Posts Tagged ‘SuperGiant Games’

Voice Of The Voiceless: 15 Minutes Of Transistor

The first footage of Supergiant’s Transistor suggested that the game would not be entirely dissimilar to the studio’s splendid isometric smash ’em up, Bastion, although it did lack one of its predecessor’s most distinctive features – the superb narration of Logan Cunningham. Total Biscuit captured fifteen minutes of the game at PAX East and has uploaded a version without commentary, so that another voice can be heard and, by gum, it’s Logan again. He’s a sort of sidekick rather than a narrator this time around, a voice trapped inside the protagonist’s sword. She doesn’t have a voice of her own – the baddies have robbed it! – but it sounds like Mr Cunningham will be doing enough talking for two.

Read the rest of this entry »

Basti-Onward: Supergiant’s Next Game Is Transistor

Supergiant made me happy and sad with Bastion, but the only thing that would truly make me sad is if their next game failed to arrive on my PC, your PC and everybody else’s PC. We now know that the game is called Transistor and there’s a trailer below but the release platforms haven’t been confirmed yet. It’ll be playable at PAX East and here’s how the story begins:

…players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it.

Studio co-founder Amir Rao recently said that the team felt they could ‘do anything’ and judging by the trailer, they’re doing something not a million miles removed from Bastion, which is no bad thing.

Read the rest of this entry »

Beyond Bastion: Supergiant Feels It Can Do ‘Anything’

When I say “Supergiant,” what do you think of? No, no, after an image of a particularly muscular giant wearing a cape. OK, no, but before the word loses all meaning and deconstructs into “Superg Iant,” which… what? Yes, correct, you think of Bastion. And that’s perfectly fair. After all, it is, so far, the only game that’s found the magically materializing path out of the little colossus that could’s lair. So naturally, SG’s “the Bastion company” in the eyes of most. It does twangy Western-flavored tales and narrators with voices made of gravel-bedazzled silk. But, while there are certainly far worse ways to be pigeonholed, co-founder Amir Rao isn’t interested in confining his company to a nigh-inescapable box.

Read the rest of this entry »

The Wailing Wall: Bastion’s Music Live

Musical Squares

The headline doesn’t refer to an extravagant orchestral rendition that you’d have to pay money to see, but rather a short video containing two of Bastion’s most glorious audio treats. I’ll never find these songs as powerful as I did when they first drifted in, just as the structure of the world and the melancholy of the situation slotted into place around my gun-toting kid, but I still get shivers up my spine when that vocal starts. An intimate performance by audio director Darren Korb and vocalist Ashley Barrett, this is a lovely way to start a Friday, or any other day. Pretty good way to end one too. Listen down yonder.

Read the rest of this entry »

Bastion To Get “The Stranger’s Dream” DLC


Supergiant are apparently fully aware that when talking about Bastion over the summer, they say they designed the original game to be complete, and therefore not really requiring of DLC. Needless to say, that stance has changed a little, as they explain: “HOWEVER! In the weeks following the release of the game, we decided to put a little something together for the holidays as a show of thanks to our fans. So, on December 14, we’ll be pleased to bring you the Stranger’s Dream DLC for Bastion, which should give you some good reasons to come back to the game while preserving the core experience just as we intended.” The Stranger’s Dream will be “a new fully narrated Who Knows Where sequence, bigger and more challenging than the others”, and there are two other new game modes, too.

The Stranger’s Dream is out Dec 14th. It’ll be free, too.

Making Me Steamy: Bastion Half Price


Beautiful, beautiful hack and slash dungeon-crawler (if a shattered archipelago of floating islands in the sky can be said to be a dungeon) Bastion is now half-price on the Steam digital computer game distribution pipe. I would use this opportunity to direct you to John’s review, where he implores you to buy the game. But you don’t need to believe his big lying face, because there’s also a demo you can play to try it out.

Then, once you have fallen in love with it, you can read this interview to learn a bit more about the making of this lovely thing. Hooray!

Be Heartening: A Bastion Interview

Never knowingly unpretty.
Artful dungeon-crawler Bastion charmed us with its strange world, solid combat mechanics, and elegant narration. John loved it. It even inspired Alec to a big old cleverthink. I decided to have a chat with Greg Kasavin, creative director and writer on the project, to find out a bit more about how Bastion came to be, and what the future holds.
Read the rest of this entry »