Posts Tagged ‘Sunless Sea’

Sunless Sea: How Zubmariner Lured Me In

I’ve just jettisoned a wounded zailor while underwater. It was to free up a last gasp of oxygen for the rest of my crew as I frantically try to ascend from the depths of the Zee in Sunless Sea’s [official site] Zubmariner update. As the screen fades to black (to resurface, not to die horribly) I wonder whether to imagine the departed comrade as being the same zailor I pulled from a wreckage on the zeebed moments ago and thus add a rather tragic tale of fleeting hope and cutthroat practicality to my expedition.

My other option is to imagine that the wreck survivor is safe aboard while some loyal minion with a few cuts and bruises has been consigned to the abyss like in that episode of Ru Paul’s Drag Race where Trixie Mattel gets to rejoin the competition after being eliminated once already and Jaidynn Diore Fierce must sashay away despite having survived far longer in the process. Read the rest of this entry »

Avast! Sunless Sea Gets Free New Quests Today Too

Sunless Sea [official site] will adventure under the Unterzee when the Zubmariner expansion launches in a few hours – we’ll tell you later today about our time with it – but developers Failbetter haven’t forgotten about the surface. New quests for the supernatural naval roguelikelike’s base game are arriving in a free update alongside Zubmariner, perhaps teasing what’s under the waves but not requiring you to buy the add-on. Here, come read about the new quests.

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Sunless Skies Takes Sunless Sea To The Stars In 2017

Sunless Skies‘ sounds a bit too ‘A Day Trip To Reading’ to my ears. I guess 2unless 2ea, Sunless Sea 2: None More Sunless and 2 Sea 2 Sunless were deemed insufficiently lyrical. The name, of course, matters nought: what does matter is that charmingly bleak, ocean-bound, narrative rougelikelikelike12 Sunless Sea [official site] is going full sail to sequel-land with Sunless Skies next year. And then taking off into space.
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Sunless Sea Adds Text Scaling; Devs Tease New Game

Here’s a twofer: 1) A new update for awfully nice and nicely awful adventure Sunless Sea [official site] has added text and UI scaling to finally improve how the game renders its many words; 2) Developers Failbetter will announce their next game on Saturday. The UI improvement means no more squinting, and the announcement will mean… oh dang, a new Failbetter game!

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Have You Played… Sunless Sea?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Most roguelikes or lites or whatever you prefer to call this newer generation of permadeath roleplaying games, I play to win. Or, at least, to try to win: with the intention of victory, even if the actuality of it is unlikely. In Sunless Sea, I always play as if doomed.

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Sunless Sea: Zubmariner Release Date And Unterzee Art

Sunless Sea‘s [official site] first expansion, Zubmariner will be released on 11 October bringing with it new ports and cities to explore and tales to be told. Or as developers, Failbetter, put it: “agonising choices presented in beautiful prose.” But it wasn’t the beautiful prose which caught my eye in recent dev blog entries, it was the undersea (or rather, Unterzee) flora and corals. That’s why I’ve been asking Failbetter CEO and art director, Paul Arendt to tell me a little more about how the art works in the game.

For the images in question, just use the left and right arrow keys on your keyboard or click the arrows just next to the pictures!

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Sunless Sea’s Former Lead Now Writing For Stellaris

Stellaris [official site], Paradox’s sci-fi fusion of 4x design and grand strategy ideals, is a game that generates stories. As your species moves through the galaxy, encountering all manner of alien life, you’ll create tiny tales and epic sagas. There are also stories already written, however, in the form of quest chains, and over the weekend we learned that one of the minds behind Fallen London and Sunless Sea will be adding to those space-stories. Alexis Kennedy, co-founder and formerly creative director of Failbetter Games, is now crafting word-shapes for Stellaris.

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