Posts Tagged ‘survival’

Have You Played… Salt?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

When it comes to survival games, there’s a definite emphasis on struggle and conflict. Not so in Salt, possibly the gentlest, most soothing survival game of all.

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The Long Dark’s Story Mode Gets First Trailer

The Long Dark [official site] is one of our favourite survival games. John has been playing it on a regular basis and enjoying his treks through the cold wilderness a great deal, despite the daft difficulty levels, which either see him starving to death within minutes of a gargantuan feast, or present no real challenge at all. That he has returned to the game so often is testament to the strength of the hunting, gathering and cowering.

The upcoming story mode might provide a more balanced experience. The first part of the first season will be available in Spring 2016, when the game leaves Early Access, and there are details and a trailer below, as well as a peek at the latest additions to the sandbox mode.

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Take On Mars Goes Electric With Power Update

In what can only be described as a Mars-a-thon week, we’ve witnessed not only the release of Ridley Scott’s book-to-film interpretation of The Martian, but also the news that science boffins have discovered evidence of water up there on the Red Planet. On the ball as ever, Arma makers Bohemia Interactive have now added to the Mars Madness by releasing a Power Update to their Early Access-residing space exploration and survival sim Take On Mars [official site].

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The Deforestry Commission: A Return To The Forest

In checking up on the affecting and devastatingly difficult The Long Dark, and the underwhelming Stranded Deep, I ran into the same issue. After many months, I returned to these early access survival sims to find the same silly, easily fixed issues persisted, despite enormous great chunks of new game being added in. Not so with The Forest [official site]. This is a game that, each time I go back, seems to have leapt leagues forward. Although, to be fair, it’s somehow been over a year since I last delved into this part-serene, part-terrifying world. Gosh, it’s good.

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Winter Isn’t Going: A Return To The Long Dark

I’ve long loved The Long Dark [official site], each time I’ve returned to it. It’s been six months, and I’ve seen that a new zone has been added along with some major changes to crafting, so it seemed about time to take a look. But I don’t want to go outdoors.

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Deserted Islands? A Return To Stranded Deep

Returning to Stranded Deep [official site] after eight months of early access, I’m more surprised by what hasn’t been fixed or changed, than by anything that has. The survival sim which drops you out of the sky near a network of islands showed a lot of promise, but an awful lot more bugs, glitches and limitations. I had hoped, coming back after a good while, it would be a far more cohesive thing – it really isn’t. And yet I’ve still ended up having fun pottering around.

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Impressions: The Flame In The Flood

The Flame In The Flood [official site] is a ‘post-society’ survival game from The Molasses Flood, a new studio formed from the ashes of Irrational. It was successfully Kickstarted last October, and just sent out its first, very early and not at all finished build to backers (and press). I thought I’d have a look and see how it’s coming along.

Don’t starve. Don’t freeze. Don’t drown. Don’t dehydrate. Don’t drink suspicious water. Don’t break all your bones. Don’t ram your raft into a boulder. Don’t get mauled by wolves. Definitely don’t leave the game alt-tabbed without having hit pause first, because then you’ll definitely starve.

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