Posts Tagged ‘System Shock’

The RPG Scrollbars: Universes Built For Sharing

For a few horrible minutes during E3, it looked like Bethesda might seriously claim that The Elder Scrolls and Fallout were part of the same universe. Thankfully, not. Despite this being an era where Sony wants a Ghostbusters universe and Universal thinks demeaning the Universal Monsters by linking them with a top-sekrit monstah hunting group led by Dr Jekyll is anything other than schoolboy fan-fiction, Bethesda’s Pete Hines has been quick to go “What? No. No! No…” Phew! Honestly, it’s bad enough that Daggerfall has six endings, ranging from the villain becoming a god to orcs being either defeated or victorious, and canonically all of them are true.

But at a time when we’re seriously asked to pretend that “Dark Universe” is a thing we should want to see, that unholy union really wasn’t impossible…

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Watch: System Shock Reboot rebooted in Unreal

Am I being a mad old man or does this look quite different to the bluer, brighter, System Shockier demo put out to publicise Night Dive’s System Shock Reboot [official site] Kickstarter last Summer?

In this matter at least, I am confident my sanity is unaffected. For as well as an apparent shift in its art direction to something more traditionally sci-fi/horror, SSR has hopped from Unity to the Unreal engine, resulting in a very different-looking game. Better in many way, yes, but perhaps less like the 1994 original. Take a look below, and hear Night Dive’s reasoning for the ol’switcheroo.

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Look At You, Backers: System Shock Kickstarter Ends

The Kickstarter campaign to crowdfund a remake of System Shock [official site] ended yesterday and – surprise surprise – the news is good. Shooting for $900,000 (£680,000-ish), Night Dive Studios drew $1,350,700 (about £1.02 million) in pledges from 21,625 backers. Turns out, quite a few people would like to see a remake of Looking Glass Studios’ classic sci-fi horror. Who knew! Now begins the wait until December 2017, when Night Dive plan to release the game.

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Nightdive Clarify “RPG Stuff” In System Shock Remake

Nightdive’s System Shock [official site] remake will be coming to Mac and Linux, with the project having passed the $1.1m mark on Kickstarter and hitting the relevant stretch goal. In announcing the additional platforms, the developers have also taken the opportunity to alter one of their other stretch goals. The $1.4m target had initially read “RPG elements” and Nightdive have acknowledged that “it was vague and misleading”. Now, they’ll be adding more maps if they reach $1.4m and those RPG elements will be included whatever the final figure. Here’s what that means.

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The RPG Scrollbars: The Rise And Fall Of Audio Logs

“Day 4. I’ve looked everywhere, but I can’t find anything to eat or a clue to get me off the ship. Just… more audiologs! They’re everywhere! For some reason I keep listening to every minute of every one thinking there’ll be some useful information but… they’re just filler! Filler that’s driving me to madness!”South Park: The Stick Of Truth

It’s hard to argue. They’re kinda dumb. But I’m still fond of this stupid little trope.

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#nofilter: System Shock Demo Update Coming

GL_TEXTUREMODE GL_NEAREST read my knuckle tattoos. People on the bus gasp when they see my twenty-four fingers curl around the grab rail and I think “Yeah that’s right, normies, I bet you are shocked: no texture filtering, not even mipmapping. I bet it’s freaking your nut out to discover how real video games should really be played.”

So I’m mortified to discover that Nightdive Studios are enabling texture filtering in their System Shock remake [Kickstarter page], after it was so wonderfully disabled in their Kickstarter demo. But hey, they are improving the demo in ways too.

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The RPG Scrollbars: Voices In Your Ear

Looking back on System Shock, one part inevitably stands out more than any other. SHODAN. The goddess of Citadel Station. With her words she turned a futuristic maze into a horrific hunter/hunted situation, where survival was about clawing back control and beating the machine at her own game. It’s an impressive achievement… but especially when you consider that really, she was little more than a few well written voice files and a world that let them temporarily seem like something more.

Since the start of gaming though, there’s been technology… and there’s been showmanship. One often gets mistaken for the other. We see advanced AI in characters that simply broadcast what they’re doing. A simple line of dialogue at the right moment can make a game. In Deus Ex for instance, being shouted at for going into the ladies’ wasn’t simply a cute bit of scripting, but its way of saying that it was always watching. And you were never going to know what it was watching out for.

Sometimes, characters just commenting at all can create wonders.

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