Posts Tagged ‘Subset Games’

FTL follow-up Into The Breach is finally out this month

into-the-breach-release-date

For the past couple of months, we’ve been bragging shamelessly about how we’ve already got beta copies of Into The Breach, the XCOM vs Pacific Rim vs Advance Wars-y follow-up to the timeless FTL: Faster Than Light. This ugly crowing has an expiration date, you’ll be glad to hear – and that date is the end of this very month.
Read the rest of this entry »

Into The Breach: a diary of doom

breachdiary

With apologies about continued teasing you with something you can’t have quite yet, I wanted to follow-up our recent chat about the stressful wonders of FTL follow-up Into The Breach with an after-action report. This takes you through how the game actually works, and demonstrates the kinds of decisions, sacrifices and face-palming involved in every moment of it.

Read the rest of this entry »

Kaiju & mechs clash in ace FTL follow-up Into the Breach

intothebreach1

Any studio with a debut as strong as FTL might well be wary of that Difficult Second Album syndrome. How do you follow up a game so idiosyncratic and widely adored without risking disappointment? The answer, it turns out, is with a kaiju vs giant mech tactical masterclass.

We’ve been playing Into the Breach.

Read the rest of this entry »

Into The Breach: FTL follow-up is smart, tense and surprising

Within a couple of minutes of sitting down with Justin Ma and a build of his new game, Into the Breach [official site], preconceptions are torn to shreds. Ma is one half of the team behind FTL and when Into the Breach was announced, I wasn’t alone in thinking it looked like tactical skirmisher Advance Wars, with added monsters. It is that game, to an extent, but its most notable feature isn’t tied to the setting at all – it’s that this is a tactical combat game in which the enemy is entirely predictable. Everything is explained below, but in short, this might be the smartest turn-based design I’ve seen since Invisible, Inc.

Read the rest of this entry »

FTL devs announce tactical kaiju battler Into The Breach

The creators of FTL have announced their next game, Into the Breach [official site], and it looks a bit like the isometric, tactical version of EDF I’ve always wanted. Tasked with defending the last remnants of humanity from giant monsters, you’ll protect cities and fight monsters in randomly generated turn-based scenarios. It looks gorgeous, as you can see in the trailer below, and will have a new soundtrack by Ben Prunty, FTL’s composer, as well as writing and world-building from the keyboard of Chris Avellone.

Read the rest of this entry »

Interview: Subset Games Talk FTL

Last week Adam posted some impressions of the spaceship managing FTL, and you’re allowed to read them. And now, Craig’s spoken with its creators, Justin Ma and Matthew Davis. They talk about how the project came to be, how they’re still in shock over their massive Kickstarter success, and how it was that the game was inspired by text adventures.

Read the rest of this entry »