Posts Tagged ‘swery’

Deadly Premonition director’s The Good Life starts crowdfunding

The director of Deadly Premonition, the world’s worst best game, has launched a crowdfunding campaign for his next game. Hidetaka ‘Swery’ Suehiro has split from Access Games and founded his own studio to make The Good Life [Fig page], a murder-mystery daily life RPG set in an English village — the happiest in the world, the locals will tell you — where everyone turns into a cat at night. Yup. Playing as a debt-laden photographer by day and cat by night, maybe we’ll solve the many mysteries of Rainy Woods. I’m well up for that. Read the rest of this entry »

The Good Life is… Midsomer Murders plus cat capers!

The Good Life

A while ago I announced that I would love for Penelope Keith to start doing the tutorials in games like Call of Duty [supporter post link]. Imagine how quickly you would improve with Margo Leadbetter shouting “Here’s how to use a variable grenade, you ghastly little child” across the training ground. When Alice pointed out a game called The Good Life a week or so back I immediately imagined that someone had listened to my demands! However, this is actually Swery’s new project – him off our beloved Deadly Premonition – and it has a debut trailer! Read the rest of this entry »

Deadly Premonition director’s The Good Life visits a town where people turn into cats

We’re off to a small English town where everyone turns into cats at night with the first game from the new studio of Deadly Premonition director Hidetaka ‘Swery’ Suehiro. The Good Life [future Fig page] is a “daily life RPG” with a dash of mystery, roaming the town as a human by day and by night exploring places only cats can go. I adore nosing around town, meeting people, and peering through windows in Deadly Premonition — the world’s worst best game — so this sounds splendid. The Good Life is due to launch a crowdfunding campaign in September, which sounds grand as I’d love to see Swery doing what Swery does without publisher interference (combat in Deadly Premonition was famously a publisher’s idea). Read the rest of this entry »

Deadly Premonition is the game worth saving from 2013

Every game released before 2015 is being destroyed. We only have time to rescue one game from each year. Not those you’ve played to death, or the classics that the industry has already learned from. We’re going to select the games that still have more to give. These are the Saved Games.

Deadly Premonition, in many respects, is one of the worst games I’ve ever played. The combat is awful, with a three-button aiming system and melee weapons that break after four swings. The sound design essentially consists of the same four or five audio clips on loop for the 25-hour story (I’d recognise that door creak anywhere). The driving is shocking, some of the acting is straight out of your local am-dram class, and the graphics wouldn’t look out of place on something released 15 years prior. To top it all off, the PC port is locked to 720p. Glorious.

So why on earth would I choose it as the game I’d save from 2013 (or 2010 if you count the game’s initial console release)? Read the rest of this entry »

Deadly Premonition creator Swery starts own studio, White Owls

Hidetaka ‘Swery’ Suehiro, the mastermind behind bestworstbest game Deadly Premontion, has started his own studio. He left longtime home Access Games in 2016 after being away for a year’s convalesce, and apparently he’s not going back. His new studio is White Owls, based in Osaka. Though their first game is still under wraps, Swery says they’ll be making more weird, scary, dreamy, funny games. That’s exactly what I want to hear. Oh, and of course Swery’s using this freedom to deliver voice messages from his stuffed monkey partner, Sharapova, and absolutely you can buy an official wall clock with Swery’s bum and his Sharapova ‘tattoo’. Read the rest of this entry »

Deadly Premonition Creator Swery Leaves Studio

Hidetaka ‘Swery’ Suehiro, the mastermind behind Deadly Premonition, is retiring from Access Games. He’d been on sabbatical for almost a year while recovering from illness, but today announced he’s properly leaving. His future plans are hazy but I do hope he’s well and I’ll keep an eye on what he does. Deadly Premonition is wonky at best, and really buggy on PC, but has such heart and embodies such warmth that I adore it and think very fondly of him. He’s a certified Buddhist priest, you know. Read the rest of this entry »

Deadly Premonition Designer’s D4 Coming To PC

D4: Dark Dreams Don’t Die is an episodic adventure directed by Hidetaka Suehiro, who you may know as SWERY, creator of Deadly Premonition, gaming’s very own Marmite. I hate Marmite and you can figure out how I feel about Deadly Premonition by reading my review.

Last time I read about D4, SWERY had mentioned poor sales and fans were trying to help with promotion. Exclusive to Xbox Uno, the game released without any fanfare and then withered on the vine. I remember thinking a PC port might help and now, here we are.

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Wot I Think: Deadly Premonition

Deadly Premonition is fascinating, broken, bizarre, enormous, boring, brilliant and absolutely unsuitable to play on my PC (Durante’s fix helps though). I’ve laboured through more crashes than SID-H3, as well as wrestling with awkward mouse and keyboard controls. Eventually I resorted to playing in a window because that seemed to cause fewer collisions with the desktop. I wouldn’t have persevered for a lesser game, even though, at times, this is the least of games. Here’s wot I think.

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You Don’t Know Zach: Deadly Premonition

The weird, wooden and wonderful world of Deadly Premonition is just around the next curve in the road. The bizarre survival horror game may be on Steam as early as November 1st. If you haven’t played the game in its previous console incarnations, I’d suggest that you avoid reading or watching too much about it. There are reasons that people, myself included, hold the game in such high regard, but there are also plenty of good reasons to dismiss it, including an overlong opening sequence and miserable controls. There’s a trailer below, my favourite one for the game, but it’s both spoiler-filled and not. Out of context (and even in it), some of the scenes make no sense, but I reckon it’s better not to know what moods are involved at all. Not long to wait.

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Damn Fine: Deadly Premonition Coming To PC

I don’t play many console games at the moment. My 360 has curled up in a corner, snoring like a pig in a hurricane, and the PS3 hobbled back from the retirement home to entertain me The Last of Us and its brilliant reinterpretation of the great Westward journey. State of Decay has a certain allure but I’ll wait for the PC version. Over drinks at Rezzed though, I told almost anyone who would listen (and some who were trying not to) that there was one game above all others from the last generation that I’d like to see on PC. That game was Deadly Premonition and I continued to drown my sorrows as I stated, wisely, that it would never come to pass. A Director’s Cut edition is now on Steam Greenlight.

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