Exsssssploring the controller
When we put up our review of Snake Pass [official site] I remember one of the comments asking about whether you can play the game on mouse and keyboard. It’s an interesting question. The short answer is yes, but the longer answer is about how the developers, particularly Seb Liese whose tech prototype for snake movement started the whole ball rolling (or snake slithering), saw the controller in relation to the experience of playing. The way the input feels is intended to be a part of the whole experience – to the point where Liese was lobbying to ship without a mouse and keyboard option at one point because they hadn’t found one which adequately expressed the same physical elements of playing. Read the rest of this entry »
Teach yourself python
Smarter than half a dozen BioShocks despite looking a bit like it fell from a lost GameCube promotional disc, Snake Pass [official site] is an animal physics game without the slapstick comedy that often entails. (Tail, like a snake has).
I’m not sure if it’s best referred to as a platformer or a puzzle game. The main activity in Snake Pass is progressing from one platform to another, but where historically (hiss, like a snake) platformers involve high-speed bounding from place to place, this is about slow-speed slithering, climbing and clenching. You’re a snake, see. Snakes don’t jump, apart from in that bit in David Attenborough when one of them snatches a hummingbird out of the air or something.
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