Posts Tagged ‘Sumo Digital’

Snake Pass and the unexplored territory of the game controller

Snake Pass

When we put up our review of Snake Pass [official site] I remember one of the comments asking about whether you can play the game on mouse and keyboard. It’s an interesting question. The short answer is yes, but the longer answer is about how the developers, particularly Seb Liese whose tech prototype for snake movement started the whole ball rolling (or snake slithering), saw the controller in relation to the experience of playing. The way the input feels is intended to be a part of the whole experience – to the point where Liese was lobbying to ship without a mouse and keyboard option at one point because they hadn’t found one which adequately expressed the same physical elements of playing. Read the rest of this entry »

Wot I Think: Excellent physics-puzzler Snake Pass

Smarter than half a dozen BioShocks despite looking a bit like it fell from a lost GameCube promotional disc, Snake Pass [official site] is an animal physics game without the slapstick comedy that often entails. (Tail, like a snake has).

I’m not sure if it’s best referred to as a platformer or a puzzle game. The main activity in Snake Pass is progressing from one platform to another, but where historically (hiss, like a snake) platformers involve high-speed bounding from place to place, this is about slow-speed slithering, climbing and clenching. You’re a snake, see. Snakes don’t jump, apart from in that bit in David Attenborough when one of them snatches a hummingbird out of the air or something.

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Ssserpentine platformer Snake Pass releasssed

Most platformers take movement for granted. Sure, it might be tricky to nail precise timings and pull off complex chains but you have move buttons and jump buttons and they do your moving. That’s certainly not the case with Snake Pass [official site], which launched today. Sumo Digital’s platformer gives players a snake to wind, coil, and wrestle with to make him move and climb. Unconventional physics-driven platformers can be a bit kooky but this looks great. See: Read the rest of this entry »

Snake Pass’s serpentine platforming coming this month

I’m sssurprised we’ve not yet mentioned that Snake Pass [official site] will launch at the end of March. It’s an interesssting-looking physssicssss-bassssed puzzle-platformer ssstaring a sssnake who, unlike mossst animalsss in platformersss, actually movesss a fair bit like a real sssnake. To move Noodle the Snake, playersss need to expand and contract hisss body, laying down coilsss and winding in that ssserpentine motion to build ssspeed and climb obssstaclesss. A new video dev diary getsss technical on how the game’sss movement worksss but firssst, here’sss a ssslightly older one introducing how the controlsss even work. Have a look: Read the rest of this entry »

Help: The Game Collection Benefits War Child Charity

Eleven developers, including familiar names like The Creative Assembly and Rovio, have teamed up with War Child to help raise money for children in areas of conflict. The bundle includes 12 unique games for £9.99/$14.99 and all proceeds go to the charity. It’s an excellent chance to do good while playing some fine games.

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Snake Pass Offers Super-Slithery Movement Syssssstem

I didn’t spend much time in the indie room at Rezzed simply because it was crammed full of people and I don’t do well in crowds. I’m too small so I get hemmed in and can’t see where everything is over the crowd. I did manage to elbow my way over to Sumo Digital’s Snake Pass [official site], though, and proceeded to check out its slithery snake physics.

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