Posts Tagged ‘SUPERHOT’

Pizza and demakes win in Superhot fan game contest

The winners of a Superhot [official site] fan game contest are in and… no, that ↑ Superhot mod for Quake did not win but I couldn’t resist the screenshot. No, the actual grand prize winner was Peer-2-Pizza, a first-person obstacle course platformer about using slowmo powers to deliver pizza. Chasing that are two top-down demakes of Superhot, then- look, the precise placings of everything in the Make It Superhot contest don’t really matter. A load of games and mods and bits inspired by Superhot are out for free, and you might dig some of ’em. Read the rest of this entry »

Superhot The Card Game reworks FPS for tabletop

Superhot The Card Game

Despite much ballyhooing about it on their official Twitter account I had managed to completely ignore Superhot getting reimagined as a card game in collaboration with designer Manuel Correia and then successfully funded on Kickstarter. So consider this a rather penitent catch-up post as a result of starting to trawl through the entries on an unrelated Superhot/ModDB competition! Okay, so Superhot has been reimagined as a card game, but what does that actually amount to? Let’s have a poke around… Read the rest of this entry »

Superhot Mega-Stunts In Tick Tock Bang Bang

Like Superhot, Tick Tock Bang Bang [official site] is an FPS where time slows to a crawl when you stand still. Unlike Superhot, Tick Tock Bang Bang is a ridiculous mess of explosions, trucks screaming down highways, jumping cars, robots, and garish colours. That’s because TTBB will have you playing as a stunt actor, see. Oh, and the ridiculousness is because it’s made by AaaaaAAaaaAAAaaAAAAaAAAAA!!! and Drunken Robot Pornography developers Dejobaan Games.

In a break from posts about games coming out in the months and years ahead, hey: Tick Tock Bang Bang is already out.

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The Bestest Best Games Of 2016 So Far

We usually do our enormous GAMES OF THE YEAR posting fest at the end of the year (as would seem logical) but because it seems silly to reserve praise for special occasions we’re doing a Games Of The Half Year collection to tell you about everything we’ve loved playing so far. It can double as a summer holiday recommendations list too!

We’ve listed ours in alphabetical order to prevent genre-based punch-ups in the staff chatroom. We’d also invite you to list any gems we haven’t mentioned or might not have played in the comments below.

Just hit the left and right arrow keys to navigate the Games Of The Half Year or click on the arrows next to the images to get started!

Look, Both Hands: Superhot VR Gets Gameplay Trailer

A couple of weeks back, we learned that time-manipulating FPS SUPERHOT [official site] was in-line for an Oculus Rift-powered virtual reality edition. Speaking on Reddit, SUPERHOT Team’s PR person Szymon Krukowski explained that the hardware’s as yet unreleased motion controllers are tied to the game’s start-stop mechanics and it all sounded pretty wonderful. Now SUPERHOT VR has a trailer and, yes, it looks every bit as good as I imagined.

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Superhot VR Will Be Oculus Exclusive, First DLC Free

From its 2014 prototype, to its full release earlier this year, the ultra-cool time-manipulating FPS SUPERHOT [official site] has went from strength to strength. Just ask Adam. Just ask Graham. Just ask anyone! (Although ask Adam and Graham first because they’ve written good words on the subject.)

The first post-release dev blog from developers SUPERHOT Team has now revealed two important things: one, that the game’s first batch of DLC will come free-of-charge in the coming months; and two, that an Oculus Rift exclusive VR edition is expected to release later this year.

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Steam Charts: Farming, Factories And Fallouts

Yup, I’m trying to make this a regular thing again. I know you’re very excited about that. Bit late this week as I wasn’t around for the first two days of it, but there is still MUCH TO LEARN from the top-ten best-sellers on Steam last week.

It’s a strong mix of independent and mega-gazillion blockbuster; though the overall shape of the chart isn’t hugely surprising, the number one winnah perhaps is.
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Steam Charts: Clancy, Cavemen, Construction & Cullings

A run-down of the previous week’s top-selling Steam titles is something I used to do regularly, but a combination of it tending to be fairly unchanging week-to-week and being a feckless human being who can’t stand to do the same thing for long meant I fell out the habit. These are changed times, though: with indiepocalypses here and flash sales there, the Steam charts are now wildly changeable, so I like to look in from time to time, like an old aunt raising a withered eyebrow at reports of what her nephews are up to at university. This week: a whole lot of Ubisoft, not a lot of XCOM and an unofficial Hunger Games (or an unofficial Running Man, if you prefer the awful classics).
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Superhot’s Virtual Reality Plans “Oh So Much Fun”

Superhot [official site] is the uber-stylish, time-manipulating first-person shooter that you might’ve spotted Adam praising recently. It’s out now but developers Superhot Team aren’t slowing down, having revealed future plans that include free content updates and the small matter of virtual reality support.

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Wot I Think: SUPERHOT

All I really wanted from the full, commercial release of SUPERHOT [official site] was more of the same. The original prototype ranks among my favourite FPS games of recent years, its ‘time only moves when you move’ idea causing it to play out like a turn-based Hotline Miami, viewed from a fresh perspective. Can that central idea carry an entire game, however, or would it become stretched thin? Here’s wot I think.

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Here Are The March Releases We’re Most Excited About

We’re a month and a half into 2016 and it’s already been a vintage year. Firewatch, American Truck Simulator, The Witness and XCOM 2 are a varied and delightful quartet, and we’ve also seen the rebirth of Homeworld and several smaller, stranger, delights.

But what’s next? RATHER A LOT. Far Cry: Primal, Hitman, The Division, Shardlight and SUPERHOT for starters. Adam and Graham convened to discuss the last of the winter harvest.

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SUPER HOT SUPER HOT SUPER HOT SOON ISH

I don’t need reassurance, but I do appreciate that Superhot [official site] recognises how cool my murders are. “SUPER HOT SUPER HOT SUPER HOT” declares the narrator after I dodge bullets, blast my own, hurl empty guns at enemies’ faces, take down a dozen attackers, then walk away without a scratch and yeah, thanks, I know.

The full commercial release of the super cool time-slowing FPS is almost here. Prick your finger, draw a bloody circle on your calendar around February 25th, then pop your owie in your mouth and suck while watching this new trailer:

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IGF 2016 Finalists Announced

The Independent Games Festival turns up few surprises these days, and that’s okay. The term ‘indie games’ is banned by my hypothetical RPS Style Guide as they’re now so ubiquitous that they’re just, well, video games [two words -hypothetical ed.], y’know? Heck, we ourselves have already implored you to play most of this year’s IGF Finalists and Honorable Mentions, which were announced today. The IGF might not uncover a previously-unknown Next Big Thing, but it’s a fine reminder of fine games.

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Superhot Is The FPS Made Cool Again

Superhot [official site] is the first-person shooter deconstructed. You don’t move and shoot, jump and dodge. You move then shoot, jump then dodge. The reason for your turn-based decision making is that time only moves when you do. I’ve been playing the beta for the past week, and it’s superb.

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Smoking: New Superhot Gameplay Trailer

Superhot [official site] this year overtook Cuphead to win the coveted RPS E3 No-Prize for Making Us Coo Over Prettiness. It looked great in slow motion but how does the time-altering FPS look in… slightly faster slow motion? Ruddy flipping gorgeous, going by a new trailer released to celebrate Superhot beta going out to Kickstarter backers. Look at this thing:

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Beauty In Motion: E3 Just Got SUPERHOT

If you’d have told me that E3 would play host to a more attractive video than the CUPHEAD trailer we covered less than an hour ago, I would have laughed you out of the building. Doesn’t matter which building you were in – be it house, pub, shop or tower – I’d have shown up and chased you out of the backdoor, chortling like a ticklish hyena. If you happened to be outside at the time, I’d have laughed you off the planet.

That’s all over now. SUPERHOT [official site], the exquisite first-person shooter in which time only moves when you move, looks astonishingly beautiful in a new video, which you can see below.

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SUPERQOT: Play Quake With SUPERHOT’s Time Mechanic

I’m as grumpy about April Fools as the next games writer, but I’m happy with its bedfellow, Make Frivolous Fun Things Day. For example, were it not for MFFT, we would haven’t SUPERQOT, a standalone Quake 1 modifcation that bundles SUPERHOT‘s [official site] time-moves-when-you-do mechanic into Id Software’s age old first-person shooter. It’s free to download with trailer and brief impressions below.

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SUPERHOT Super-Alpha Super-Footage Is … Alright

My face :(

What’s left to be said about the stylish and genius SUPERHOT [official site] beyond “is it out yet?” and “when is it out?” The prototype, coming out of the 7DFPS 2013 gamejam, captured everyone’s attention with a mix of minimalist style and time manipulation. If you’ve somehow not played it, go do so right now (if it works for you, as the RPS hivemind can’t get it to load).

SUPERHOT’s been flung back into the spotlight as the first alpha version was sent out to $200+ backers of the highly successful Kickstarter on February 28th. One young killtrepreneur has posted up eleven minutes of footage from the game’s new endless mode, fighting off waves of neon bad guys. Check it out below.

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SUPERHOT: A Chat With Alice And Pip

SUPER. HOT.

Alice and Pip are talking about Superhot. It’s one of Pip’s most anticipated games of the year and Alice is pretty amped about anything which makes her look even more cool as she roams the land taking dudes down…

Pip: ALICE

Alice: Oh no.

Pip: What do you mean “Oh no.” You don’t even know what I’m going to say yet. I could be about to tell you of an exciting new pond for you to go swimming in.

Alice: I know you find my ponding more worrying than exciting, so this is cruel teasing for the sake of intro banter. Tell me what we’re talking about.

Pip: It’s only worrying because you can’t feel some of your limbs and appendages nowadays. Also you might get eaten by savage PIKE.

We’re talking about SUPERHOT, by the way.

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Not So Slow: SUPERHOT Hits Kickstarter Stretch Goals

SUPER. HOT.

I’m broadly uncomfortable with games that capitalise every letter of their name, because I don’t like being compelled to shout. I make an exception for SUPERHOT, the stylish FPS in which time only moves when you do. The original prototype was an inventive, surprising delight, and now its revised and expanded return is nearing the end of its successful Kickstarter. With a little over 24 hours to go, it’s even cleared almost all of its stretch goals.

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