It’s interesting to follow the fate of World of Warcraft [official site]. It’s the MMORPG which made MMORPGs mainstream, the MMO which accidentally stunted ’em by inspiring so many homogenising imitators, and one of the few which has managed to hold onto a subscription model (heck, even EVE Online is getting a free option). So how’s WoW doing? Pretty well! In their traditional post-expansion boast, Blizzard say Legion has sold over 3.3 million copies (or so they think) and seen player numbers (by one measure) at their highest since the launch of 2010’s expansion Catalysm.