Posts Tagged ‘Sunless Sea’

Sunless Sea’s Pirate-Poet, Cladery Heir free to all players

Sunless Sea

All Sunless Sea [official site] players get access to the formerly Kickstarter-exclusive Pirate Poet and Cladery Heir content thanks to an update to the game today. Failbetter consulted with Kickstarter backers to see if they backed the move and the consensus was apparently “the more, the merrier”, or words to that effect.

I assume the timing is very much related to Sunless Skies (the Sunless Sea sequel*) starting its own Kickstarter campaign on 1 Feb so the more people are eyeballing Failbetter’s games, the better its chances of success. Read the rest of this entry »

Do not look directly at these snippets of Sunless Skies’ cosmic horror

As we continue to turn the one known human-friendly planet against us, the rich and hopeful look to space. Mate, we’re purpose-built for Earth yet couldn’t make this work; do you expect we’ll fare better with what – and who – awaits us up there? Sunless Skies [official site, Failbetter’s follow-up the the oceanic horror of Sunless Sea, will let us explore that possibility. Announcing that their Kickstarter crowdfunding campaign will launch on February 1st, Failbetter have shared a few flavourful snippets of their cosmic horror. Would you believe they’ve managed to make black holes even worse? Read the rest of this entry »

Sunless Skies: less crawling back home, more exploring

Sunless Skies

Failbetter have been looking at Sunless Sea in order to inform what they do in Sunless Skies [official site], their Sunless Sea sequel set in a kind of Victorian/Fallen London version of space where the stars are being murdered. It looks like one of the lessons is about making the return journey part of exploration a bit shorter/less punishing. Obviously Sunless Skies is still in early development but the blog made for interesting reading from a design problem/solution point of view and I’ve been thinking about what I’d change myself for a while as a result. Read the rest of this entry »

Sunless Sea: How Zubmariner Lured Me In

I’ve just jettisoned a wounded zailor while underwater. It was to free up a last gasp of oxygen for the rest of my crew as I frantically try to ascend from the depths of the Zee in Sunless Sea’s [official site] Zubmariner update. As the screen fades to black (to resurface, not to die horribly) I wonder whether to imagine the departed comrade as being the same zailor I pulled from a wreckage on the zeebed moments ago and thus add a rather tragic tale of fleeting hope and cutthroat practicality to my expedition.

My other option is to imagine that the wreck survivor is safe aboard while some loyal minion with a few cuts and bruises has been consigned to the abyss like in that episode of Ru Paul’s Drag Race where Trixie Mattel gets to rejoin the competition after being eliminated once already and Jaidynn Diore Fierce must sashay away despite having survived far longer in the process. Read the rest of this entry »

Avast! Sunless Sea Gets Free New Quests Today Too

Sunless Sea [official site] will adventure under the Unterzee when the Zubmariner expansion launches in a few hours – we’ll tell you later today about our time with it – but developers Failbetter haven’t forgotten about the surface. New quests for the supernatural naval roguelikelike’s base game are arriving in a free update alongside Zubmariner, perhaps teasing what’s under the waves but not requiring you to buy the add-on. Here, come read about the new quests.

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Sunless Skies Takes Sunless Sea To The Stars In 2017

Sunless Skies‘ sounds a bit too ‘A Day Trip To Reading’ to my ears. I guess 2unless 2ea, Sunless Sea 2: None More Sunless and 2 Sea 2 Sunless were deemed insufficiently lyrical. The name, of course, matters nought: what does matter is that charmingly bleak, ocean-bound, narrative rougelikelikelike12 Sunless Sea [official site] is going full sail to sequel-land with Sunless Skies next year. And then taking off into space.
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Sunless Sea Adds Text Scaling; Devs Tease New Game

Here’s a twofer: 1) A new update for awfully nice and nicely awful adventure Sunless Sea [official site] has added text and UI scaling to finally improve how the game renders its many words; 2) Developers Failbetter will announce their next game on Saturday. The UI improvement means no more squinting, and the announcement will mean… oh dang, a new Failbetter game!

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Have You Played… Sunless Sea?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Most roguelikes or lites or whatever you prefer to call this newer generation of permadeath roleplaying games, I play to win. Or, at least, to try to win: with the intention of victory, even if the actuality of it is unlikely. In Sunless Sea, I always play as if doomed.

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State of the Art: Sunless Sea and the world of Zubmariner

Sunless Sea‘s [official site] first expansion, Zubmariner will be released on 11 October bringing with it new ports and cities to explore and tales to be told. Or as developers, Failbetter, put it: “agonising choices presented in beautiful prose.” But it wasn’t the beautiful prose which caught my eye in recent dev blog entries, it was the undersea (or rather, Unterzee) flora and corals. That’s why I’ve been asking Failbetter CEO and art director, Paul Arendt to tell me a little more about how the art works in the game.

For the images in question, just use the left and right arrow keys on your keyboard or click the arrows just next to the pictures!

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Sunless Sea’s Former Lead Now Writing For Stellaris

Stellaris [official site], Paradox’s sci-fi fusion of 4x design and grand strategy ideals, is a game that generates stories. As your species moves through the galaxy, encountering all manner of alien life, you’ll create tiny tales and epic sagas. There are also stories already written, however, in the form of quest chains, and over the weekend we learned that one of the minds behind Fallen London and Sunless Sea will be adding to those space-stories. Alexis Kennedy, co-founder and formerly creative director of Failbetter Games, is now crafting word-shapes for Stellaris.

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Failbetter Co-Founder Alexis Kennedy To Leave Studio

If I’ve one regret with regards to games I’ve let slip through my fingers over the years, it’s Failbetter Games’ Fallen London. I’m told its mysterious world, its lovingly illustrated interface, and its quirky character ensemble is rather wonderful; yet this is exactly how I feel about last year’s follow up Sunless Sea [official site]. Not only did the latter bag a place on our list of best RPGs, we singled it out for bestest best words of 2014 – testament to Failbetter’s storytelling prowess.

Which is why it’s a surprise to learn today that their creative director Alexis Kennedy is parting ways with the studio he co-founded seven years ago.

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The Games I Won’t Uninstall

As much as PC gaming hardware has changed and improved over the years, there’s always been one constant: the limitations of disk space. Granted, it’s far cheaper and easier (no more absurdly tiny Master/Slave toggles) than it used to be to grab a new hard drive, but the rise of ever-faster but more expensive SSDs set things back a bit in that regard. With new mainstream games regularly asking for as much as 30 Gigabytes I remain, as I always have, in a battle for space. Which means I’m constantly uninstalling half-finished stuff in order to make space for the next big thing. Sometimes it’s heartbreaking. But there’s a line. There are a few games I can never uninstall, because it would hurt too much. Granted, they change a little over the years – new ones come in, old ones finally, finally lose their lustre (or I give up entirely on the belief that I will ever go back), but here’s how that list of inviolable treasures looks right now.

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Deep Thoughts: Sunless Sea’s Zubmariner Expansion

If you were at Rezzed last week, you had two opportunities to see Failbetter folks live on stage, talking about narrative games on a panel hosted by our own John Walker, and presenting a talk on the Zubmariner expansion to the wonderful Sunless Sea [official site]. You can watch the latter presentation below and it contains loads of new details about venturing into the depths of Fallen London’s perilous waters. Key points: the Constant Companion is the most horrible of all the horrible things, and submarines are fragile things.

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Sunless Sea, Else Heart.Break() In Humble Indie Bundle

While Brendan skipped around gaily like a cyberkid in a cybercandy shop, hacking that candy to receive godlike powers, John was less enamoured with Else Heart.Break(). If you were torn between those two opinions and passed over the sandbox RPG when it came out last year, hey, it’s in the latest Humble Bundle. It’s a mega-bargain, also offering Sunless Sea, Trine 3, Door Kickers, and more for as little as £6.

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Punbetter: Failbetter Launch Narrative Game Fund

Failbetter Games have found fame and fortune with Fallen London and Sunless Sea, and now they’ve started helping other folks in the narrative games lark. For fun and profit! They’ve already helped fund Harry Tuffs’s A House of Many Doors, but today formally announced Fundbetter. It’s a funding initiative for folks who want to make small narrative games and interactive fiction, fronting them cash in return for a cut of profits. You know, it’s funding. Money stuff. Like Dragon’s Den but without the gits.

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Toot Toot! Sunless Sea’s Free Steam Weekend Now On

You doing anything nice this weekend? How about: exploring an underground ocean, discovering wonderful sights, meeting strange and terrible things, losing your mind, eating your own shipmates, and meeting a watery death? Sounds lovely, no? Quite! If you’ve not played Sunless Sea [official site] yet, perhaps not hearing our incessant murmuring about how splendid Failbetter’s roguelikelike is, then now’s your chance. The full game is free to play from now until Sunday, see (sea), and on sale (sail) too.

For those who already know the cruel seas well, Failbetter have also recently shared a short video peeking at its upcoming Zubmariner expansion.

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What Games Are Running Christmas Events?

HO HO HO. Christmas is practically upon us, and games eveywhere… well, mostly online… are joining the party. Whether they call it Winter Veil or Frostfell, it’s a chance to deck the hubs with bonus XP and let everyone from elves to orcs don Santa hats and hand out treats to the good little wizards and barbarians. Here’s a few of the events going on around the worlds over the next week or so. Is there something cool happening in one of your games that you think folks would find fun? Wrap it up nicely in a comment and leave it under the tree. By which I mean the article. Sorry, that metaphor seemed to be going in a better direction at the start of the sentence.

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Sunless Sea Zubmariner DLC Diving Down Into The Dark

Splendid searfaring fantasy-horror roguelikelike Sunless Sea [official site] is already set down in the dark, sailing oceans long ago swallowed by the earth. If that’s not terrifying enough, imagine what lies beneath those waves. I bring good/bad news!

Developers Failbetter Games are planning to let you get up-close and personal with what lies under the Unterzee in the game’s first DLC, named Zubmariner. As you might guess, it involves submarines. Details follow.

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A House Of Many Doors Smashes Kickstarter Ask

Never mind the procedurally-generated poetry, Sunless Sea-inspired combat, and exploration-based RPG-isms that A House Of Many Doors [official site] thrusts into your computer telly screen – it’s a game that lets you scoot about in a train with mechanical legs! A train. With legs. If the DeLorean and KITT had an automotive offspring it still wouldn’t be as cool as this. Luckily, A House Of Many Doors has reached its Kickstarter goal 300 per cent to the good, thus this walking train abberation is a thing that will actually happen. Rejoice!

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Surrealist Exploration RPG: A House Of Many Doors

I’ve been waiting for A House of Many Doors [official site] to arrive on Kickstarter for a while now. Developeres Pixel Trickery are asking for £4,000, which will be added to savings and £12,000 of funding from Sunless Sea makers Failbetter Games, it’s an exploration-based RPG set in a bizarre world in which you play a poet/journalist. Listen.

“In A House of Many Doors you are an explorer, poet and spy, traversing and mapping the House – a vast parasite dimension that steals from other worlds. You explore the House in a clanking train with mechanical legs. You will discover bizarre civilizations, assemble a dysfunctional crew and level up your poetry, while clinging to life and sanity.”

The list of influences includes Planescape: Torment and Calvino’s Invisible Cities. I want it.

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