Posts Tagged ‘Supergiant Games’

Have You Played… Transistor?

transistor header

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The mission statement of Supergiant, the developers behind Bastion, Pyre and Transistor [official site], is “to make games that spark your imagination like the games you played as a kid.” They’ve got a knack for doing just that. Read the rest of this entry »

No scrubs: Pyre adds new difficulty mode

Pyre [official site], the sportsdunking new RPG from the studio behind Bastion and Transistor, has added a tough new difficulty mode in its ‘True Nightwing’ update. Unlocked after completing the main campaign, the new mode is “reminiscent of an ‘Ironman’ mode in other games” according to developers Supergiant Games. In short, it launches you right into the full experience with everything unlocked and no reloading from checkpoint or restarting sportsfights. Read the rest of this entry »

You’re not the hero of Pyre’s revolution, and that’s the point

pyre-revolution-1

How many times have you played as The Hero of the Revolution? Where you get to lead the charge against an evil government, backed by a rag-tag rebel group, as a rough, gruff outsider. You’re the one who drives the action, at the head of every important rebel action – it’s your guts and your guns that will win glory for the revolution. You’re the face of change, in that you literally show up on all the WANTED posters. The rebels cheer for you when you walk close. Everyone assures you history will remember your name.

Pyre’s not that game. You’re just a hero of the revolution, no capital letters, and certainly no glory. No one will remember your face, much less your name.

Extensive spoilers for Pyre follow. Read the rest of this entry »

Wot I Think: Pyre

WIT_pyre1

A purgatorial fantasy sport is not the direction I expected Supergiant Games, creators of Bastion and Transistor, to go with their next game. Then again, expectations seem increasingly useless when it comes to a studio such as this. Pyre [official site] is set in a world where literacy is banned and punishable by exile – banishment to a dangerous land called the Downside, cut off from the home realm of the Commonwealth. This underworld is where you find yourself. But you soon make new friends and, to earn your freedom, you start to compete in a quasi-religious tournament of orb-throwing and goal-scoring.

The sport of Pyreball itself has caused me to curse and sigh many times, but I can’t accuse it of being uninventive. That goes double for the story of this band of exile-sinners, told through visual novel-style interjections and dialogue choices. It’s a great story. One I often wish didn’t have fantasy netball clinging to it.

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Podcast: The Electronic Wireless Show talks Pyre,
Dream Daddy, and horror

Podcast hosts Brendan, Pip and Adam

What’s that unsettling white noise coming from the other room? Oh no, it’s the 10th episode of the RPS podcast, the Electronic Wireless Show. This week, the gang are talking about horror in games (but not necessarily “horror games”). Adam and Brendan are terrified by the depths of Subnautica, which doesn’t frighten Pip in the slightest.

But we also like playing non-scary things. Brendan has been competing in the purgatorial fantasy sport of Pyre, and Adam has been catching fish and watching tranquil sunsets in Yonder: The Cloud Catcher Chronicles. Meanwhile, Pip has been dating dads in the gay suburban utopia of Dream Daddy. There’s also reader questions, in which we return to the subject of horror, and experience the shrill scream of a truly terrifying beast…
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Supergiant slam dunk: Pyre released

Pyre [official site], the new party-based basketballing RPG from Bastion and Transistor developers Supergiant Games, is now out. Our boy Brendy set himself ablaze in his fervor to finish it and tell us all Wot He Thinks, which was evidently foolish. We’ll find out his assessment after he’s released from the burn ward so, for now, here’s a reminder that Pyre is now out. Read the rest of this entry »

Pyre sizzles in new trailer ahead of next week’s launch

Pyre combat

Pyre [official site], the party-based RPG from the creators of Bastion and Transistor, is out next week, and there’s a fiery new trailer out to celebrate the launch. You control a party of exiles trying to escape from a pretty purgatory by taking part in ancient competitions, called Rites, which are 3v3 real-time arena battles. You’ve got to extinguish the other team’s pyre (hence the name) while keeping yours alight.

The hand-painted art style shown in the trailer trailer is absolutely stunning. It’s no surprise, really, given Supergiant Games’ past efforts.

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Bastion devs lighting Pyre on July 25th

Supergiant Games, the makers of Bastion and Transistor, have announced they’ll launch Pyre [official site] on July 25th. Their next game is a party-based RPG adventuring through purgatory in an ancient competition to escape. Ooh the colours of that place! I don’t know why you’d want to leave somewhere so pretty but the journey involves a lot of three-on-three battles to extinguish the enemy’s pyre while defending yours. Hence the name of the game. Here, you can see a bit of how combat works in this trailer from December: Read the rest of this entry »

Pyre: Bastion Devs Announce New RPG For 2017

Supergiant Games, the folks behind Bastion and Transistor, today announced their third game – Pyre [official site]. They call it a “party-based RPG”, telling a story about a group of exiles trying to complete tasks that might just let them be absolved and return home. Pyre is due in 2017 and SuperGiant don’t have too much to say about it right now, but have a gander at this here pretty announcement trailer:

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A Game And A Chat: Transistor

Transistor has hit these mean cyberpunk streets, and I’ve beaten it up, down, and sideways. Or just, you know, the normal way. I thought it was pretty good, but I also came away ever so slightly disappointed. The world was gorgeous, the story was nuanced in surprising ways, and the combat was better than it had any right to be, but all three came so tantalizingly close to touching the sun that my heart sank when they fell. What brought us here, though? What went wrong? What went right? How do SuperGiant’s games always integrate gameplay and music so incredibly well?

Today I’m playing Transistor and chatting with creative director Greg Kasavin and audio director/music man Darren Korb. We’re getting started at 11 AM PT/7 PM RPS time. Transistor, Bastion, beards of lordly caliber – it will probably all be discussed. Tune in below!

Update: We’re done! And it turns out my camera/mic was not working through the whole thing, so it was kind of a disaster. Welp.

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Wot I Think: Transistor

Transistor is a phenomenal thing in places. Just tremendous. Sometimes overwhelming in its cleverness and subtlety. It had me on the verge of tears from both laughter and a creeping, ever-constricting stranglehold on my heart, and a talking sword (given life by the sultry tones of Bastion narrator Logan Cunningham) was responsible for most of it. This is a very different story from Bastion, arguably a much more personal one. It is, however, also a more natural progression from the latter’s painterly walk on sunshine than its dusky cyberpunk setting might suggest.

All that said, Transistor is a strong tale and a very good game. But it could’ve been much better. Here’s wot I think.

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You May Play: Transistor’s Out Next Month

Transistor, Supergiant’s second game and follow-up to the chatty Cathy that was Bastion, is almost upon us. I don’t mean that in a stalkery murderous way, but in a release datey way. The strategic sci-fi RPG has already tickled Nathan to the point of hyperventilation, and the rest of us can join in the wheezing and gasping on May 20th. Can someone get Nathan a paper bag?

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Talk Swordy To Me: 18 Mins Of Supergiant’s Transistor

Yep OK I would like this very much now please yes OK thank you

Oh goodness gracious me oh my oh tickle me red and green and black and gold and all the colors of the cyberpunk noir rainbow, Bastion developer Supergiant’s Transistor is looking magnificent. Sure, at first glance it doesn’t seem to have fallen far from the narration-prone, hack-‘n’-slash-heavy tree, but there’s no denying that this place feels just as uniquely alluring as Bastion’s pastel paradise. Plus, other bright spots – for instance, the entire combat system – crackle with intrigue, making this one to watch by any measure. And watch it you can, right this very moment. 18 whole minutes, in fact, just after the break.

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Supergiant’s Transistor Will (Sorta) Have Multiplayer

It's good to see that the City of Rapture is still finding work these days.

Bastion was absolutely marvelous, and Transistor – aka, Bastion 2: Cyberpunk Boogaloo – very much looks to be following in its pathway summoning footsteps. But while surface-level similarities (a Logan-Cunningham-voiced narrator-type, bleak yet beautiful environments, a silent main character, isometric perspective, etc) might suggest a familiar experience, Supergiant definitely isn’t sticking to Bastion’s straight-and-narrow. Case in point: Transistor isn’t entirely a solo affair. As part of a gigantic interview/preview session (the full results of which you’ll see very soon), creative director Greg Kasavin explained to RPS that the action/turn-based tactics RPG hybrid will include a fairly novel form of multiplayer functionality.

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Voice Of The Voiceless: 15 Minutes Of Transistor

The first footage of Supergiant’s Transistor suggested that the game would not be entirely dissimilar to the studio’s splendid isometric smash ’em up, Bastion, although it did lack one of its predecessor’s most distinctive features – the superb narration of Logan Cunningham. Total Biscuit captured fifteen minutes of the game at PAX East and has uploaded a version without commentary, so that another voice can be heard and, by gum, it’s Logan again. He’s a sort of sidekick rather than a narrator this time around, a voice trapped inside the protagonist’s sword. She doesn’t have a voice of her own – the baddies have robbed it! – but it sounds like Mr Cunningham will be doing enough talking for two.

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Basti-Onward: Supergiant’s Next Game Is Transistor

Supergiant made me happy and sad with Bastion, but the only thing that would truly make me sad is if their next game failed to arrive on my PC, your PC and everybody else’s PC. We now know that the game is called Transistor and there’s a trailer below but the release platforms haven’t been confirmed yet. It’ll be playable at PAX East and here’s how the story begins:

…players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it.

Studio co-founder Amir Rao recently said that the team felt they could ‘do anything’ and judging by the trailer, they’re doing something not a million miles removed from Bastion, which is no bad thing.

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Beyond Bastion: Supergiant Feels It Can Do ‘Anything’

When I say “Supergiant,” what do you think of? No, no, after an image of a particularly muscular giant wearing a cape. OK, no, but before the word loses all meaning and deconstructs into “Superg Iant,” which… what? Yes, correct, you think of Bastion. And that’s perfectly fair. After all, it is, so far, the only game that’s found the magically materializing path out of the little colossus that could’s lair. So naturally, SG’s “the Bastion company” in the eyes of most. It does twangy Western-flavored tales and narrators with voices made of gravel-bedazzled silk. But, while there are certainly far worse ways to be pigeonholed, co-founder Amir Rao isn’t interested in confining his company to a nigh-inescapable box.

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The Wailing Wall: Bastion’s Music Live

Musical Squares

The headline doesn’t refer to an extravagant orchestral rendition that you’d have to pay money to see, but rather a short video containing two of Bastion’s most glorious audio treats. I’ll never find these songs as powerful as I did when they first drifted in, just as the structure of the world and the melancholy of the situation slotted into place around my gun-toting kid, but I still get shivers up my spine when that vocal starts. An intimate performance by audio director Darren Korb and vocalist Ashley Barrett, this is a lovely way to start a Friday, or any other day. Pretty good way to end one too. Listen down yonder.

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Bastion To Get “The Stranger’s Dream” DLC


Supergiant are apparently fully aware that when talking about Bastion over the summer, they say they designed the original game to be complete, and therefore not really requiring of DLC. Needless to say, that stance has changed a little, as they explain: “HOWEVER! In the weeks following the release of the game, we decided to put a little something together for the holidays as a show of thanks to our fans. So, on December 14, we’ll be pleased to bring you the Stranger’s Dream DLC for Bastion, which should give you some good reasons to come back to the game while preserving the core experience just as we intended.” The Stranger’s Dream will be “a new fully narrated Who Knows Where sequence, bigger and more challenging than the others”, and there are two other new game modes, too.

The Stranger’s Dream is out Dec 14th. It’ll be free, too.