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Posts tagged “Swen Vincke”

Feature: It's all about freedom

How multiplayer makes Divinity: Original Sin 2’s singleplayer great

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Divinity: Original Sin 2 [official site]. It’s the holy grail for RPGs, right, that perfect mix of a strong story and freedom to do what you want. But if players can do anything, how do you tell them a story in the right order and without…

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Feature: Better than the original

“We’re experimenting with something that nobody’s done before” – Larian On Original Sin’s Enhanced Edition

Divinity Original Sin [official site] is one of the finest and most distinctive RPGs of recent years. That's quite an accomplishment given the level of competition that exists at what is hopefully the dawn of a renaissance for the genre. When Larian told us that an Enhanced Edition of the game was coming later this year we spoke to Larian's founder, Swen Vincke, to learn…

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Feature: Flying High

Interview: Dragon Commander Commander

Swen Vincke is the bossman at Larian, they of the Divinity games and now ambitious Dragon Commander, and he's taking his studio in a bold new direction: free of the publisher contract, they are going to develop and publish the game themselves. Vincke talks about this strategy - and few other issues like the real reason people said the PC was "dead" - in this…

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Larian: Retail Important To Indie PC Studios

In an interview to be published tomorrow on RPS, Larian boss Swen Vincke argues that digital delivery should not necessarily be seen as the dominant channel for PC games distribution, and argues that retail could be valuable for self-publishing studios such as his: "Nowadays people are all talking about the indie revolution and the power of digital distribution, but retail has always been the powerbase…

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