Posts Tagged ‘survival’

Premature Evaluation: Empyrion – Galactic Survival

Every Monday we jettison Brendan into the uncharted quadrants of early access and demand constant progress reports. This week, he makes himself a new home in the tropical forests of Empyrion: Galactic Survival [official site].

There’s something making noises out there. It’s growling, or they’re growling. I’m not sure. It’s pitch black in the jungle tonight and the noise is definitely not normal jungle noise. Not the same sounds that I heard during the daytime – whoops and whistles and insect chatter. No, there’s something else out there. And if it’s dangerous, I need to kill it. Because I don’t even have a shack to hide in. I’m just camping here beneath the canopy, next to some crafting contraption I barely know how to u–

Shh! The growling, it’s closer. They’re here.

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Premature Evaluation – Osiris: New Dawn

Every Monday we send Brendan to the far-flung reaches of the early access galaxy. And sometimes we even receive a report back. This week he finds himself stranded on a stormy, alien-infested planet in Osiris: New Dawn [official site].

I have survived many things – the dinosaurs of ARK, the mad men of Rust, a degeneration of the self in DayZ. This makes me perfectly suited to colonise and thrive on the dusty, Mars-like planet of Proteus 2 – the only map of this new survival game. I crash-land on the planet, patch my suit up with duct tape and set off for the great unknown. I reach a huge crater and peer in – what riches will I find here? What wonderful discoveries? Oh, look, a giant worm has leapt out of the ground. I have discovered a giant worm. Also, I have been eaten.

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Chill Out: This War Of Mine Devs Announce Frostpunk

This War of Mine developers 11 Bit Studios are returning with another grim survival scenario to ponder how much we’re willing to give up our humanity etc. This War of Mine’s modern-day-ish setting was inspired by the Siege of Sarajevo, with regular people trying to get by in a war-torn city, but 11 Bit are going a bit more unreal with their next. Today they announced Frostpunk [official site], set in a frozen world with steam-powered technology. I’ll tell you one thing about morality in this hard world: I’ll devour the first nobber I see wearing a top hat with goggles.

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We Happy Few: Wonderful Setting, Tired Structure

We Happy Few [official site] is a singleplayer, first-person survival game, set in an alt-history, 1960s-esque England in which the well-to-do all scoff ‘Joy’ pills to ensure an ordered society, while the less fortunate ‘Downers’ are locked out and left to live in squalor and madness. You play as Arthur, a clerk off his pills and starting to glimpse the stark truth of things, and cast out among the Downers as a result. There, you must craft and fight to say alive, and find a way to some presumed better place.

Strange timing. There am I thinking, “hey, We Happy Few owes quite a bit to Sir, You Are Being Hunted,” and then Big Robot (headed by Jim Rossignol, formerly of this parish) only go and announce their new game. The cosmic ballet continues.

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Premature Evaluation: How to Survive 2

A helpful still from Kovac's How to Survive TV series for children and zombies. It's realy troubling if you think about how he makes these.

Survival games seem to break down into two broad categories. On the one hand, you have the survivalist games, where the focus is on an endless battle against the elements, a hostile environment, and resource scarcity so severe that even basic needs like food and shelter are hard to satisfy.

Then there are survival games like EKO Software’s How to Survive 2, where some survival elements have been added to a rather conventional game design in order to make progress a little more meaningful, play a little harder, and your rewards a little less secure. In a word, you’re still an almost unstoppable badass able to impose your will on the world around you… but sometimes you need to stop for snacks and juice.

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Have You Played… Salt?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

When it comes to survival games, there’s a definite emphasis on struggle and conflict. Not so in Salt, possibly the gentlest, most soothing survival game of all.

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The Long Dark’s Story Mode Gets First Trailer

The Long Dark [official site] is one of our favourite survival games. John has been playing it on a regular basis and enjoying his treks through the cold wilderness a great deal, despite the daft difficulty levels, which either see him starving to death within minutes of a gargantuan feast, or present no real challenge at all. That he has returned to the game so often is testament to the strength of the hunting, gathering and cowering.

The upcoming story mode might provide a more balanced experience. The first part of the first season will be available in Spring 2016, when the game leaves Early Access, and there are details and a trailer below, as well as a peek at the latest additions to the sandbox mode.

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