Posts Tagged ‘Subnautica’

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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Subnautica’s Voice of the Deep adds something monstrous

Subnautica

Subnautica‘s [official site] Voice of the Deep update might be the thing that tips me over into playing that game for hours again and properly exploring the narrative/lore side of things. I’d set the game aside to come back to after early access BUT! Tom Jubert (who did narrative work on The Talos Principle and The Swapper and now Subnautica) noted on Twitter: “Today is the day that Subnautic gets its endgame! Finally, something awaits you at the bottom of the ocean.”

THAT SOMETHING HAS ENORMOUS TENTACLES. I’m so into this. Read the rest of this entry »

Subnautica update sounds the fire alarm

Subnautica

Ooooh! A Subnautica [official site] update! This one is called Silent Running and yet the trailer is VERY LOUD. I think the silent bit only applies to the Cyclops (a big underwater craft) which you can now run silently if you want to sneak around. Sneaking is now important because of the underwater jerks trying to munch on your Cyclops. That sounded wrong. Let’s move on and watch the video: Read the rest of this entry »

Steam Charts: battle royale battle royale

We have a GIFbot in the RPS staff chatroom. GIFbot is a treacherous and unreliable creature, often offering wildly irrelevant or breathtakingly banal results when we type ‘/gif whateverphrase’ and then cope with whatever it randomly pulls from whatever reprobate corner of the internet it’s plugged into it. However, often enough its results are so irrelevant as to be perfection itself. And so we shall keep it around for an eternity, and reach for it in our darkest hours.

For instance, in the absence of a better conceit for the latest Steam Charts. For these, once again, are the ten games with the most accumulated sales on Steam over the past week. Take it away, GIFbot. Read the rest of this entry »

Under the sea: The art of creating Subnautica’s flora

If you’ve spoken to me for more than five minutes, chances are I’ve mentioned Subnautica [official site]. It’s an open world survival game set largely underwater on an alien planet. You explore biomes, collect resources and, as updates to the early access project add more content, start to piece together the story of the planet. I played huge amounts of the game before more significant story elements were added and my big project was my volcano lair’s garden. I collected all the weird and wonderful plants I could and cultivated them in little plant beds outside my underwater home. That’s why, when I had a chance to speak with art director Cory Strader, I immediately wanted to talk about the game’s flora.

Read on to find out how The Abyss, microscopy and a real fish with a transparent head and a visible brain all played their part! P.S. You can click on images to see larger version of the concept artwork or, if they’re game screenshots, to just see them in isolation. Read the rest of this entry »

Subnautica is secretly a brilliant horror game

Subnautica [official site] seems like a nautical holiday wrapped inside a survival game. Swim around a gentle ocean and meet lots of colourful fish, chill out in an underwater forest, sunbathe on top of a little escape pod – it all sounds very relaxing. Don’t be fooled. Subnautica is, in fact, absolutely terrifying.

I can’t quite remember when I realised that the sea was actually a vast world of horrors. Whenever it was, this realisation was undoubtedly confirmed when I was snorkeling off the coast of Australia in my early teens. I broke the surface of the water to be greeted by blood. So much blood. Not mine, thankfully. It belonged to a man who had bumped into some coral, which proceeded to rip open his leg.

Coral! Nobody expects this of all things to tear chunks out of them, but that’s what you get when you decide to visit the utterly alien sea. In Subnautica, this is even more pronounced because it’s a literal alien sea, an entirely new world, that you’re exploring. You’re not meant to be there and you’re definitely not welcome.

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Subnautica: Precursor update brings mysterious array

Precursor update

I was wondering which games might make the “Things To Play Over The Christmas Break” list this year when the Subnautica [official site] Precursor update got released. I went through a really big Subnautica love affair earlier in the year, but decided to step away for a few patches as the game is still in early access and I didn’t want to lose the magic by mining out each update in turn. Then Precursor arrived and is tempting me back not only with alien tech and more in the way of narrative but NEW CAVES! Read the rest of this entry »