Posts Tagged ‘Subnautica’

Subnautica’s Eye Candy update makes water look wetter

Subnautica

I’ve been meaning to sink some proper time and energy into Subnautica, Unknown Worlds’ game of submarine exploration and underwater survival, but looking at the latest update suggests I might be best waiting until I get my shiny new PC. That’s because the Eye Candy update makes the game (visually) better, down where it’s wetter. Rub your eyeballs all over the update trailer within or take a peek at the full update notes here.

Read the rest of this entry »

Clickuorice Allsorts: Cute Subnautica Lego pitches

Subnautica Lego idea

A reader sent me some links to really well-done Subnautica Lego pitches on the Lego Ideas forum so I wanted to share them! Here’s Survivors of the Degasi and Exploring the Safe Shallows. The Lego Ideas forum lets people pitch ideas for sets that they want Lego to convert into real products. You need 10,000 supporters for a set to qualify for review and these are nowhere near. They’re also based on a third-party IP – from the T&Cs I don’t think it immediately precludes a set from eligibility but it would complicate matters. ANYWAY! I just really liked how well the projects seemed to get the sense of Subnautica (look at the peeper fish!) PLUS because the submissions can use only existing Lego pieces you could build them/bits of them anyway. The shallows terrain segment gave me some ideas for building my own reef – not Subnautica-themed – using my young relatives’ Lego collection!

Subnautica introduces cute companion Cuddle Fish

Subnautica Cuddle Fish

Hello! It’s your unofficial underwater correspondent, Pip! I’m here to discuss the latest dance music fish trailer and update info for Subnautica [official site]. There’s a thing called a Cuddle Fish and you can feed it snacks!

Also, do you have any idea how many notification systems I have for news about this game? And if any of them fail I have also apparently trained friends to alert me to news as well. Read the rest of this entry »

Ghost Update now haunting Subnautica

Ghost Update - Subnautica

When I get emails with the subject “Ghost Update” it is usually Alice pointing out something important from the latest issue of our favourite ghost magazine – the angel who was also potentially a surfer dude or the couple who kept having little arguments with each other and past life regression revealed that they had been a trapeze act where one had dropped the other one to their death meaning this life was a bit socially awkward for them.

Confusingly, Ghost Update is also the name of the latest Subnautica [official site] update – no passive-aggressive dead trapeze artists BUT there’s a spot of new content (POTENTIAL SPOILER WARNING), more final plant art (!!!), a new biome called the Mesas, and… detailed models of poop? Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Pyre,
Dream Daddy, and horror

Podcast hosts Brendan, Pip and Adam

What’s that unsettling white noise coming from the other room? Oh no, it’s the 10th episode of the RPS podcast, the Electronic Wireless Show. This week, the gang are talking about horror in games (but not necessarily “horror games”). Adam and Brendan are terrified by the depths of Subnautica, which doesn’t frighten Pip in the slightest.

But we also like playing non-scary things. Brendan has been competing in the purgatorial fantasy sport of Pyre, and Adam has been catching fish and watching tranquil sunsets in Yonder: The Cloud Catcher Chronicles. Meanwhile, Pip has been dating dads in the gay suburban utopia of Dream Daddy. There’s also reader questions, in which we return to the subject of horror, and experience the shrill scream of a truly terrifying beast…
Read the rest of this entry »

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

Read the rest of this entry »

Subnautica’s Voice of the Deep adds something monstrous

Subnautica

Subnautica‘s [official site] Voice of the Deep update might be the thing that tips me over into playing that game for hours again and properly exploring the narrative/lore side of things. I’d set the game aside to come back to after early access BUT! Tom Jubert (who did narrative work on The Talos Principle and The Swapper and now Subnautica) noted on Twitter: “Today is the day that Subnautic gets its endgame! Finally, something awaits you at the bottom of the ocean.”

THAT SOMETHING HAS ENORMOUS TENTACLES. I’m so into this. Read the rest of this entry »

Subnautica update sounds the fire alarm

Subnautica

Ooooh! A Subnautica [official site] update! This one is called Silent Running and yet the trailer is VERY LOUD. I think the silent bit only applies to the Cyclops (a big underwater craft) which you can now run silently if you want to sneak around. Sneaking is now important because of the underwater jerks trying to munch on your Cyclops. That sounded wrong. Let’s move on and watch the video: Read the rest of this entry »

Steam Charts: battle royale battle royale

We have a GIFbot in the RPS staff chatroom. GIFbot is a treacherous and unreliable creature, often offering wildly irrelevant or breathtakingly banal results when we type ‘/gif whateverphrase’ and then cope with whatever it randomly pulls from whatever reprobate corner of the internet it’s plugged into it. However, often enough its results are so irrelevant as to be perfection itself. And so we shall keep it around for an eternity, and reach for it in our darkest hours.

For instance, in the absence of a better conceit for the latest Steam Charts. For these, once again, are the ten games with the most accumulated sales on Steam over the past week. Take it away, GIFbot. Read the rest of this entry »

State of the Art: The art of creating Subnautica’s flora

If you’ve spoken to me for more than five minutes, chances are I’ve mentioned Subnautica [official site]. It’s an open world survival game set largely underwater on an alien planet. You explore biomes, collect resources and, as updates to the early access project add more content, start to piece together the story of the planet. I played huge amounts of the game before more significant story elements were added and my big project was my volcano lair’s garden. I collected all the weird and wonderful plants I could and cultivated them in little plant beds outside my underwater home. That’s why, when I had a chance to speak with art director Cory Strader, I immediately wanted to talk about the game’s flora.

Read on to find out how The Abyss, microscopy and a real fish with a transparent head and a visible brain all played their part! P.S. You can click on images to see larger version of the concept artwork or, if they’re game screenshots, to just see them in isolation. Read the rest of this entry »

Subnautica is secretly a brilliant horror game

Subnautica [official site] seems like a nautical holiday wrapped inside a survival game. Swim around a gentle ocean and meet lots of colourful fish, chill out in an underwater forest, sunbathe on top of a little escape pod – it all sounds very relaxing. Don’t be fooled. Subnautica is, in fact, absolutely terrifying.

I can’t quite remember when I realised that the sea was actually a vast world of horrors. Whenever it was, this realisation was undoubtedly confirmed when I was snorkeling off the coast of Australia in my early teens. I broke the surface of the water to be greeted by blood. So much blood. Not mine, thankfully. It belonged to a man who had bumped into some coral, which proceeded to rip open his leg.

Coral! Nobody expects this of all things to tear chunks out of them, but that’s what you get when you decide to visit the utterly alien sea. In Subnautica, this is even more pronounced because it’s a literal alien sea, an entirely new world, that you’re exploring. You’re not meant to be there and you’re definitely not welcome.

Read the rest of this entry »

Subnautica: Precursor update brings mysterious array

Precursor update

I was wondering which games might make the “Things To Play Over The Christmas Break” list this year when the Subnautica [official site] Precursor update got released. I went through a really big Subnautica love affair earlier in the year, but decided to step away for a few patches as the game is still in early access and I didn’t want to lose the magic by mining out each update in turn. Then Precursor arrived and is tempting me back not only with alien tech and more in the way of narrative but NEW CAVES! Read the rest of this entry »

Subnautica Adds Lovely Tree, Awful Seatyranid

If Pip were around, she’d focus on how the latest Subnautica [official site] update added a lovely big undersea tree and new glowing Ghost Rays to swim around it. She’s a peaceful one, our Pip, probably hoping to build another wonderful seabase near that tree. However, Pip is at EGX today, so Pip can’t write this. Instead, you get me telling you about the awful new hostile sealife in the aquatic explore-o-build-a-surviver’s ‘Dangerous Creatures’ update. How do you fancy meeting a humanoid cuttlefish with knives for hands? Or what appears to be an aquatic Tyranid Hive Tyrant?

Read the rest of this entry »

PRAWNS Arrive In Subnautica, Bring Grappling Hooks

I go away for two days and PRAWNS! arrive in Subnautica [official site]. I’m not actually talking crustaceans here, but a special suit with that acronym which arrived in the PRAWN update (Pressure Re-Active Waterproof Nano Suit). It has a claw arm and you can add a whole bunch more useful nonsense as well. This is my kind of augmentation tech. Deus Ex: Fishkind Explored.

Read the rest of this entry »

Our Steam Sale Picks, Round Two

We already chose 13 of our favourite games in the current Summer Steam sale, but more games have been discounted since. So, based on the entirely correct hypothesis that you all have completed every single one of our first round games and are now thirsting for more, here are 18 more to throw your spare change at. Everyone on the RPS team has picked three stone-cold personal favourites, making for a grand old set of excellent PC games: here’s what we chose and why.

Read the rest of this entry »

Buy These Games: Our Picks From The Steam Sale

Dark days for the world. Maybe videogames can save us? Haha yes of course they can haha.

Here are some really good videogames, though. They’ll take you to a better place for a while. These are the RPS team’s 13 personal favourites from the current Steam Summer Sale: we believe in these games, and we believe that you should play them too.
Read the rest of this entry »

The Bestest Best Games Of 2016 So Far

We usually do our enormous GAMES OF THE YEAR posting fest at the end of the year (as would seem logical) but because it seems silly to reserve praise for special occasions we’re doing a Games Of The Half Year collection to tell you about everything we’ve loved playing so far. It can double as a summer holiday recommendations list too!

We’ve listed ours in alphabetical order to prevent genre-based punch-ups in the staff chatroom. We’d also invite you to list any gems we haven’t mentioned or might not have played in the comments below.

Just hit the left and right arrow keys to navigate the Games Of The Half Year or click on the arrows next to the images to get started!

Survival Games Versus Pottering About

This post was originally published as part of the RPS Supporter program

I’m playing a lot of Subnautica [official site] at the moment, spending hours beneath the waves, doing the floaty equivalent of pottering and gardening.

I think the reason I’m having so much fun, despite being historically infuriated by survival games, is that one mode allows you to ditch the hunger and thirst constraints. I’m still surviving in that I worry about my oxygen and my health and I like how that guides and paces my exploration. There are constraints to navigate but not the constant irritant of hunger and thirst as it tends to manifest in this tranch of gaming.

Read the rest of this entry »

Subnautica: Views From Under The Sea

Over the last three days I seem to have racked up 18 hours in Subnautica [official site] and several more than 2,000 screenshots. I’m playing in Freedom mode so I can ignore food and drink requirements and spend a lot of my time building little bases to act as viewing platforms for kelp forests. BUT! I also discovered the freecam command in debug mode so here is a whole gallery of undersea loveliness to try to communicate why I’m spending so much time under the sea!

Read the rest of this entry »