H is for hot-diggity
My left mouse button is confused. It’s just spent five unbroken hours with a Bohemia Interactive game and not once was it asked to snuff out a man’s life. There were times when I felt like asking it to snuff out a man’s life, but as the preview build of Take On Helicopters doesn’t include player firearms, such a request would have been fairly pointless. After the jump, a picture of the man I wished dead, plus twelve hundred words where four -“Take On Helicopters! Gosh!” – probably would have sufficed. Read the rest of this entry »
Simulation & wargame news
October 18, 1923. While watching sycamore keys twirl from trees in a Kiev park, a young engineer called Igor Sikorsky has an extraordinary idea. What if rotary motion could be used to dry damp laundry. That evening over beer and mushroom broth in a local hostelry, Igor describes his idea to hard-of-hearing colleague Wolfgang Helicopter. The rest is history.
This week is whirlybird week here on Flare Path. Beyond yonder text-horizon there’s talk of two work-in-progress helo sims plus a video guide to stealing the soul of a P-51. Read the rest of this entry »
Last week I had a chance to talk to the Bohemia Interactive bossman, Marek Spanel. As one of the brains behind the original Operation Flashpoint, and then the three Arma games that followed, he is one PC gaming’s most ambitious developers. He’s now embarking on a huge project of developing three games across three studios at the same time: Arma 3, Take On Helicopters, and Carrier Command. I had a chance to talk to him about this bold undertaking.
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