Posts Tagged ‘SUPERHOT Team’

Mind Control Delete is a standalone Superhot expansion

superhot1

Super-whot?!! A standalone expansion for ace ‘time moves when you do’ shooter, Superhot, is releasing on Steam early access tomorrow. Superhot: Mind Control Delete is free if you already own the original, and introduces a roguelike twist to the time-bending FPS. There’s a reveal trailer below, which I’m going to cleverly describe as a supercut even if that’s not technically accurate.

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Look, Both Hands: Superhot VR Gets Gameplay Trailer

A couple of weeks back, we learned that time-manipulating FPS SUPERHOT [official site] was in-line for an Oculus Rift-powered virtual reality edition. Speaking on Reddit, SUPERHOT Team’s PR person Szymon Krukowski explained that the hardware’s as yet unreleased motion controllers are tied to the game’s start-stop mechanics and it all sounded pretty wonderful. Now SUPERHOT VR has a trailer and, yes, it looks every bit as good as I imagined.

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Superhot VR Will Be Oculus Exclusive, First DLC Free

From its 2014 prototype, to its full release earlier this year, the ultra-cool time-manipulating FPS SUPERHOT [official site] has went from strength to strength. Just ask Adam. Just ask Graham. Just ask anyone! (Although ask Adam and Graham first because they’ve written good words on the subject.)

The first post-release dev blog from developers SUPERHOT Team has now revealed two important things: one, that the game’s first batch of DLC will come free-of-charge in the coming months; and two, that an Oculus Rift exclusive VR edition is expected to release later this year.

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Superhot’s Virtual Reality Plans “Oh So Much Fun”

Superhot [official site] is the uber-stylish, time-manipulating first-person shooter that you might’ve spotted Adam praising recently. It’s out now but developers Superhot Team aren’t slowing down, having revealed future plans that include free content updates and the small matter of virtual reality support.

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Wot I Think: SUPERHOT

All I really wanted from the full, commercial release of SUPERHOT [official site] was more of the same. The original prototype ranks among my favourite FPS games of recent years, its ‘time only moves when you move’ idea causing it to play out like a turn-based Hotline Miami, viewed from a fresh perspective. Can that central idea carry an entire game, however, or would it become stretched thin? Here’s wot I think.

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Beauty In Motion: E3 Just Got SUPERHOT

If you’d have told me that E3 would play host to a more attractive video than the CUPHEAD trailer we covered less than an hour ago, I would have laughed you out of the building. Doesn’t matter which building you were in – be it house, pub, shop or tower – I’d have shown up and chased you out of the backdoor, chortling like a ticklish hyena. If you happened to be outside at the time, I’d have laughed you off the planet.

That’s all over now. SUPERHOT [official site], the exquisite first-person shooter in which time only moves when you move, looks astonishingly beautiful in a new video, which you can see below.

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SUPERQOT: Play Quake With SUPERHOT’s Time Mechanic

I’m as grumpy about April Fools as the next games writer, but I’m happy with its bedfellow, Make Frivolous Fun Things Day. For example, were it not for MFFT, we would haven’t SUPERQOT, a standalone Quake 1 modifcation that bundles SUPERHOT‘s [official site] time-moves-when-you-do mechanic into Id Software’s age old first-person shooter. It’s free to download with trailer and brief impressions below.

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SUPERHOT Super-Alpha Super-Footage Is … Alright

My face :(

What’s left to be said about the stylish and genius SUPERHOT [official site] beyond “is it out yet?” and “when is it out?” The prototype, coming out of the 7DFPS 2013 gamejam, captured everyone’s attention with a mix of minimalist style and time manipulation. If you’ve somehow not played it, go do so right now (if it works for you, as the RPS hivemind can’t get it to load).

SUPERHOT’s been flung back into the spotlight as the first alpha version was sent out to $200+ backers of the highly successful Kickstarter on February 28th. One young killtrepreneur has posted up eleven minutes of footage from the game’s new endless mode, fighting off waves of neon bad guys. Check it out below.

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Not So Slow: SUPERHOT Hits Kickstarter Stretch Goals

SUPER. HOT.

I’m broadly uncomfortable with games that capitalise every letter of their name, because I don’t like being compelled to shout. I make an exception for SUPERHOT, the stylish FPS in which time only moves when you do. The original prototype was an inventive, surprising delight, and now its revised and expanded return is nearing the end of its successful Kickstarter. With a little over 24 hours to go, it’s even cleared almost all of its stretch goals.

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