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Posts tagged “subversion”

Introversion’s Rezzed Session: Explanations, Demos

Introversion used their developer session at Rezzed to explain why they had canned Subversion, and how the technology and ideas from that had become Prison Architect, which was playable at the show. It's certainly worth a look, and you can watch the session - which includes some footage of Subversion - below. Relatedly, you can also read my take Prison Architect here and here.

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Feature: Subverting The Experiment

Introversion Explain Subversion’s Fate

Earlier this week I had a chance to talk to Introversion lead programmer, Chris Delay. He explained a bit about what was going on with the British indie, talking about how the suspended Subversion project had changed their outlook, and how they're returning to their original approach of being bedroom programmers.

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New Introversion Project, Subversion Delayed

It has been five years since Introversion last entered the Independent Games Festival, with Darwinia, and the studio have just announced that they have entered their latest game into IGF 2012. However, the submitted game is not Subversion, the stylish, procedurally generated urban heist sim that the team have been working on, which is now on indefinite hiatus. Instead, there is to be an entirely…

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See Subversion At World Of Love

What a strange headline that is. What it means is this: Introversion's forthcoming procedurally-generated espionage game, Subversion, was shown at London-based Indie convention World Of Love earlier this year. It was filmed, via the magic of wobblecam, and uploaded for the internet. That means you can watch Chris Delay play through one of the levels, and see polygonal Kieron Gillen and Eskil Steenberg rob a…

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How A Steam Promotion Saved Introversion

When Introversion do one of their sporadic candid posts, it's normally worth reading. Mark Morris' latest one is no different, talking about their last six months. They knew within an hour Darwinia+ hadn't done well enough, and eventually they realised they couldn't go on. Instead, they ended up selling the office, going back down to 3 staff, selling tables and chairs and working from their…

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Feature:

Subversion Unveiled

Last night at BAFTA in London the handsome men of Introversion sat on stage to chat about their more recent launch, that of Darwinia+ on XBLA. It's Darwinia and Multiwinia combined for console-dude fun-times. What was a little more interesting, however, was that they did a demo of their next game, Subversion. Chris admits cheerfully that it's probably a year until they should be doing…

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RPS Interview: Introversion’s Chris & Mark

While at GDC '08 I met up with Mark Morris and Chris Delay from Introversion. We talked about their forthcoming games, Multiwinia, Subversion, the state of the industry, and their aspirations towards being indie publishers. RPS: Busy year? Chris: Yes, lots of projects, lots of stuff. Multiwinia is the big one, with Subversion being the longer one. Multiwinia is really good, really there. Well, Mark…

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Introversion: “The Best Game We Will Ever Make”

Click for full image. Key indie developer Introversion's lead programmer, the superbly named Chris Delay, has posted some more screenshots and development wordthinks from his work-in-progress, Subversion, on the company forums. He says that while the rest of the company is nervous about its Darwinia-like slow gestation, his vision of the game is only becoming clearer. I can feel Subversion solidifying, but it’s a slow…

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RPS Talks To Introversion’s Chris Delay

One of the PC's finest features is its ability to allow small, eccentric development teams to create great games without constraints. The spirit of the bedroom programmers of the '80s is just about living on PCs across the world. One such home-grown PC team are the British IGF winners, Introversion, who have been something of an inspiration in their attitude towards game development: the kinds…

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