Posts Tagged ‘Surprise Attack Games’

Order changing for Framed collection changes the order

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I found a solution! There’s a problem. I wish I could re-arrange my thoughts to get there. A cow smiles at you. Move the solution tile to this spot. There, you did it. Now you’ve started to play Framed, or at the very least, Framed has started to play you. For those of you who haven’t taken the dive before, Framed and Framed 2 are coming to PC as a cool bundle, alongside some bonus soundtracks and bonus… I found a solution! See, it can happen at any time. Framed is unpredictable like that.

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The Stillness of the Wind promises existential dread and goats

The Stillness of the Wind

Our boy Samuel went and exiled himself to a remote, virtual goat-farm last year. He came back with some nice things to say about free farming experience Where the Goats Are. Now, imposingly named solo developer Memory of God is returning for an encore performance with The Stillness of the Wind, an expanded commercial follow-up which looks quiet, charming and stuffed to bursting with potential for emotional devastation.

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Orwell: Ignorance Is Strength launches final episode

The third and final episode of dystopian surveillance game Orwell: Ignorance Is Strength launched today, completing the follow-up to 2016’s Orwell: Keeping an Eye On You. As before, this series puts players in charge of an oppressive state’s wide-ranging surveillance software to pry into people’s lives, investigate them and their connections, and try to figure out what’s going on – and what you want the official record to say is going on. Ah, what the hey, I’m sure you’ll end up with your head in a box of rats either way, may as well try to do something nice for someone, yeah? Read the rest of this entry »

Wot I Think: Orwell – Ignorance Is Strength Chapter 1

Orwell: Ignorance Is Strength is being released, for some odd reason, in three chapters over the space of a month. The first is out now, and so I put on my best spying monocle to tell you wot I think.

Orwell was a game I thoroughly enjoyed despite its ludicrously silly conceit – a day one appointee at a secret government spying programme being given the reins to investigate a serious terrorist attack. So, with the arrival of its sequel, I hoped it was at least in a position to move on past this daft premise. But, no! Amazingly, you’re yet again someone who’s applying online to work for Orwell, and that same day you’re given access to techno-spying abilities that shouldn’t be in the hands of MI5’s highest ranking operatives.

When I reviewed the first game, I realised I was in the odd position of having this arm-long list of things that made the game seem fundamentally silly, but argued for how I’d enjoyed it so much despite that. In playing the sequel just over a year later, I’d really hoped to be saying how so much of these daft problems had been addressed, and that which made it such a good idea be pushed to the front. Unfortunately, not a single aspect of its conceit has changed.

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Parent ’em up Think of the Children released

Children are idiots. Left to their own devices, they’ll lick plug sockets, crawl into roads, chug Mr Muscle, charge into the ocean, and generally do themselves harm. Idiots! I know better than to do any of those. Unbelievable. They can’t even drive. But the newly-released Think of the Children will task us with protecting those fools from themselves, playing as parents who need to complete lists of tasks while rushing around protecting their child. Idiots. It does support singleplayer but the local multiplayer mode seems like it’d be most fun, cramming up to four terrible parents onto one sofa. Read the rest of this entry »

Hacknet Labyrinths cracks out today

It’s a good day for fans of crashing through firewalls with their password crackers blazing. Hacknet Labyrinths [official site], a big expansion for one of the top ten hacking games, has just been released. It’s a new 3-4 hour storyline that takes place near the end of the main story, a sizeable chunk of new stuff for a game that wasn’t very long itself. As part of an elite crew of hackers, you’ll be chatting over IRC, planning and performing “data heists” with new tools and clandestine programs, and generally hacking the planet.
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Wot I Think: Orwell

With the Snooper’s Charter having very quietly been accepted into law in the UK at the end of last month with nary a bleat, thoughts of government surveillance have rarely been more topical. Orwell [official site] is a take on what such a system might look like in practice, with you the person given access to everyone’s information. Think of it as a Papers Please for the digital age, with all the accompanying ethical dilemmas. Here’s wot I think. Read the rest of this entry »

Orwell Looks Like The Fun Parts From Watch Dogs

When I first laid eyes on Orwell [official site], all I could think of was Mr. Robot’s Elliot Alderman, or how cool I felt when I social engineered people in the Mr. Robot mobile game. I had a flashback to the first time I ever played Watch Dogs and was promptly disappointed because all I really enjoyed doing was “hacking” the people around me and getting into their private lives. So yeah, I’d say I’m pretty excited about this game. The first episode is now out for free, and the rest will follow (paid) weekly. Read the rest of this entry »

Hacknet Gets 3-4 Hour Expansion In December

Spiritual successor to Uplink and 2nd best hacking game ever Hacknet [official site] is getting a 3-4 hour expansion pack at the end of the year. Hacknet Labyrinths injects a new gang of cyberpunks into the game, led by a fella called Kaguya who wants some favours from you. Considering it only takes about 7 or 8 hours to complete the base game, that’s a chunky bit of extra stuff.

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Be A Surveillance Creep In Spy Management Sim Orwell

Here’s something for all you degenerate Facebook voyeurs out there. Orwell [official site] is a privacy-invading sim in which you play a member of the surveillance state tasked with combing through messages and private files of “suspects”. As an ordinary user of The Nation’s new terrorist-tracking system, you have to choose what information to give to the spooks and what to withhold. Although something tells me these suspects are not as criminally inclined as the eerie operating system will have you believe. Take a look for yourself in the trailer below. Maybe open a private tab.

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Hack The Planet! Hacknet Coming In August

Mess with the best, die like the rest.

I dig games which turn your screen into another computer, hauling you into their fiction. TIS-100, Digital: A Love Story, Her Story, and so on are grand and all but, like anyone with blue hair and a leather jacket who grew up in the nineties, what I really want is to hack the planet. Uplink and its admirers are grand, but I need more.

I’m really digging the look of Hacknet [official site], an upcoming terminal-based hack ’em up which uses real-ish techniques and will have us typing in terminal commands ourselves. Cracking! Slip on your fingerless leather gloves (studs optional but preferred) for a peek in its trailer:

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Build A Pillow Fort To Keep Cats Out In Fort Meow

Oh, the simple pleasures of a pillow fort! Raiding your rooms for blankets, sofa cushions, pillows, armchairs, dining chairs, sleeping bags, and other things that your parents will be livid to find you clambering over in your muddy shoes in a corner of the lounge. Now I’m a grown-up, I’m too busy conducting business and leveraging my personal brand to build a fort, but… Fort Meow [official site] does look appealing.

It’s a physics-based dealio where you need to build forts of household junk to defend against hordes of cats, and it’s out now.

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Behave, Gentlemen: Vertiginous Golf Adds Multiplayer

Golf it to the max!

Here’s a fun fact for you: golf head covers were invented by Victorians concerned golf clubs looked too much like a dame’s gams, fearing a whole bag of uncovered clubs might give a gentleman funny ideas. Some Jack the Ripper experts believe he evaded justice because bobbies were set on finding a golfer, even ignoring one bloodied man fleeing a murder scene as he wasn’t carrying a golf bag.

You can now relive those thrilling early days with a chum (the golf, not the murder — this is only a bit violent), as steampunk crazy golfer Vertiginous Golf has added online multiplayer. It’s on sale too.

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Peeking Mandatory: Splitscreen Shooter Screencheat

Hey, you cheated!

I would quite like to see more cheating soon. Not that nasty awful cheating, the one that ruins multiplayer games for everyone but the cheater, but the idea of cheating. Double Fine’s Hack ‘n’ Slash is built around cheating with a memory editor, and now Screencheat demands players peek at each other’s screens in splitscreen.

Screencheat’s a competitive multiplayer first-person shooter with splitscreen for up to four players. Except. All players are invisible, so you’ll need to look at everyone else’s portion of the screen and analyse their view to figure out where they are. (So you can shoot them dead, obv.)

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