Posts Tagged ‘Sumo Digital’

Crackdown 3 trailer brings the boom, Terry Crews

Crackdown 3

Confession: I haven’t played any of the open world action-adventure Crackdown series and the Crackdown 3 trailer (which you can watch after the jump) left me none the wiser on a lot of different fronts. That’s why I went to Wikipedia. However that was about 7 minutes ago so obviously I’m now reading about the ancient belief in swan songs being this beautiful song a swan sings before death.

Here’s Crackdown 3 [official site] which is approx 50% being shouted at by Terry Crews and 50% destructive running: Read the rest of this entry »

Snake Pass and the unexplored territory of the game controller

Snake Pass

When we put up our review of Snake Pass [official site] I remember one of the comments asking about whether you can play the game on mouse and keyboard. It’s an interesting question. The short answer is yes, but the longer answer is about how the developers, particularly Seb Liese whose tech prototype for snake movement started the whole ball rolling (or snake slithering), saw the controller in relation to the experience of playing. The way the input feels is intended to be a part of the whole experience – to the point where Liese was lobbying to ship without a mouse and keyboard option at one point because they hadn’t found one which adequately expressed the same physical elements of playing. Read the rest of this entry »

Wot I Think: Excellent physics-puzzler Snake Pass

Smarter than half a dozen BioShocks despite looking a bit like it fell from a lost GameCube promotional disc, Snake Pass [official site] is an animal physics game without the slapstick comedy that often entails. (Tail, like a snake has).

I’m not sure if it’s best referred to as a platformer or a puzzle game. The main activity in Snake Pass is progressing from one platform to another, but where historically (hiss, like a snake) platformers involve high-speed bounding from place to place, this is about slow-speed slithering, climbing and clenching. You’re a snake, see. Snakes don’t jump, apart from in that bit in David Attenborough when one of them snatches a hummingbird out of the air or something.

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Ssserpentine platformer Snake Pass releasssed

Most platformers take movement for granted. Sure, it might be tricky to nail precise timings and pull off complex chains but you have move buttons and jump buttons and they do your moving. That’s certainly not the case with Snake Pass [official site], which launched today. Sumo Digital’s platformer gives players a snake to wind, coil, and wrestle with to make him move and climb. Unconventional physics-driven platformers can be a bit kooky but this looks great. See: Read the rest of this entry »

Snake Pass’s serpentine platforming coming this month

I’m sssurprised we’ve not yet mentioned that Snake Pass [official site] will launch at the end of March. It’s an interesssting-looking physssicssss-bassssed puzzle-platformer ssstaring a sssnake who, unlike mossst animalsss in platformersss, actually movesss a fair bit like a real sssnake. To move Noodle the Snake, playersss need to expand and contract hisss body, laying down coilsss and winding in that ssserpentine motion to build ssspeed and climb obssstaclesss. A new video dev diary getsss technical on how the game’sss movement worksss but firssst, here’sss a ssslightly older one introducing how the controlsss even work. Have a look: Read the rest of this entry »

Help: The Game Collection Benefits War Child Charity

Eleven developers, including familiar names like The Creative Assembly and Rovio, have teamed up with War Child to help raise money for children in areas of conflict. The bundle includes 12 unique games for £9.99/$14.99 and all proceeds go to the charity. It’s an excellent chance to do good while playing some fine games.

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Snake Pass Offers Super-Slithery Movement Syssssstem

I didn’t spend much time in the indie room at Rezzed simply because it was crammed full of people and I don’t do well in crowds. I’m too small so I get hemmed in and can’t see where everything is over the crowd. I did manage to elbow my way over to Sumo Digital’s Snake Pass [official site], though, and proceeded to check out its slithery snake physics.

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Tuning Up: Rock Band 4 Crowdfunding PC Port

Plastic-bashing rhythm game Rock Band 4 [official site] may roll on over from consoles to PC, if creators Harmonix can raise $1,500,000 (£1.1m-ish) from would-be shredders. Today they launched a crowdfunding campaign through Fig to fund a PC port, which they hope to release in autumn 2016. If they make it, they’ll add one big feature not on consoles: they’ll bring back the Rock Band Network tools for musicians to turn their own songs into game tracks and sell them via the Steam Workshop.

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The Segularity: Ryo Hazuki Added To Sonic All-Stars Racing

The Segularity? Shenmoving more like?

I thought I could let this pass without posting about it. It’s just a bit of character DLC for Sonic & All Stars Racing Transformed, a kart racing game few people other than me seem to love. But… it’s too good. It’s Shenmue’s Ryo Hazuki driving a transforming car/boat/plane modelled to look like an OutRun arcade cabinet. It’s beautiful. It’s the Sega singularity. I’ve recorded a video of me racing that OutRun arcade cabinet around an OutRun track while the game’s announcer calls out phrases like “Football Manager has gone All-Star!” and “Stickers unlocked!”
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The Beautiful Game: Inside OutRun 2006: Coast 2 Coast


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

How better to celebrate 25 years of Mega Drive than on a site dedicated to PC games, via a game synonymous with Xbox-powered coin-ops? Not so fast, RPS! This copy of the seldom-bought PC version of OutRun 2006: Coast 2 Coast protects this feature. [Holds up empty hand.] No, wait, these copies! [Turns to empty shelf.] Aha! These copies! [Fires up empty web page.] Nngh! They were right here! Get this straightjacket off me!

Okay, so it’s not actually possible to buy this game any more due to expired Ferrari licensing. Not that it matters here. There’s always a fistful of reasons to talk about OutRun, not just the coincidence of Mega Drive’s birthday which I only heard about this morning. Read the rest of this entry »

Regeneration: Doctor Who Gets 2nd Series

We’ve travelled into the distant past of yesterday to discover the news that after the success – 1.6 million downloads for the first three episodes, apparently – of the first series of Doctor Who games, they’ll be doing it all again. Once again, it’ll be by the BBC Wales TV team (including Moffat, et al) and Sheffield’s Sumo Digital. Matt Smith and my squiffy namesake return, but there’s “additional members of the Doctor Who cast”. It’s also said that they’ll be “an integral part of the Eleventh Doctor’s second series.” Whether that means any more than just being “canon” remains to be seen. Brits can still download the first three episodes here, with the fourth and final of series one coming out later in the year. More information when we have it, but no sign that they consider the first games’ formula anything other than a roaring success, which will be a disappointment to the games’ critics like our very own Alec Meer.

Gallifree: Doctor Who: The Adventure Games

Oh, Karen.
As announced on the cover of the super soar-away Sun, the BBC are to release four Doctor Who adventure games. Online. For free. PC Gamer tease their feature on it here and Develop tease theirs here. The PC Gamer one’s mine – the “one last gig” that I mentioned in my twitter a while back – which is in their new issue. If PCG stick it online, I’ll be sure to link to it. Short details: 4 episodic, in-series-canon short action/adventure games produced by Sumo Digital, exec produced by Steven Moffat, with Who writers scripting, Matt Smith and Karen Gillan voice/body-acting and guided by the hands of uncle Charles Cecil. For free. Exciting stuff, both on the game, cultural improtance and business model sides. Full press-release follows…

EDIT: PC Gamer put up some quotes from Sumo’s Sean Millar, Uncle Charles and a big one from writer Phil Ford. As well as the article, I handed in a mass of transcription which I believe they’re going to be leaking onto the blog slowly.
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