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Posts tagged “Subset Games”

Feature: Jonesing for more

The Joy of standing by your man in Into The Breach

Every game of Into the Breach tasks you with just about the biggest, most noble mission there is: save the world, this tiny watery globe we call home, from giant bug attacks, over and over again. But it also offers a smaller, more personal mission that’s a little easier to get your head round: save one specific person. At the end of a game -…

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Feature: An update on the update man

Rich McCormick’s 5 best games of 2018

I realise, at the end of 2018, that I’ve spent much of the year digging back over games released in 2017 and earlier. That’s in part because I’ve been subject to the demands of evil overlord Graham, but also because I’ve been trapped in the gravity well of monster timesinks like Destiny 2 and Divinity 2. When I did reach escape velocity, I cherished my…

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Malindy Hetfeld’s 5 best games of 2018

My 2018 in games had me dealing with failure in multiple ways. Designed to move further and further away from the fantasy of the all-powerful player ever looking for an appropriate challenge, these games teach to forgive and accept – forgiving someone a past hurt, accepting the lack of a perfect solution to a problem. From the satisfyingly familiar to a type of game I…

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Feature: How many people did we ask to do this?! Answer: many

Alex Wiltshire’s 5 best games of 2018

I’ve spent 2018 particularly distracted, flitting between games and feeling guilty that I haven’t quite finished them or spent the time they deserved. Maybe it’s because there have been so many good games? Or maybe I’m just awful. Either way, I resolve to take better care next year. Now I look back, I realise that I’ve particularly enjoyed a series of games which gave me…

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Feature: He's a jolly ol' saint

Nic Rueben’s 5 best games of 2018

It’s well known that games are an awful mistake that should have never been unleashed on an unsuspecting humanity. That said, here’s five that hushed the howling primates that reside in my skull just long enough for me to consider them a worthwhile investment. Honorable mentions go to Cultist Simulator (For it’s alchemical harmony of theme and mechanics), Vermintide 2 (for being the second best…

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Into The Breach deploys controller support

Magnificent monster-mashing mecha strategy game Into The Breach has added controller support, so you can now save the world while slouching on the couch. It's a rare PC strategy game that's suited for controllers, but Breach seems a fine candidate. Our Alec was excited when Into The Breach added touchscreen support earlier this year, say this was its "first step into ultimate perfection – becoming…

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Feature: The endless march of time

The bestest and most top PC games of 2018 so far

We're just about halfway through 2018 (which has somehow taken both too long and no time at all). As is tradition, we've shaken our our brains around to see which games from the last six months still make our neurons fizzle with delight. Then we wrote about them here, in this big list feature that you're reading right now this second. And what games they…

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Into The Breach patch fixes false victories, adds initial touchscreen support

While we're all distracted by BattleTech's intricate and ponderous mech warfare, the polar opposite, lightning-quick approach to turn-based giant robo-combat has been busy too. Into The Breach's latest patch quietly fixes a dozen-odd problems I doubt many of us even noticed this ridiculously slick game ever had, including one that meant getting your whole team killed in the final mission didn't always mean a game…

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Feature: You can take it with you

Persistence & Permadeath: progression in Spelunky, Into the Breach and roguelikes

Progression is so often an illusion. Many games use the idea of permanent progression as a way of tickling our lizard brains with a growing pile of loot or numbers which constantly tick up, so that we feel like we’re achieving something while we sit in front of a computer and repeat the same set of tasks over and over again. The beauty of permadeath…

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RPS interviews Into The Breach’s developer about hurting our feelings

The folks at Subset Games are responsible for the games FTL and its follow-up Into The Breach, which means that they are also responsible for some of the most frustrating yells I've done alone on an airplane. I'm sorry to those around me, but I thought I was going to finally complete a run and then everyone I loved exploded or died from lack of…

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Feature: The million timeline question

Chris Avellone sheds light on Into The Breach’s time-travel mysteries

If there's one thing that grips me more about Into The Breach than the razor-sharp tactics of its death-chess scenarios, it's trying to wrap my flabby brain about the dark possibilities and implications of its terse but tantalising plot. I've already espoused one possible and particularly fatalistic reading of what's going on - the idea that every time your team of time-travelling Mechs wins, loses…

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Buy Into The Breach, get free FTL… On Steam, too

The howling vortex of hypercapitalism that is Christmas may be behind us, but judging from the amount of snow outside my window, it's still the season to be Santa-esque. Not to be one-upped by GOG and Humble, Steam are now offering a free copy of FTL with every purchase of the fantastic Into The Breach, a drum-tight tactical puzzle that has captured the hearts, minds…

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Feature: The ballad of Isaac Jones

Fright of the navigator – Into The Breach’s most powerful but most cowardly mech pilot

One thing I didn’t say much about in my starry-eyed review of the sublimely elegant turn-based strategy game Into The Breach was its metagame. A campaign takes an hour or less, but the business of earning new types of mech and new pilots to drive, fly or teleport them will last you months. I’m a long way off unlocking everything, though I do have a…

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Buy Into The Breach, get free FTL

This is perhaps a slightly perverse offer, seeing as so many folks who have been jonesing for Into The Breach have the jitters and the sweats specifically because it's the follow-up to the revered FTL. However, if you've managed to come to this backwards, i.e. got all hot'n'bothered about Into The Breach's ultra-deft, ultra-lean apocalyptic turn-based strategy without ever having played its brutal star-trekking predecessor…

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Feature: A near-perfect turn-based sci-fi strategy game

Into The Breach review

Look not to what high-speed, turn-based, sci-fi strategy wonder Into The Breach shares with its timeless predecessor FTL: Faster Than Light, but instead to how aggressively different it is. Though they share a soul of permadeath and moment-to-moment dilemmas, entire limbs have been lopped off and casually thrown aside, teeth and hair uprooted and plugged back in at strange new angles, eyeballs moved to places…

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Into The Breach’s launch trailer stomps out a little early

From a conclave of Earth nations comes the order: DESTROY ALL MONSTERS. Such is the way of Into The Breach, the kaiju-fighting turn-based tactical game from FTL studio Subset Games. Everyone at RPS who has played Into The Breach--let's call them 'the jerks', for simplicity's sake--has raved about fighting monsters with warbots through its small, focused battles on little grids in only a handful of…

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FTL follow-up Into The Breach is finally out this month

For the past couple of months, we've been bragging shamelessly about how we've already got beta copies of Into The Breach, the XCOM vs Pacific Rim vs Advance Wars-y follow-up to the timeless FTL: Faster Than Light. This ugly crowing has an expiration date, you'll be glad to hear - and that date is the end of this very month.

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Feature: How to lose a planet in 20 turns

Into The Breach: a diary of doom

With apologies about continued teasing you with something you can't have quite yet, I wanted to follow-up our recent chat about the stressful wonders of FTL follow-up Into The Breach with an after-action report. This takes you through how the game actually works, and demonstrates the kinds of decisions, sacrifices and face-palming involved in every moment of it.

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