Adam’s many words on Lone Survivor, the excellent horror adventure game from Jasper Byrne, are now completely redundant. A waste of black and white pixels. A pox on the RPS servers. I’ll log-in later and delete them, and then possibly delete Adam and take his place. Why? Well, Lone Survivor is about to receive the attention of a Director’s Cut, which will bring more story, better lighting, as well as bits that were cut for being too elaborate to make properly before the release date. It will re-frame the game. Why kill Adam? I dunno. It’s something to do. An eeky trailer with a strange song is beneath.
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Posts Tagged ‘Superflat Games’
When Jasper Byrne posted the first images of his new game, following last year’s Lone Survivor, it looked like a rather distinct change in direction had taken place. From the confines of an apartment block and troubled mind, both somewhat dilapidated, to open fields that were more like Hyrule’s Lost Hills than Silent Hill. Byrne is an admirer of the dark fantasy of the Souls games, as am I, and the idea of something akin to a mash-up of Zelda and From Software’s masterpiece seemed a promising and distinct possibility. But then the project was abandoned, until Byrne decided to unabandon it and continue work. That was a short while ago but new details have now emerged. Highlights are below, the rest is here.
Emotional indie horror adventure Lone Survivor is one of the incredibly dark highlights of a very well lit year. There are plenty of games made by a single person but it’s still a wonder to play something in which the entire design, from music to narrative, feel like they’re so much a product of an individual’s skills and personality. I’ve been eager to see what Jasper Byrne will do next and, not that I am spying on him or anything, I know he’s quite partial to the punishing realms of Dark Souls. Today, he shares some artwork and ideas for a new project, including early prototypes, and he acknowledges the influence of From’s RPG. “…it may be Zelda x Demon’s Souls”, says he. I say, “yes please”. Take a look.
RPS Feature Shadow Puppetry
Following on from our discussion of the game’s development and inspirations, this concluding part of our interview with Jasper Byrne, Lone Survivor’s creator, explores some of the themes and moods invoked by the horror adventure. The fourth wall is sundered, dreams are dissected and just what the heck are those pills all about? Spoilers, obviously.
RPS Feature Silynch Hill
In the first part of a sprawling conversation about his spectacular indie horror adventure, Lone Survivor, sole creator Jasper Byrne talks about the development process, audio and visual design, and some of the inspirations that went into creating the sinister and sentimental nightmare. There’s nothing that should spoil the game for those who haven’t played it. Thematic analysis and further love for David Lynch shall be expressed in a spoiler-laden continuation, which is coming soon.
RPS Feature "Monsters? They look like monsters to you?"
Lone Survivor is a superb one-man horror show that has a lovely cat sub-plot, the best soundtrack I’ve heard so far this year and an entirely unexpected sense of humour. It’s not the kind of scary that will frighten the toupée off you, but it’s the kind that might just make you think, reflect and then shudder a little. It might even make you all misty-eyed and forlorn. Here’s wot I think.
Does anyone remember Soul Brother, the side-scrolling extravaganza about suicidal animals? It wasn’t as horrid as that description makes it sound but Lone Survivor, the next game from Superflat Games, may well be even more horrible than dead kittens. You will play the last human living human in a city filled with shambling skinless slaughter-men, seemingly safe in your derelict apartment but forced to leave in order to scavenge for dead rats to shove down your gullet in a desperate bid for survival as your fevered brain-thoughts splinter under the strain of living among the dead, and you are forced to digest samplings of unknown and potentially mind-shattering drugs to blot out the clotted claret hallways that now make up your waking life, replacing them with unsettling and unwhimsical hallucinations. Take a look.