Posts Tagged ‘tactics’

Into the Breach’s interface was a nightmare to make and the key to its greatness

mech_breach_1

This is The Mechanic, in which Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Into the Breach [official site].

“I think we were resolved to having a UI nightmare from the beginning,” says Matthew Davis, co-designer and programmer of Into the Breach.

“When we decided we had to show what every enemy was doing every single turn, and that every action needed to be clear, it became clear how bad that nightmare would be,” says Justin Ma, its co-designer and artist.

Read the rest of this entry »

Hex And The Witty: Behemoth Game 4 Is Tactical, Co-op

The Behemoth have a strong track record. Actually, ‘strong’ may not be the right word – the track is littered with banana skins and slick pools of blood, and dappled with spluttering sprinkles of deer poo. Castle Crashers, simple thing that it is, was one of my favourite XBLA games. Prop a couple of friends on a couch with controllers in their hands and the cartoon lunacy of the world is a joyous thing to beat seven thousand shades of shite out of. Battleblock Theater is a lovely thing as well, with the best narrator since Bastion. That narrator returns in ‘Game 4’, which has now been revealed. It’s a turn-based tactical game, made up of delicious hexes. The singleplayer mode is showing at PAX and the short video below follows each playthrough.

Read the rest of this entry »