Posts Tagged ‘Sumo Digital’

Snake Pass’s serpentine platforming coming this month

I’m sssurprised we’ve not yet mentioned that Snake Pass [official site] will launch at the end of March. It’s an interesssting-looking physssicssss-bassssed puzzle-platformer ssstaring a sssnake who, unlike mossst animalsss in platformersss, actually movesss a fair bit like a real sssnake. To move Noodle the Snake, playersss need to expand and contract hisss body, laying down coilsss and winding in that ssserpentine motion to build ssspeed and climb obssstaclesss. A new video dev diary getsss technical on how the game’sss movement worksss but firssst, here’sss a ssslightly older one introducing how the controlsss even work. Have a look: Read the rest of this entry »

Help: The Game Collection Benefits War Child Charity

Eleven developers, including familiar names like The Creative Assembly and Rovio, have teamed up with War Child to help raise money for children in areas of conflict. The bundle includes 12 unique games for £9.99/$14.99 and all proceeds go to the charity. It’s an excellent chance to do good while playing some fine games.

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Snake Pass Offers Super-Slithery Movement Syssssstem

I didn’t spend much time in the indie room at Rezzed simply because it was crammed full of people and I don’t do well in crowds. I’m too small so I get hemmed in and can’t see where everything is over the crowd. I did manage to elbow my way over to Sumo Digital’s Snake Pass [official site], though, and proceeded to check out its slithery snake physics.

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Tuning Up: Rock Band 4 Crowdfunding PC Port

Plastic-bashing rhythm game Rock Band 4 [official site] may roll on over from consoles to PC, if creators Harmonix can raise $1,500,000 (£1.1m-ish) from would-be shredders. Today they launched a crowdfunding campaign through Fig to fund a PC port, which they hope to release in autumn 2016. If they make it, they’ll add one big feature not on consoles: they’ll bring back the Rock Band Network tools for musicians to turn their own songs into game tracks and sell them via the Steam Workshop.

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The Segularity: Ryo Hazuki Added To Sonic All-Stars Racing

The Segularity? Shenmoving more like?

I thought I could let this pass without posting about it. It’s just a bit of character DLC for Sonic & All Stars Racing Transformed, a kart racing game few people other than me seem to love. But… it’s too good. It’s Shenmue’s Ryo Hazuki driving a transforming car/boat/plane modelled to look like an OutRun arcade cabinet. It’s beautiful. It’s the Sega singularity. I’ve recorded a video of me racing that OutRun arcade cabinet around an OutRun track while the game’s announcer calls out phrases like “Football Manager has gone All-Star!” and “Stickers unlocked!”
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The Beautiful Game: Inside OutRun 2006: Coast 2 Coast


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

How better to celebrate 25 years of Mega Drive than on a site dedicated to PC games, via a game synonymous with Xbox-powered coin-ops? Not so fast, RPS! This copy of the seldom-bought PC version of OutRun 2006: Coast 2 Coast protects this feature. [Holds up empty hand.] No, wait, these copies! [Turns to empty shelf.] Aha! These copies! [Fires up empty web page.] Nngh! They were right here! Get this straightjacket off me!

Okay, so it’s not actually possible to buy this game any more due to expired Ferrari licensing. Not that it matters here. There’s always a fistful of reasons to talk about OutRun, not just the coincidence of Mega Drive’s birthday which I only heard about this morning. Read the rest of this entry »