Posts Tagged ‘survival’

The Long Dark’s Vigilante Flame update sees the splendid survival game better than ever before

The thing I thought I wanted most from The Long Dark proved to be the thing I wanted least. For the many years I’ve been returning to this truly brilliant and most brutal of survival sims, I so wanted them to deliver on the Story Mode the title screen would always promise. To have a narrative motivation to persist against the odds and the elements seemed perfect. Then Wintermute was released and “perfect” wasn’t exactly a word being bandied around.

So I know now that what I really want from The Long Dark is just more of it. And now there is! Along with tweaks and an overhaul to cooking, a whole new region has just been added in, called Hushed Valley River, and it’s absolutely savage. Read the rest of this entry »

Wot I Think: The Forest

I’ve loved The Forest when I’ve played it in the past. I first took a look in 2014, finding it limited but a lot of fun. I then went back in 2015 to discover it was hugely improved and far more involved. I even videoed half an hour of my inept ambling. I have been back since then, but not written any more, but it’s probably close to two years since I really dug into it. Now it’s out in a final version, I’m surprised how little has changed in the last three years, but also pleased to find the same mix of survivor and terror. Not quite so pleased to discover so many of the classic bugs are still there. Read the rest of this entry »

The Forest v1.0 launching at end of the month

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Add this one to my list of games that I thought was released released more than a year ago, The Forest is finally unlocking v1.0 at the end of April. I… I really have to keep better track of these things. My time in The Forest was super enjoyable (that’s not the word for mutant cannibal island) but knowing that so much content was locked off until now, I’m ready to dive back in.

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Frostpunk’s steamy city in the snow teased

As you might have heard, the folks who put together the civilian survival management of This War of Mine are working on a chilly follow-up called Frostpunk [official site]. It’s set in a permanently wintry world where humans cling to life thanks to steam-powered machinery. We haven’t been able to discover much about it (and that will still be the case by the end of this post) but developers 11 Bit have at least graced us with a new trailer, offering a glimpse of where humanity has made its last stand against the nippiness.
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Wot I Think: Survival meets adventure in Kôna

Survival-meets-adventure Kôna [official site] feels like a game that admirably comes in the wake of Campo Santo’s wilderness wonder Firewatch. But it’s worth noting the Kickstarter for the game launched years before Firewatch released. Still, I suspect lessons have been learned and added in the last year, and they’re very welcome, as this proves to be a fascinating game. Read the rest of this entry »

The Wild Eight lights its campfire in early access

Ah, sweet Alaska. Internationally renowned for its dangerously stupid hockey mums and Werner Herzog documentaries. It’s also the setting of top-down survival game The Wild Eight [official site] which has now sauntered into early access. I’ve only played a couple of hours so far but it is enough to know that surviving in Alaska is tough. Right from the moment you wake (amid flaming plane wreckage) you need to get busy hunting or get busy dying. I have died many many times. I don’t know how those hockey mums do it.
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Island paradise? Stranded Deep reaches its not-so-terrible twos

What a difference a year and a half makes. And what little difference it makes too. That’s how long it’s been since I last wrote about Stranded Deep [official site] – a game I’ve returned to during its lengthy Early Access development despite its many problems. And now it’s two years old, it’s finally shaping up into something solid and compelling. And yet at the same time, while it’s fixed so many of its issues, still doesn’t feel like it knows where it wants to go. Read the rest of this entry »

Oh my goodness, I completely love Raft

Browsing Itch.io the other day, as is my wont, I couldn’t help but be reminded about Raft [Itch.io site]. Brendan previously spotted it, and I forgot to grab it then. Proving rather popular on the platform since its launch in December, the shots immediately reminded me of my old love, Salt. But this is even more specific than that stripped down of survival sims. This is stripped to a single raft, endlessly bobbing through the sea. And I’ve loved it! Read the rest of this entry »

Three laggy hours with Conan Exi ConCona Conan Exiles

Oh, Early Access!

Sorry, just stubbed my toe. Yes, it’s certainly worked in places, but goodness me if it isn’t sometimes the most infuriating way of releasing barely functioning games for a fee. Time was it cost a developer lots of money to have their game concepts tested and QAd – now they charge £27 for the privilege. That’s how much it’ll cost you to get into Funcom’s Conan Exiles [official site] right now. The store page describes a game where you discover ancient secrets, enslave your own army, ride around on rhinos, build entire cities – it sounds stunning. Right now it’s a game where you’re more likely to die because a menu won’t load. [Nudey Warning: There are some pictures of naked characters below] Read the rest of this entry »

Hellion Wants You To Die In Cold Space Next Year

Look at that space corridor. That is a nice space corridor. It’s from Hellion [official site], a sci-fi survival game that is set among the derelict stations and rusting ships of a distant solar system, rather than the alien-infested surfaces of strange new worlds. You and your spacesuited friends will have to find asteroids to mine, salvage the innards from dead stations, and clip abandoned modules onto your home station or starship in order to survive. I’m telling you about it because it is due to float into early access in January 2017, the developers have announced. That, and I like a good space corridor. Read the rest of this entry »

Premature Evaluation: Empyrion – Galactic Survival

Every Monday we jettison Brendan into the uncharted quadrants of early access and demand constant progress reports. This week, he makes himself a new home in the tropical forests of Empyrion: Galactic Survival [official site].

There’s something making noises out there. It’s growling, or they’re growling. I’m not sure. It’s pitch black in the jungle tonight and the noise is definitely not normal jungle noise. Not the same sounds that I heard during the daytime – whoops and whistles and insect chatter. No, there’s something else out there. And if it’s dangerous, I need to kill it. Because I don’t even have a shack to hide in. I’m just camping here beneath the canopy, next to some crafting contraption I barely know how to u–

Shh! The growling, it’s closer. They’re here.

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Premature Evaluation – Osiris: New Dawn

Every Monday we send Brendan to the far-flung reaches of the early access galaxy. And sometimes we even receive a report back. This week he finds himself stranded on a stormy, alien-infested planet in Osiris: New Dawn [official site].

I have survived many things – the dinosaurs of ARK, the mad men of Rust, a degeneration of the self in DayZ. This makes me perfectly suited to colonise and thrive on the dusty, Mars-like planet of Proteus 2 – the only map of this new survival game. I crash-land on the planet, patch my suit up with duct tape and set off for the great unknown. I reach a huge crater and peer in – what riches will I find here? What wonderful discoveries? Oh, look, a giant worm has leapt out of the ground. I have discovered a giant worm. Also, I have been eaten.

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Chill Out: This War Of Mine Devs Announce Frostpunk

This War of Mine developers 11 Bit Studios are returning with another grim survival scenario to ponder how much we’re willing to give up our humanity etc. This War of Mine’s modern-day-ish setting was inspired by the Siege of Sarajevo, with regular people trying to get by in a war-torn city, but 11 Bit are going a bit more unreal with their next. Today they announced Frostpunk [official site], set in a frozen world with steam-powered technology. I’ll tell you one thing about morality in this hard world: I’ll devour the first nobber I see wearing a top hat with goggles.

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We Happy Few: Wonderful Setting, Tired Structure

We Happy Few [official site] is a singleplayer, first-person survival game, set in an alt-history, 1960s-esque England in which the well-to-do all scoff ‘Joy’ pills to ensure an ordered society, while the less fortunate ‘Downers’ are locked out and left to live in squalor and madness. You play as Arthur, a clerk off his pills and starting to glimpse the stark truth of things, and cast out among the Downers as a result. There, you must craft and fight to say alive, and find a way to some presumed better place.

Strange timing. There am I thinking, “hey, We Happy Few owes quite a bit to Sir, You Are Being Hunted,” and then Big Robot (headed by Jim Rossignol, formerly of this parish) only go and announce their new game. The cosmic ballet continues.

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Premature Evaluation: How to Survive 2

A helpful still from Kovac's How to Survive TV series for children and zombies. It's realy troubling if you think about how he makes these.

Survival games seem to break down into two broad categories. On the one hand, you have the survivalist games, where the focus is on an endless battle against the elements, a hostile environment, and resource scarcity so severe that even basic needs like food and shelter are hard to satisfy.

Then there are survival games like EKO Software’s How to Survive 2, where some survival elements have been added to a rather conventional game design in order to make progress a little more meaningful, play a little harder, and your rewards a little less secure. In a word, you’re still an almost unstoppable badass able to impose your will on the world around you… but sometimes you need to stop for snacks and juice.

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Have You Played… Salt?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

When it comes to survival games, there’s a definite emphasis on struggle and conflict. Not so in Salt, possibly the gentlest, most soothing survival game of all.

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The Long Dark’s Story Mode Gets First Trailer

The Long Dark [official site] is one of our favourite survival games. John has been playing it on a regular basis and enjoying his treks through the cold wilderness a great deal, despite the daft difficulty levels, which either see him starving to death within minutes of a gargantuan feast, or present no real challenge at all. That he has returned to the game so often is testament to the strength of the hunting, gathering and cowering.

The upcoming story mode might provide a more balanced experience. The first part of the first season will be available in Spring 2016, when the game leaves Early Access, and there are details and a trailer below, as well as a peek at the latest additions to the sandbox mode.

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Take On Mars Goes Electric With Power Update

In what can only be described as a Mars-a-thon week, we’ve witnessed not only the release of Ridley Scott’s book-to-film interpretation of The Martian, but also the news that science boffins have discovered evidence of water up there on the Red Planet. On the ball as ever, Arma makers Bohemia Interactive have now added to the Mars Madness by releasing a Power Update to their Early Access-residing space exploration and survival sim Take On Mars [official site].

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The Deforestry Commission: A Return To The Forest

In checking up on the affecting and devastatingly difficult The Long Dark, and the underwhelming Stranded Deep, I ran into the same issue. After many months, I returned to these early access survival sims to find the same silly, easily fixed issues persisted, despite enormous great chunks of new game being added in. Not so with The Forest [official site]. This is a game that, each time I go back, seems to have leapt leagues forward. Although, to be fair, it’s somehow been over a year since I last delved into this part-serene, part-terrifying world. Gosh, it’s good.

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Winter Isn’t Going: A Return To The Long Dark

I’ve long loved The Long Dark [official site], each time I’ve returned to it. It’s been six months, and I’ve seen that a new zone has been added along with some major changes to crafting, so it seemed about time to take a look. But I don’t want to go outdoors.

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