Posts Tagged ‘System Shock’

Fresh cyber-hell awaits in new System Shock remake vid

System Shock

Back in March, we reported that the successfully-crowdfunded System Shock remake was rebooting development with a new central aesthetic. We’re starting to see that decision bear fruit, as the latest update for Kickstarter backers features a good chunk of new footage showing off the refreshed visuals, some new concept art, and a peek at some of the improvements they’re bringing to combat.

After the jump: A generously-portioned developer vlog video, giving us a broad peek at how development on the game is progressing, adorably presented in official Citadel Station audio-log format.

Read the rest of this entry »

Have you played… NEO Scavenger?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

There are lots of things I love about NEO Scavenger [official site]. I love how, despite its lo-fi visuals, it conveys the fickle fortunes and indifferent cruelty of a wilderness better than many technologically superior survival games. I love its ridiculously detailed combat system that lets you rugby-tackle feral dogs. I love the ambient sound effects that convey the misleading serenity of its natural environments; the chirping of birds, the wind in the trees, the soft crunch of grass underfoot. Delightful. Read the rest of this entry »

The RPG Scrollbars: Quests Done Quick II

It’s Summer Games Done Quick time again! You know what that means. The final seal has been broken, the rivers are turning to blood, and High Dread Azagorath is free to destroy the land. But while people wait, they’re doing speed-runs. And in celebration of that, I thought I’d take a dig through the archives for a few particularly impressive and interesting ones that take that whole idea of a fifty hour epic and beat it down so quickly, the hero’s hometown doesn’t even have time to finish smouldering.

Read the rest of this entry »

The RPG Scrollbars: Universes Built For Sharing

For a few horrible minutes during E3, it looked like Bethesda might seriously claim that The Elder Scrolls and Fallout were part of the same universe. Thankfully, not. Despite this being an era where Sony wants a Ghostbusters universe and Universal thinks demeaning the Universal Monsters by linking them with a top-sekrit monstah hunting group led by Dr Jekyll is anything other than schoolboy fan-fiction, Bethesda’s Pete Hines has been quick to go “What? No. No! No…” Phew! Honestly, it’s bad enough that Daggerfall has six endings, ranging from the villain becoming a god to orcs being either defeated or victorious, and canonically all of them are true.

But at a time when we’re seriously asked to pretend that “Dark Universe” is a thing we should want to see, that unholy union really wasn’t impossible…

Read the rest of this entry »

Watch: System Shock Reboot rebooted in Unreal

Am I being a mad old man or does this look quite different to the bluer, brighter, System Shockier demo put out to publicise Night Dive’s System Shock Reboot [official site] Kickstarter last Summer?

In this matter at least, I am confident my sanity is unaffected. For as well as an apparent shift in its art direction to something more traditionally sci-fi/horror, SSR has hopped from Unity to the Unreal engine, resulting in a very different-looking game. Better in many way, yes, but perhaps less like the 1994 original. Take a look below, and hear Night Dive’s reasoning for the ol’switcheroo.

Read the rest of this entry »

Look At You, Backers: System Shock Kickstarter Ends

The Kickstarter campaign to crowdfund a remake of System Shock [official site] ended yesterday and – surprise surprise – the news is good. Shooting for $900,000 (£680,000-ish), Night Dive Studios drew $1,350,700 (about £1.02 million) in pledges from 21,625 backers. Turns out, quite a few people would like to see a remake of Looking Glass Studios’ classic sci-fi horror. Who knew! Now begins the wait until December 2017, when Night Dive plan to release the game.

Read the rest of this entry »

Nightdive Clarify “RPG Stuff” In System Shock Remake

Nightdive’s System Shock [official site] remake will be coming to Mac and Linux, with the project having passed the $1.1m mark on Kickstarter and hitting the relevant stretch goal. In announcing the additional platforms, the developers have also taken the opportunity to alter one of their other stretch goals. The $1.4m target had initially read “RPG elements” and Nightdive have acknowledged that “it was vague and misleading”. Now, they’ll be adding more maps if they reach $1.4m and those RPG elements will be included whatever the final figure. Here’s what that means.

Read the rest of this entry »

The RPG Scrollbars: The Rise And Fall Of Audio Logs

“Day 4. I’ve looked everywhere, but I can’t find anything to eat or a clue to get me off the ship. Just… more audiologs! They’re everywhere! For some reason I keep listening to every minute of every one thinking there’ll be some useful information but… they’re just filler! Filler that’s driving me to madness!”South Park: The Stick Of Truth

It’s hard to argue. They’re kinda dumb. But I’m still fond of this stupid little trope.

Read the rest of this entry »

#nofilter: System Shock Demo Update Coming

GL_TEXTUREMODE GL_NEAREST read my knuckle tattoos. People on the bus gasp when they see my twenty-four fingers curl around the grab rail and I think “Yeah that’s right, normies, I bet you are shocked: no texture filtering, not even mipmapping. I bet it’s freaking your nut out to discover how real video games should really be played.”

So I’m mortified to discover that Nightdive Studios are enabling texture filtering in their System Shock remake [Kickstarter page], after it was so wonderfully disabled in their Kickstarter demo. But hey, they are improving the demo in ways too.

Read the rest of this entry »

The RPG Scrollbars: Voices In Your Ear

Looking back on System Shock, one part inevitably stands out more than any other. SHODAN. The goddess of Citadel Station. With her words she turned a futuristic maze into a horrific hunter/hunted situation, where survival was about clawing back control and beating the machine at her own game. It’s an impressive achievement… but especially when you consider that really, she was little more than a few well written voice files and a world that let them temporarily seem like something more.

Since the start of gaming though, there’s been technology… and there’s been showmanship. One often gets mistaken for the other. We see advanced AI in characters that simply broadcast what they’re doing. A simple line of dialogue at the right moment can make a game. In Deus Ex for instance, being shouted at for going into the ladies’ wasn’t simply a cute bit of scripting, but its way of saying that it was always watching. And you were never going to know what it was watching out for.

Sometimes, characters just commenting at all can create wonders.

Read the rest of this entry »

Remembering Citadel: System Shock versus System Shock Reboot

Suddenly, we have an embarrassment of System Shock riches. First System Shock Enhanced, then a Warren Spector-augmented System Shock 3, and now System Shock Reboot, a total remastering of the first game. It’s just poor old System Shock 2 that’s left in the cold, as EA jealously guard the rights to the sci-horror series’ most acclaimed instalment. That’s another day’s concern, though: right now, let’s talk about the free alpha demo released to promote System Shock Reboot’s Kickstarter. When they say ‘reimagining’, just how much similarity and how much change does that actually mean? It’s compare and contrast time, chums.
Read the rest of this entry »

System Shock Remake Kickstarter Is Live, Has A Demo

We’ve talked about it a lot recently, but the reboot of System Shock [official site] is coming — and it’s going to need a bit of help through Kickstarter in order to make it. Developers Night Dive Studios are looking for a tidy $900,000 (about £675,000) in order to make their complete remake of System Shock a (hopefully) terrifying reality, and there’s even a nifty little demo you can play to help you make up your mind.

Read the rest of this entry »

System Shock Reboot: 9 Minutes Of Looking At Hackers

Night Dive’s remake/reimaging/reboot/rejiggering of the frighteningly important proto-immersive sim System Shock is due for Kickstarter later today, and word is it may include a playable demo. Ahead of that, here’s nine minutes of footage from the start of the game that are so impressive that I might have to end my moratorium on the use of the word ‘stonking.’
Read the rest of this entry »

Look At You, Backer: System Shock Remake Kickstarted

Just when you thought there was one retro-remake that was simply gonna get itself made rather than sing for its supper first, System Shock Remastered [official site] has dropped an upside-down hat on the ground and is fixing passers-by with an anxious smile. NightDive Studio’s remastering of SHODAN’s first adventure is happening in parallel with OtherSide Entertainment’s Warren Spector-assisted System Shock 3, but going on the impressive alpha footage earlier this year is likely to happen first. Presuming the newly-announced Kickstarter works out, anyway.
Read the rest of this entry »

Two Minutes Of System Shock Remake Footage

System Shock remake footage

When Alice last dunked the RPS scifi horror-o-meter into Night Dive Studio’s System Shock remake, the readings came back with some early screens of the reinterpreted Citadel Station. The stills were a wonderful combination of old versus new, as developers Night Dive have been consulting with the original System Shock team, including concept artist Robb Waters.

There’s now some footage on the loose which looks even lovelier. Pop below to see for yourself.

Read the rest of this entry »

Warren Spector Working On System Shock 3

In the kind of Getting The Band Back Together news that makes me hyperventilate ever so slightly, the news just broke that Warren Spector has joined Otherside Games, the studio working on System Shock 3 and Ultima Underworld spiritual successor Underworld Ascendant.

Read the rest of this entry »

System Shock 3 Formally Announced Oh Gosh It Is Real

System Shock 3 [official site] is now properly, formally announced with a press release and everything, and, well, I was two-thirds right. First, the basics: the third part of Looking Glass Studios’ hallowed sci-fi FPS-RPG series, whose rights were only recently untangled by Night Dive Studios, is being made by OtherSide Entertainment. That’s the Underworld Ascendant lot, who were founded by Looking Glass co-founder Paul Neurath and include a few other LGS folks. And… that’s mostly all we know. Oh! And Terri Brosius is returning to voice AI antagonist SHODAN, as you can hear in this clip.

Read the rest of this entry »

System Shock 3 Teased By Looking Glass Veterans

Oh! Well then. I guess System Shock 3 is actually happening. Cool, cool. Seems it’ll be coming from a team including folks who worked on the original too: Looking Glass co-founder Paul Neurath’s new mob OtherSide Entertainment. You know, them lot currently working on Ultima Underworld sequel Underworld Ascendant. Yep, no biggie. STAY CALM, ALICE. MAINTAIN STEELY EXTERIOR.

Otherside have a teaser page saying “SYSTEM SHOCK 3” all casual like, which seems to have been uncovered earlier than planned given that the timer they did actually announce is still counting down another five days. So yeah, sure, System Shock 3.

Read the rest of this entry »

L-look At These, Hacker: System Shock Remake Screens

That there System Shock remake Night Dive Studios got on the go after untangling and acquiring its rights? It’s jolly shiny! Those Polygon folks have a load of screenshots comparing Looking Glass’s original 1994 FPS-RPG with this new version and gosh, it’s made some interesting decisions. The architecture of Citadel Station is about the same, essentially built of big blocks and steep angles, but the detailing and textures are all hi-res and shiny and everything is glowing and bathed in bloom – a negotiation between modern graphics technology and the original look. Go on, git, go look!

Read the rest of this entry »

System Shock Remake In Development, Night Dive Acquire Full Rights To Franchise

Night Dive are responsible for the recent Enhanced Edition of the original System Shock and in an interview with Fast Company, CEO Stephen Kick explained that his company have “acquired the full rights to the franchise” and have been working with the game’s original concept artist as they develop a full remake of the game. Talks about a possible System Shock 3 have also begun, although Night Dive admit they would need outside help to achieve something on that scale.

Read the rest of this entry »