough sell. What it’s got on its side is purity. What it has against it is its lead character. Read the rest of this entry »

Styx: Shards of Darkness is a vomit-y fantasy Hitman

Styx was a game in need of a little refinement. You wanted to take the little oik and clean his fingernails, boot him into a bathtub, and scrub him down til he shone like an emerald. In his first adventure, the titular goblin (he’d smirk at being called titular) did some decent stealth, stabbing and scurrying through a handful of levels that were solid if unspectacular. It all worked fairly well but it didn’t pack any real surprises.

Pleasingly, the sequel Shards of Darkness [official site] looks like it might deliver a polished version of the original, though some of the rough edges are still noticeable in the opening level I played last week.

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Have You Played… Styx: Master Of Shadows?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Styx: Master of Shadows is a solid 6/10 game, but in an underserved genre that will still make it a worthwhile play to many. It’s a strict stealth game in which you play a goblin who clambers around a medieval city built in the clouds, where getting caught means almost certain death.

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Styx: Shards Of Darkness Gets Delay, Gameplay Trailer

That’s the thing about stab-happy goblins: you can never be sure quite when they’ll pop up. Styx was meant to continue his merry little adventures in Styx: Shards of Darkness [official site] this year, but nah. Instead, Cyanide’s follow-up to the 2014 fantasy stealth game Styx: Master of Shadows will now arrive in early 2017. While we’ll need to wait longer to sneak around ourselves, today we can watch someone else do it, thanks to a new eight-minute gameplay video:

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The 25 Best Stealth Games On PC

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end.

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Sneaky Sneaky! Styx: Shards Of Darkness Announced

Murder is a right lark, I’m sure we can all agree, but there’s little better murder than murder where no one sees their murder coming and their murder goes undetected. Stealth, I’m talking about. 2014 fantasy sneak ’em up Styx: Master of Shadows was fairly typical for for developers Cyanide – interesting and ambitious but flawed enough to end up frustrating, as our Graham noted in his review. Still, the goblin’s sneaky adventure was promising enough that Cyanide are having another crack.

Today the French studio announced sequel Styx: Shards of Darkness [official site], slated to launch in 2016.

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Wot I Think – Styx: Master Of Shadows

Development company Cyanide have long been purveyors of interesting-but-guff fantasy games. Styx: Master of Shadows turns out to be their least-interesting-but-most-good. It’s a stealth game in which you play a goblin – the Styx of the title – sneaking around the Tower of Akenash, a medieval city built so high among the branches of “the World-Tree” that ledges stretch down into a cloudy abyss.

It’s also a strict stealth game: one in which triggering combat means almost certain death, and where you’ll spend your time mastering the shadows by hiding in them rather than pouncing from them.

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